If you’re still unconvinced however, we do highly recommend this video by Ian Laspina (apparently not watched by the YouTuber) on how breastplates are actually designed, along with these comics (1, 2) from years ago explaining some of the realities of the terrible designs.
If you are curious about us addressing a long time existing title of some sort, please do try the search function as odds are good we have and we do try to tag everything as completely as we can.
With Sally Whitemane’s High Inquisitor skin, I didn’t want to change much, as her design has some really cool elements and style. Rather, I chose to turn her leotard thing into a coat, keeping the style of her hanging banners. After all, the idea of an inquisitor is much more closely associated with flowing robes and coats, and a leotard isn’t usually considered appropriate attire for religious leaders.
Such a small change in the overall design, and suddenly she looks like a religious leader! I would love to see a skin similar to this one in-game, instead of what we ended up getting.
This isn’t the fault of the redesign, but covering her legs really highlights how the original artist considered Whitemane’s skin to be a color in her palette; without it, she just has red and gold, basically (the black is barely present). The original design just keeps disappointing, really.
One small thing, and granted, it’s hard to see in the picture, but I’d get rid of her ridiculous stiletto heels. I think overall, this redesign really showcases how inadequate the original is in its intent. Thank you so much for the submission!
What do you mean this character is NOT a result of semi-incestious relationship between Angela and female Thor? Wait, this is supposed to be… Baba Yaga?
That said, butts or no butts, armor so snug it looks like shiny bodypaint/metal spandex is a blight on costume design that should be stopped.
As we throwback this nightmare fuel this week, I’d just like to casually remind everyone that, at least when it comes to 3D modeling, giving a character individual butt cheeks and individual boobs is way more work than giving them actual Real Person clothes. So there are still people in the gaming industry who look at their budget, look at their specs, and then decide that, yes, spending that money on individually-modeled boobs and butts is a Good Investment.
That’s not even metal, and even it looks physically painful.
Surprised we need to say it here, but there was enough confusion in the comments and notes lately to justify it:
We are not qualified to answer questions or comments clearly meant for the original authors of stuff we didn’t make. Asking us in Disqus comment section or Tumblr notes about content that we posted from another source (which we always do our best to credit and/or link within the post) is quite pointless.
On the same note, commenting on some trivial non-BABD related aspect of content we posted is also rather wasteful. Please keep in mind why exactly something’s on bikiniarmorbattledamage before remarking on a part of it that might be incidental and unrelated.
~Ozzie, – wincenworks & -Icy
HOLY UNDERBOOB, BATMAN!
WHAT THE FUCK AM I LOOKING AT?! Icy, why did you show it to me?! T^T
Setting aside the objectively terribad costume, maybe if it was just a screenshot I could believe that this is supposed to be a dynamic fighting stance… But having this be a figure that can be ogled from every angle, I know we’re supposed to always land our eyes on her crotch and/or underboob. That pose looks so borderline porny that I can’t help but be reminded of Greg Land’s drawings literally traced from adult movies and magazines: