Return of Kanpani Girls
So this character is supposed to be the highest ranking soldier among the Holy Knights (whatever they are in the game) and basically is supposed to be perfect leader and fighter, including über-pretentious part in character description:
There’s not a single hole in her fighting technique. The spear is actually a perfect metaphor for her existence itself. She very rarely takes center stage.
Mary-Sue-ish description aside, I gotta admit that Elmina’s stance and *parts* of uniform do inform what a confident authority figure she is. Then there are ridiculous patches of bare skin, schoolgirl face and ridiculously busy costume shape.
First, obvious thing to fix were the random cutouts. Then I decided that whatever that giant pauldron thingy on her right arm is supposed to be looks just too absurd and uncomfortable to leave it as it is. Instead I recreated her left pauldron best as I could, to make it a simple symmetrical uniform.
Next thing was to give her face conveying the experience and age you’d expect from a high ranking officer. I made her look older with a bigger nose, some minor wrinkles and a tiny bit more detailed lips and jawline. Crossing scars over the bridge of her nose communicate that she acquired her mastery of the spear at a cost – no real badass warrior authority should go scarless.
Also she got a haircut. Her cape is epic enough to blow in the wind and the long hair just asked to get stuck in her weapons or armor.
The rest of the stream I spent reversing all those tiny little ornamental shapes from her uniform into simpler, bigger shapes that don’t tire the eye so quickly. Most such changes can be observed on her greaves, as her legs were the least exposed part of the costume.
I decided to tackle the lovingly-rendered but very unfortunately dressed Helga. She has no backstory that I found, so nothing was stopping me from doing whatever I wanted. Insert evil redesigner laugh!
I started by giving her an actual breastplate to replace the…. um. I’m not actually sure what she was supposed to be wearing in the original? It’s not pasties, but there’s not enough coverage to call it a bra… anyway. I got it outta there fast. I also gave her a sleeve while I was at it.
I used the same breastplate design as I used for my other Kanpani Girl redraw, because the metal bits under her breasts lead easily into it. I just moved it down to that it’s an actual armor. And thanks to feedback on the previous design, I knew to give her a brigandine under that breastplate: that’s what the metal rivets are.
Next, I debated over what to do with her legs. At first, I wanted to give her a tabbard and get rid of her massive skirt almost entirely, but I actually like the skirt. It goes well with her flowy sleeve, and I decided that she was a noblewoman who learned sword-fighting. No backstory, no rules!! It wouldn’t be the most practical, but I decided she still held onto vain nobility ideals and thus kept the skirt. I just made it a little less wide.
I also noticed that her short inside skirt had the beginning shapes of pants, and I ran with that. The trademark Poofy Pants™
make an appearance again, with white tights underneath for contrast. I moved her stocking decorations to her shins and made shoes out of them.
And finally, I made her actually look determined. She feels like a person who only recently picked up the sword, so no scars for her yet.
I definitely had fun rendering this out, though having to switch to a different idea part-way through once again meant that I didn’t finish this during the stream. I’m better about it now, I swear!
A while back, I found the Female Armor Bingo Card by @bikiniarmorbattledamage and I remember seeing a particular candidate for that while binge watching Anime America. So I went ahead and did the bingo card with Dragon Half’s main character, Mink! Afterwards, I thought it would be fun to do a redesign of her, and even if it took me a while to finish, here she is! I love her color pallette, btw. ;D
Now this is a legit bingo contender! I think we could also mark “Boob window” and “Sharp ornamental pieces” too, scoring another row.
And just in case we get responses from people claiming that it’s ecchi comedy series, so any sort of non-porn sexualization goes… NOPE. Armor bikinis don’t start making more sense just because the series is made mostly of slapstic and fanservice.
I really enjoy the redesign, it’s cute and simple. Amazingly, giving her pants and a shirt doesn’t make this half-dragon heroine look any less like a fantasy character. And golden greaves, bracers, pauldrons and ornamentation still communicate both fantasy aesthetic and that she has a capacity to fight.
Thank you for the bingo contribution, @geistaku0719!
Guild Wars 2′s
Sexy Spooky Witch
So, what does the original give us? Amazingly washed out monochromatic color palette, generic witch hat, bare thighs and shoulders, majorly over-designed bone ornamentation that looks super stabby (not to mention, frames her boobs)… and, of course, male version which looks nothing alike.
