JEDI: Fallen Order Merrin Robed, by Jordan Lamarre-Wan

It’s really nice to see actual intent and technological limitations being considered when designing a character for video games. If you’re interested in an in-depth design breakdown (and some drafts), and don’t mind spoilers (or have finished the game), definitely check out the project page on ArtStation; the design notes are in the description on the right side.


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