So, what does the original give us? Amazingly washed out monochromatic color palette, generic witch hat, bare thighs and shoulders, majorly over-designed bone ornamentation that looks super stabby (not to mention, frames her boobs)… and, of course, male version which looks nothing alike.
After covering the gratuitous bare skin parts with poofy pants and sleeves, I decided to stick to two priorities:
Make her color scheme more balanced (original, especially model sheet version I found on GW2 Wiki, is basically all just one shade of emerald!). Hope that dark teal, moss green and ebony compliment each other better when not so washed out.
Turn those needless small ornamental shapes into bigger, less distracting and less likely to stab her if she leans down. Obviously most of what was on her chest had to go in favor of something that doesn’t focus on the bebws.
All the actual design details and shapes were mostly incidental, as I was changing everything as I moved along, over two or three separate streaming sessions.
I guess I could have gone the path of whatwe did to Saint Seiya Online and change the lady’s design to that of her spooky (warlock? lich?) skeleton male version, but I don’t like his design either, just for reasons different than overt sexism. His bone motif is somehow even more overdone than hers (three little skulls on chest, one on right arm, another one on his… crotch?) and there’s the vague “witch doctor” vibe to him that puts this in exotification category.
I decided to go with the traditional sexified male armor path of stripping him down to as little clothing as possible without changing the silhouette. And gave him face skin, because if lady witch doesn’t have a skull head, why should he?
Also made that weirdly suggestive crotch skull actually frame his package with its scary jaw, because we would never miss such opportunity.
You might have noticed that lately, especially two weeks ago, we neglected to post on our regular schedule. Some personal issues fell on us and took more attention than we could spare for the blog. Hopefully we’ll be able to keep the queue going now.
Unfortunately though, our schedules still do not permit to come back to weekly redesign streams. If anything about that changes, we’ll announce it as soon as possible!
use search function to check if we posted on your subject matter already.
We’re grateful for all submissions, messages and mentions BABD gets from readers, however the amount of repeats we’re sent makes it exponentially harder to sift through all of them and preparing posts with new topics.
~Ozzie, – wincenworks & -Icy
Elvenar continues to be the kind of game with very standard, unsexy strategy gameplay and completely unrelated marketing imagery that is basically Fantasy Porn™ (read: standard for web ads).
And this is the sort of design that amazes me. The kind that covers over half of the Female Armor Bingo card, but doesn’t manage to score a single row. All while not being a full body image. We can only assume whether it would score high heels and/or thigh-high boots if we saw more of this poor poor lady.
That is very uncomfortable-looking bondage clothing
Funny, because Emma Frost in particular is second only to Bayonetta among (dubious) examples that are thrown our way as a female character expressing her sexuality “done right”. Yet other than fans turning her into a dude, there’s no direct male equivalent to her brand of sexy empowerment.
Throwing this back as a friendly reminder that boobs on armor are neither in any way necessary for a female wearer, nor are they a warrant of feminine body inside said armor.
Sadly, still a point that needs reiterating.
Gotta Fix Everyone’s Weird Boob “Armor”
I was frustrated with how Marvel’s Valkyrie was just a sequence of weird design decisions. This particular version ticked me off because they had the cool cuirass with the abs, but then the chafing and the metal boob cones…. ugh.
I started with fixing that chest armor: getting rid of the weird metal bra and adding cool (to me, anyway) shoulder guards. I wanted to give her a more powerful look. I added some small dangling leather straps to mirror those on her belt.
When it was time to fix her…. boots? I took the liberty of, at the same time, painting over poor Hel’s painful-looking <biggest air-quotes ever> “armor.” I actually started giving her a more reasonable breastplate but gave up. That would be a project all on its own.
Those leg ropes seemed very stupid to me, and they didn’t go with the rest of the design, so I gave her plate armor that kept the small shapes. I then gave her simple pants to be the large shape in the design. In hindsight, I feel like I should have gone through with the metal gauntlets I wanted to give her but bailed on.
Finally, I replaced her Generic Pout™ with a more determined expression. Now both ladies can go forth and fight whoever it is they’re fighting.
I don’t understand… is there like an in house limit of how many female characters can be taken seriously per game? Or is the prophecy real?
This week’s throwback, as the followup to Tira bingo, is the gradual downfall of Sophitia’s character design in Soul Calibur.
Saddest part (beside Hilde being an easy proof that SC can do female warriors well if they want to) is that this is by far probably least absurd and demeaning female costume change out of many in the franchise.