That said, butts or no butts, armor so snug it looks like shiny bodypaint/metal spandex is a blight on costume design that should be stopped.
As we throwback this nightmare fuel this week, I’d just like to casually remind everyone that, at least when it comes to 3D modeling, giving a character individual butt cheeks and individual boobs is way more work than giving them actual Real Person clothes. So there are still people in the gaming industry who look at their budget, look at their specs, and then decide that, yes, spending that money on individually-modeled boobs and butts is a Good Investment.
That’s not even metal, and even it looks physically painful.
So, 2018 has come and gone. Sadly but unsurprisingly, the skimpy female armor and the high level variant did not die as a commonplace trope. Oh well… maybe 2019 will be the year free of bikini armor! Let’s ask the magic eight-ball…
But you know what popular media? I dare you to make a fool of me.
All you have to do is go a year without ridiculous female armor… that should be easy right?
Fire Emblem Heroes has already been getting some flack for their uninspired character design, and this is a good comparison of the changes made to Rhajat for Heroes. Her original design still has problems, primarily the nylon tech this fantasy country seems to have, but the new version (named Virghat) is just so much worse. From the wiki entry on Rhajat:
…It is revealed that her cold personality is a means to mask her loneliness due to being raised in the Deeprealms by herself.
I’d believe that description, given that this was her sprite in Fates:
She’s hunched over, her eyes are in shadow, and her arms are in front of and around herself protectively. But the Heroes design and posture? All I’m getting from it, is generic poker-faced cute caster.
Oh, and of course, there’s a damage sprite, as mentioned in the comparison image.
In these troubling times where our social media platforms must scramble frantically, expunging massive amounts of imagery as the only means to protect us from anything titillating it’s a comfort to know that there will at least be good wholesome content from family friendly companies like Nintendo who make games you can play in your living room or in public without it getting awkward!
As a side none, it appears that they decided to really lean into the damage sprite with her fashion sister, Loki.
Creators: INTRODUCING A BRAND NEW FANTASY WORLD The world: [Medieval European setting with knights and castles. Elves live in the forest. Dwarves yelling and drinking. Orcs just green and angry. Dragons. Boob armour.]
The world’s game trailer: [Hot mage girl. Antagonist is either a crusty old man or a sometimes sexy white woman. Fantasy war. British accents. Ugly armour. Robust character creator with multiple fantasy race options but no dark skin tones for humans. Giant spiders. A huge potion making mechanic with hundreds of recipes no one is gonna use. More giant spiders. “Only you can save the world”.]
Anyone: Why the boob armor and no people of color in this fantasy setting? Fanboys who preemptively decided to defend the game based on developer’s brand name alone: THAT’S THEIR CREATIVE FREEDOM! ALSO HISTORICAL ACCURACY™. SHUT UP AND STOP HATING FUN!
A lot of people who view my feminist leanings as an “act” always point to the fact that I used to draw fetish art a decade ago as some sort of hypocrisy. But the fact of the matter is that just because I don’t draw fetish art anymore and identify as a feminist now doesn’t mean I have some sort of vendetta against it. The problem that arises when feminists clash with comic/game/geek content is because the “context” for the “sexy artwork” either doesn’t exist or is so flimsy it might as well not exist. There is nothing wrong with NSFW artwork, providing the context makes sense (and that includes the WHERE and HOW it’s being published).