It’s bad enough when a sci-fi setting has all the ladies wearing painted-on tights so snug that you can see all the way up their respective buttcracks, but then they go and do it with the armour, too.
Like, it’s armour.
It’s a solid chunk of heavy, rigid material.
How does that work?
How do you walk with a pair of inflexible domes tightly cupping your glutes?
Hell, how do you even stand when you’ve got a quarter-inch durasteel plate wedged so far up your ass you’re tasting metal?
Makes no sense.
While we’re certain skin-tight metal butt armor happens a lot in media (battle thong is by far more popular), the best, most literal examples of it from our blog were those chafiest short shorts ever:
And this full body atrocity (whole thing is arguably NSFW, open link at own risk):
That said, butts or no butts, armor so snug it looks like shiny bodypaint/metal spandex is a blight on costume design that should be stopped.
As we throwback this nightmare fuel this week, I’d just like to casually remind everyone that, at least when it comes to 3D modeling, giving a character individual butt cheeks and individual boobs is way more work than giving them actual Real Person clothes. So there are still people in the gaming industry who look at their budget, look at their specs, and then decide that, yes, spending that money on individually-modeled boobs and butts is a Good Investment.
That’s not even metal, and even it looks physically painful.