The hilarious front line in the tragic war against ridiculous female armor
Tag: video games
Continuing with Powdered ShitBrown Dust, this thing I referenced last time just broke me and the bingo.
That is literally just a naked lady with her skin tone recolored from the neck down to pretend it’s a skin-tight outfit, with just a couple super pointy “armor” bits thrown on top as an afterthought. Calling this “bodypaint” would be kinda insulting.
While they didn’t detail in her navel or give her a cameltoe, which is so often the case with gratuitously tight “latex” outfit art, the composition DOES put a lot of emphasis on her crotch. I feel like this artwork has an uncensored nude version somewhere, that some creepy developers pass around each other.
So many question marks on the card, cause I don’t even know whether to count the ‘latex’ parts as a pretense to padding or bare skin. It definitely reads more like the latter.
Now, if you look carefully, she got a “Nipple additions” square marked because I’m counting those collar chains resting on her boobsocks. Yeah, this hair isn’t just conveniently hiding the spots where nipples would be, they obscure the kinky chains as well. Not trying to kinkshame, but what the hell even is this game’s target audience? As we established before, just looking suspiciously erotic doesn’t yet warrant that IP is aimed at/allowed only for mature audiences. And a quick check in the app store tells me it’s indeed rated PEGI 12:
Welp, I struggled with this one. This is Mileena, an evil (?) clone of Kitana, a princess of some place, which was then conquered and absorbed into another place, and thus adopted by the warmonger who conquered her initial homeland, becoming the princess of the imperialist land. Was that confusing? Don’t worry about it, it doesn’t play into either of the ladies’ designs in MK9.
The main takeaway is that, because of the cloning thing, she has monster teeth, hence the mask. That’s about all the “personality” we get out of this particular design.
Step 0 for this stream was to fix her poor spine, which is why her legs are shorter in the redraw.
For the actual redesign, I decided to take inspiration from MK11′s male designs, and use references of samurai and, later, ninja. I also thought it would be cool to give her an oni mask, as an act of rebellion. Like, she hides her scary teeth because “she has to,” but it’s with a mask that has the same teeth on it. (I also changed her face a bit, and took her eyeshadow away.)
I tried to give her slightly more variation in her (awful) color scheme, too. I made black the main color, with pink and white as accents. I gave her a combination samurai/ninja outfit, cause she seems like the “strike from the shadows” type, from what I read about her backstory. I initially had different ideas, but we all know by now how well those work out.
Overall, I’m pretty happy with it. I inserted the white shirt to break up the black shaped, but I’m still not a huge fan of how it looks. And yet, I feel like I put more thought and effort into my concept than the original artist.
PS – The lack of shading in the black of the outfit is on purpose.
“Looks nothing like male equivalent”, cause in no media available for the game any dude character looks ever remotely like that. Here are the two male wallpapers, for instance:
Speedos paired with only greaves and gauntlets those ain’t. The other female character wallpaper, though… Woofaroonie!
I checked out also
the comics and wow, with the way they depict women, we’ll likely get back to bingoing them a couple of times. After we’re done with that bodypaint demon above, that is.
This is as tame as female warriors in Brown Dust comic get to look. Seriously.
Thank you for the submission, @denilsonsa, it will surely provide us nightmares bingos for the 2020.
Mortal Kombat Pre-11 Fix, Part 1
This particular stream was inspired by the fact that Mortal Kombat waited until game 11 to take even a step back from portraying its women as progressively draftier titninjas. We concluded that while we generally enjoy the official fixes many female characters got in MK11, we could look into the worst designs from earlier games and put our own spin on them.
Skarlet, the Red Titninja
content warning: blood mention
Since all MK ninja ladies are color-coded, of course the red one turned out to be a vampire master of blood magic. And, of course, when you mention anything about her original outfit design, the furious fappers Capital G Gamers would insist that her skin needs to be exposed, so that she can absorb blood of her defeated enemies through her skin, for power. Very valid, totally not contrived reason for oversexualized costume! Poor MK11!Skarlet, she will starve!
[sidenote: googling for image comparison of the two designs without coming across anti-SJW whining and islamophobic memes is downright impossible]
So, on to my own fix of MK9!Skarlet. Her original aesthetic was basically just “tiddy and ass out, with random ninja bits”, so I tried committing better to the ninja aesthetic. Plus much poofier pants, to stay on brand 👀
Extending her top made it blend in with facial covering and with her red hair, so I had to reverse the mask’s colors for proper contrast. It looks so much better in dark gray. Pro tip: bare skin shouldn’t substitute for color and shape breaks in costume design.
I don’t even know why someone thought that wearing arm guards straight on bare skin was a good look. Adding long fingerless gloves under them makes both for practical padding and matches the shoes, especially after I converted them from knee-reaching high heels into toeless stockings.
Other minor fixes: short hair, so that ponytail doesn’t get in the way, torso girth that would fit internal organs inside, a hint of red tint in her eye.
