redtallin:

An Aasimar Cleric for a friend of mine! Painting the gauntlets and flames was so much fun!

Oh, I really like how her outfit is overall uncomplicated, so the eye is drawn to the flaming gauntlet and her golden eyes. The choice to break up the shapes in this way, with the big central shape surrounded (and bisected) by smaller ones, also helps the eye take in the entire design. It’s also just a nice way to “casually” wear armor.

Even though this design is made up of “simple” clothes, it’s still interesting and pleasing to look at, and I really like the color scheme. And the rendering is just so crisp and nice!

-Icy

Vampire Hunter (Judge), by Dmitry Bezrodniy

Wanted to showcase a cool character who’s designed for a more modern setting. There’s a lot of cool details here, from her knee pads to the holy water she has ready. She’s dressed for cool nights, exactly the kind of time a vampire hunter would be on the prowl. I also love the lamps she has on the big cross, and even on her backpack strap, I think that’s clever. There’s even a stake attached to her big cross! I highly recommend checking out the original, where you can see way more screenshots, as well interact with the 3D model itself.

-Icy

So, what Noelle is referring to is the silver lining to various shitbags crying that an imaginary woman had bigger guns than them – their meltdown a week or so ago leading to a glorious trend for real life buff women to share photos of their beautiful physiques.  Including this viral tweet debunking the claims that a woman couldn’t get swole within a few years

Now, the Last of Us 2 is (assume spoilers in all the links)

a very contentious piece of art  – with a wide spectrum of opinions about the role of violence (1,2), depictions of a trans character (1, 2) and so much more. However, there are some parts are indisputably positive: the graphics are amazingly beautiful, the accessibility is leaps and bounds ahead of so many AAA titles, and the outfits for the female characters are excellent. 

Someone is frantically typing a comment about how “they’re just clothes” but they’re really so much more, these are outfits specifically chosen and tweaked to reflect the world the characters live in, and the demands of their lifestyles. 

image

The outfits and the way they change to reflect the changes in the mood and the characters – all without distracting from the rest of the narrative.  It’s a great example of how much story telling potential you can get out of clothes when you’re not limiting yourself to the most T&A possible. 

– wincenworks 

edit: fixed first Polygon link (right after spoiler warning)