After covering the gratuitous bare skin parts with poofy pants and sleeves, I decided to stick to two priorities:
- Make her color scheme more balanced (original, especially model sheet version I found on GW2 Wiki, is basically all just one shade of emerald!). Hope that dark teal, moss green and ebony compliment each other better when not so washed out.
- Turn those needless small ornamental shapes into bigger, less distracting and less likely to stab her if she leans down. Obviously most of what was on her chest had to go in favor of something that doesn’t focus on the bebws.
All the actual design details and shapes were mostly incidental, as I was changing everything as I moved along, over two or three separate streaming sessions.
I guess I could have gone the path of what we did to Saint Seiya Online and change the lady’s design to that of her spooky (warlock? lich?) skeleton male version, but I don’t like his design either, just for reasons different than overt sexism.
His bone motif is somehow even more overdone than hers (three little skulls on chest, one on right arm, another one on his… crotch?) and there’s the vague “witch doctor” vibe to him that puts this in exotification category.
I decided to go with the traditional sexified male armor path of stripping him down to as little clothing as possible without changing the silhouette. And gave him face skin, because if lady witch doesn’t have a skull head, why should he?
Also made that weirdly suggestive crotch skull actually frame his package with its scary jaw, because we would never miss such opportunity.
Gotta Fix Everyone’s Weird Boob “Armor”
I was frustrated with how Marvel’s Valkyrie was just a sequence of weird design decisions. This particular version ticked me off because they had the cool cuirass with the abs, but then the chafing and the metal boob cones…. ugh.
I started with fixing that chest armor: getting rid of the weird metal bra and adding cool (to me, anyway) shoulder guards. I wanted to give her a more powerful look. I added some small dangling leather straps to mirror those on her belt.
When it was time to fix her…. boots? I took the liberty of, at the same time, painting over poor Hel’s painful-looking <biggest air-quotes ever> “armor.” I actually started giving her a more reasonable breastplate but gave up. That would be a project all on its own.
Those leg ropes seemed very stupid to me, and they didn’t go with the rest of the design, so I gave her plate armor that kept the small shapes. I then gave her simple pants to be the large shape in the design. In hindsight, I feel like I should have gone through with the metal gauntlets I wanted to give her but bailed on.
Finally, I replaced her Generic Pout™ with a more determined expression. Now both ladies can go forth and fight whoever it is they’re fighting.
Heroes of Newerth’s Boudica Legionnaire Cleavage Johnson
This redesign happened on a day of very annoying technical difficulties. Since my computer was refusing to cooperate, I ended up reaching for some easy fix material to Heroes of Newerth, a game prominent for its creative bankruptcy. HoN’s image gallery is our emergency stash of subjects for bingos and/or streams.
This boobtastic, vaguely-Pict lady looked so amazingly generic that we didn’t care to look up whether she’s an actual named character (apparently she’s supposed to be queen Boudica’s legionnaire). Instead, we dubbed her Cleavage Johnson and I proceeded to fix her namesake.
All it did to make her look like a somewhat competent warrior was to cover her cleavage and belly (while making her armor not-boobplate and adding a bit of girth to her improbable waist), then giving her kilt a couple more inches and getting rid of its shmexy thigh cutout.
Frankly, while the changes were deliberately small and easy to do, I think just that little made her silhouette stand out from the background a bit more. Amazingly, bare skin and meaningless tribal tattoos* somehow didn’t prevent her from blending with the environment.
*While I’m in no way versed in design and meaning of Pict body art, I can safely assume that HoN pulled those straight out of their butts, considering its hugely racist record of “exotic” culture depictions.
Boring LoL ladies redesign, Part 2
(We included a bonus image cause the redesign picture doesn’t show the full Generic-ness in all its glory. Enjoy!)
Boy, do I know how to pick the worst ones. So according to her (old) backstory blurb, Janna is an Extremely Talented wind sorceress, to the extent where she sort of became one with the wind. She’s aloof and fickle, focused entirely on her craft. Maybe that’s why the designers thought they could dress her in a swimsuit? “She doesn’t care what she’d wear, right? Just put her in underwear!”
I figured the opposite: being surrounded by wind (she floats and everything), she’d probably want to be warm. I decided on a sleeved poncho so that she would be warm, while also wearing a loose cloth that can flutter in the wind, for the Aesthetic.
