The Best of 2019
Pretty good year for video games and other media in that more studios seem to be trending towards creating more equitable attire for characters to varying degrees. Even Games Workshop has released some new Sisters of Battle that look like formidable warriors (as opposed to well…), and have promised more. There are a few stand outs:
Captain Marvel by Marvel Entertainment
This movie was a great start to the year and addition to the dialogue regarding the Marvel movies. Representation of women and same-gender relationships were great discussions sparked by it, and it smashed a box office record in the process.
Control by Remedy Entertainment
Weird, compelling and a whole lot of destructive fun – the adventures for Jesse Faden warrant almost infinite exploration and interpretation – all without needing to engage in exploitation of women.
The iconic game of killing Nazis provided as with the new and exciting opportunity let the players co-operate as a pair sisters killing Nazis for themselves.
Apex Legends by Respawn Entertainment
Battle Royales are a big market right now, and it’s nice to see one that embraces diverse characters and provides the female characters with interesting roles and equipment (that is also practical looking)
And because I’m not too proud to admit to schadenfreude:
Amongst others we took great delight in that the attempts to use sex to sell by EM83R completely fall over, along with the release of the Kill la Kill video game going pretty much unnoticed.
The Worst of 2019
For simplicity I’ve limited this to major media and not the various groups of the worst people supporting the worst celebrities – because those people don’t need our platform and never change.
Mortal Kombat fanbase highlights general toxicity in gamer culture
So, Mortal Kombat 11 came out and it’s… well it’s a Mortal Kombat game, but a few changes to default designs and made a few female characters have less conventionally sexy outfits… and well, capital G gamers did not take it well:
League of Legends studio, Riot Games, confirmed as misogynistic cesspit
Throughout the year various details came out about the studio being a horrendous to female staff – to the point where a judge ruled they have to pay ten million dollars compensation to female employees. It’s good that they received some compensation, but it shows how the video game industry still has a long way and how if a studio’s products look like it doesn’t care about women… it probably doesn’t.
Media and platform capitulation to Nazis
If you’re wondering why you hadn’t seen more on Wolfenstein: Youngblood or Control, it’s because pretty much the vast majority of platforms such as Steam and rating services such as MetaCritic still want to take a hands-off approach to their communities because they just don’t care. Of course, there’s also the issue of how Kelly Marie Tran was all but written out of Rise of the Skywalker.
Bloodstained: Ritual of the Night
Well the game is out now and while it was celebrated for its nostalgic qualities, it sadly also carried along all the nostalgic ideas on how female character’s costumes should just be generically sexy without anything thought on… anything else at all… not even whether the clothes can even exist.
Of course, the comic industry remains a trash fire… for many years running now.