Not sure why it’s now apparently my brand to redesign characters named Velvet, but here we are. Can you tell that this gal is a forest witch? Cause neither can I. She’s also a princess. ¯_(ツ)_/¯ I really want to see the art lead’s notes on this design, just to see what their “reasoning” was for this. “The gold jewels under her breasts are symbolic of her ties to the royal family, but she can’t see them because of her breasts obscuring them, just like she lost sight of her family!!” I don’t know.
For the redesign, I just wanted to give her some breast support (since she does acrobatics and stuff, and you don’t want to be distracted by The Jiggles), as well as some kind of pant so that she doesn’t have to worry about forest insects biting her in the crotch. This is the result of 2 iterations on both the top and the pants, in usual “me” fashion. So let’s break it down.
The red sleeves looked weird to me, so I just combined them into the black shirt. Since the belt? crotch covering? I don’t know, but since that part is also black, I just decided to make all that into the collective Shirt. On top of them is that half vest that has the hood attached. I decided to give her some jingling coins at the last minute, cause the idea of hearing her walking through the forest would be kinda eerie, and she’s apparently an expert acrobat, so they would make noise when she fights. ~It could also be seen as a remnant of her royal life,~ or something.
As for the pants, I didn’t really have any ideas, so I just went the default “poofy pants” route, and then picked the only other color in the color scheme that wasn’t red or black. I initially was going to get rid of her butt cape, but decided to keep it cause she just didn’t look quite right without it.
I remember disliking the final result when I finished it initially, but looking at it again now, it actually looks kind of good? Maybe her shirt sleeves are a bit too short, but at least I don’t have to continuously grimace just looking at her now.
Could you guys cover something about Angela in the new Trials of Mana game? Ive been playing it but its honestly difficult just because every time I look at her outfits it makes less sense! Although I dont think Riesz is any better…
A spell-caster lady in a video game who dresses for the beach? It’s more likely than you think! This is from the recent remake, where you would think the developers would want to modernize their designs.
You would think.
The red is her original outfit (pictured above the bingo), which is apparently the outfit a magician from a cold country wears (even though it’s in magical spring, but it’s still described as cold). The blue are added in from her worst class option… the magus.
Why have nice things when you can cry over the sympathy pains of imagining scale mail on your crotch?
Her final costume is quite fashionable, just not very functional when directly compared to how Link presents in this game, wearing layers of armor, including chainmail under his green tunic.
While all she gets is short poofy sleeves and the fetishy “absolute territory” of bared flesh between a her skirt/shorts and thigh-high boots.
So, of course, my aim with her redesign was to give her some layers and basic armor while retaining her individual fashion sense.
Now her poofy white blouse is gambeson padding that she wears chainmail over, much like Link does. And the poofy sleeves are bigger, cause why not?
Speaking of sleeves, she also gets some additional orange undershirt that matches her skirt. And her gloves got a lot longer, to cover her forearms from harm. Sorry for the botched shading on chainmail, I copied it from Link, but didn’t have time to re-shade properly… or to layer it in a way that makes sense 🤔
Finally, poofy pants, to match the sleeves, and to properly protect her legs. Covered with some more layering of chainmal and longer skirt. And the boots have functional knee-high length now.
All in all, with the amount of edits this went through, I’m not unhappy with the results. Hope you guys like it too!