Fire Emblem: Pantsening, Part 2
I seriously needed Icy’s last post to remind me where that character comes from! With all those anime-style underclad game heroines I can not tell anymore the difference between That Popular jRPG Which Panders to Perverts More With Every New Game, That Harem Thing With Undressed “Defeated” Sprites and That Sexy Flower Warrior Girl Hentai. Turns out it was the first one. ¯_(ツ)_/¯
And then there’s the very practical bare back.
It’s one of those very frustrating designs which you can tell were referenced from some real armor and had some interesting shape language incorporated, then at some point someone just went “FUCK IT, WE NEED TO SEE SOME SKIN!” and cut out a huge chunk of fabric in a few vital places.
It’s a shame, because while I doubt the practicality of her perforated pauldrons and tassets, they’re very interesting visually and make her costume stand out so much better than the shmexy back and thigh cutouts do.
So, of course, my main goal was to get rid of those holes and make it look like a full set of armor. While the pants demanded only to patch those holes with the color of the fabric, I figured that doing the same for the back would be boooring. So I decided to add a tabard, which would also be a splash of color this grey-navy design so desperately needs. I went for rosy pinkish color similar to her hair and lined with golden detailing based on the design on her axe. I’m quite proud of how it came out.
The shape of the tabard also helped to mask the @eschergirls anatomy and not to make this picture all about her butt.
Smaller, but still relevant change was turning her weird batwing gorget (?) into a full helmet (with grilling similar to that on her shoulders and hips). It’s not supposed to be realistic of fully protective, but counts for something.
She, as an axe wielder, should really know that a lacy kerchief won’t protect her cranium from getting split open.