Also, while you can’t see her kunai arsenal anymore, I assure you she’s no longer storing unsheathed sharp knives in a way that stabs her leg. That would be dangerous even if ninjas didn’t dip their blades in poison and/or excrement! 💩
I am really proud of the color- and shape-breaking in this design. I think it’s as decent job as could be done without completely rehashing her look, like MK11 did. One of my rougher fixes, painting technique-wise, but it has some aesthetic appeal. Hope you enjoy it too!
This movie was a great start to the year and addition to the dialogue regarding the Marvel movies. Representation of women and same-gender relationships were great discussions sparked by it, and it smashed a box office record in the process.
Battle Royales are a big market right now, and it’s nice to see one that embraces diverse characters and provides the female characters with interesting roles and equipment (that is also practical looking)
And because I’m not too proud to admit to schadenfreude:
Mortal Kombat fanbase highlights general toxicity in gamer culture
So, Mortal Kombat 11 came out and it’s… well it’s a Mortal Kombat game, but a few changes to default designs and made a few female characters have less conventionally sexy outfits… and well, capital G gamers did not take it well:
If you’re wondering why you hadn’t seen more on Wolfenstein: Youngblood or Control, it’s because pretty much the vast majority of platforms such as Steam and rating services such as MetaCritic still want to take a hands-off approach to their communities because they just don’t care. Of course, there’s also the issue of how Kelly Marie Tran was all but written out of Rise of the Skywalker.
Well the game is out now and while it was celebrated for its nostalgic qualities, it sadly also carried along all the nostalgic ideas on how female character’s costumes should just be generically sexy without anything thought on… anything else at all… not even whether the clothes can even exist.
While Icy took on a character with obviously exotified outfit, I picked one whose sexualization was prooobably not meant to relate to racial coding. Her name is Malora… and judging by her clothes, she’s cowgirl mage? ¯_(ツ)_/¯
She just looks bad.
Actually, the biggest thing to fix was her face. Dragalia Lost artstyle promotes some fucked up facial proportions, yo! Not only was her kittyface mouth waay too small and placed on her right cheek, the highlight representing her nose was so teeny tiny and high up that all I could do was to use it as a guide to bridge of her new nose. Including human nostrils.
Costume fix was pretty unintrusive in comparison to facial changes. I just didn’t want her to look so drafty. While I appreciated reasonable shorts under the mini skirt, I decided that a longer skirt fits my plans better, as I reworked her thigh high… boots? stockings? Did she wear shoes inside shorter shoes, and greaves on top? I liked their decorative design, so I changed the ‘inner shoes’ to tights.
Reworking the top part was a bit more challenging, not because of some original idea (I literally just gave her a non-crop shirt), but because between her boobs and her spine there was some subtle @eschergirls anatomy going on and it took a couple takes to make that vest work according to laws of physics on her chest. Hopefully with success.
Not my best or most radical redesign, I still hoped it helped.
Dragalia Lost Some Clothes, Part 1
It’s quite unfortunate that Dragalia Lost ended up being another waifu collector mobile game, cause the gameplay mechanics were fun and interesting (before I got bored, as usual). We picked some of these ladies to give them clothes more appropriate for their station/role.
I personally found this image of Nefaria, who’s described as “a beautiful woman clad in foreign garb.” Now, I’m not saying that I hate this because she’s a woman of color, but it certainly doesn’t help.
My work culminated in 3 significant changes: I changed her face slightly to be less generic, I gave her an actual logical top that connects to her little tabbard, and I gave her cool pants. This was another project where I was trying to make the point that you can have cool designs that aren’t too different from the “sexy” version. It wouldn’t have been too much effort for a higher-up to request the changes I made.
I stayed with the “subtle nose highlight” style but made it a larger highlight, implying a larger nose. Give girls noses! It’s 2019!
Also, some pants.
They’re still fun, they still got a cut down the side, but now they’re waist-high pants. You don’t notice how low the shorts are on her hips in the original until you focus on it, and then it’s just ridiculous.
I also took her heels away, just for good measure. I love ruining the fun, as you all know.
So, Control has rightfully been nominated for and received many great awards.
But I personally think we should be talking about how Jesse Faden’s wardrobe is utterly amazing not just within the themes of the game, but just in each outfit tells a story and is perfectly designed for its stated purpose.
Every one of them is a distinct outfit which maintains the dignity and practicality of the protagonist, they are consistent with her personality and circumstances. None of them sexual her, even when specifically depowering her to create the feelings of helplessness and vulnerability.
A lot of that can be boiled down to two factors:
Commitment to creating an entire world and complete story that will be compelling to the audience and a foundation for further expansion
This is fantastic costume design, and I cannot recommend this game enough. It’s currently available on PlayStation, X-Box and the Epic Games Store. It will become available on Steam in August next year.