I made it a single, large, flowy shape, keeping the smaller shapes to frame it. I found some fun winter tights online that I used as reference. I made them asymmetrical because besides the staff, her design would end up perfectly symmetrical (hair doesn’t count), and I try to avoid that when I can. I kept the original color scheme to a simple light/dark greys and blue, colors that I associated with the wind and clouds.
The blurb said her powers gave her an “otherworldly appearance,” but her face was just bland and generic, like most of the LoL ladies. I gave her a more elongated, narrow face, with wide narrow lips. The hair detail was mostly just me trying to work with the low-res original I had. I did shorten her bangs, to unify the hair shapes.
Finally, I changed her awful staff into a more simple wind-looking shape, and added some orange to her tights to tie the color of the gems in the staff to the rest of the design.
For people who keep up with the LoL lore (the LoLore, if you will), this design will not work for her new backstory as a wind spirit. Still, for the original concept, I’m pretty proud of this one. I feel like it’s one of my better full redesigns. It did take me longer to do than a single livestream, but I think it was worth it.
Boring LoL ladies redesign, Part 1
League of Legends, despite having maybe two highlights and occasionally attempting to improve, generally SUCKS at female character design. For more details as to why, consult our related blog, @leagueofsexism
LoL heroines were among the first stream redesigns by Icy, but this was my first attempt at redoing a lady champion. I chose Ashe, the archer.
While she has completely serviceable color scheme and some nice looking shapes in cape, hood and limb departments, her core costume is just a short dress with deep cleavage and fabric belt. Also nipple adornments ¯_( ͠° ͟ʖ ͠° )_/¯
Since LoL fails at giving most female characters distinct facial features, I felt obliged to change this generic oval face with tiny nose and pouty lips into something more interesting. Now her face and nose are longer, with sharper jawline and cheekbones.
I decided that instead of her ghastly pale skin, the design should be broken up white elements that will compliment her hair and belt.
You can never go wrong with Elizabethan pants. I’m especially proud of the matching poofy sleeves broken up by golden arm braceletes that were already there.
Obviously, I wouldn’t leave ornaments on each of her boobs, so I reduced it to a single one at the center of her chest. And her pauldrons no longer just hover on her shoulders, they (and presumably, the cape) are connected now at the sternum.
Last change, suggested by Icy, was a codpiece, matching the period fashion of her pants. Yes, my redo of Ashe is an openly trans lady, because why not?
All in all, I’m quite satisfied with how I managed to keep the silhouette and shape language relatively unchanged, while adding some more interesting stuff where gratuitous skin displays were before.
Return of the Sexy SMITE Gentlemen
After the last time we sexyfied SMITE’s male gods, it was time to get back to it. After all, there was such an inequality among the character designs: the men were almost never allowed to be hot! We couldn’t have that.
I decided to go for the easy choice, Hercules (not Heracles, for some reason?), mostly cause I hated almost everything about his original design. Not even from a not-sexy-enough standpoint, just in general. That ugly face, the weird proportions (that lion head is like 4 times bigger than his), even the colors. So I changed all of that crap.
I made his head bigger and made him look younger, more innocent. I took away all of his ugly clothes. There isn’t even a loincloth there. I moved the lion’s head into his hand instead to cover his uh… lion, as it were. I decided to give him a furry little cape in its place on his shoulder so that his beautiful face wouldn’t be literally overshadowed.
In the end, I was trying to shade the lion so that it contrasted against Hercules’ skin, but I should have just made the mane dark brown instead of sticking to the original color scheme. But I think now he’s worthy of his Roman depictions.
The Norse god of mischief was always plenty intriguing, even before Tom Hiddleston made Sexy Loki a thing. So I decided to very unsubtly make it clear with my redesign – by showing as much skin as possible short of making it porn.
In real bikini armor fashion, I got rid of almost all the clothes Loki had other than the sash, loincloth and armoring on his limbs. Made his skin a bit lighter and less sickly colored, because while we’re all for Norse characters being more than just white, it’s less problematic to sexualize a white dude than a man of color. Hope you all like those lovingly rendered muscles, I spent a lot of time painting them!
I also replaced his edgy hood with long fiery red hair, more traditional for the depictions of this character. Another, more subtle touch was the scar on his lips, from the time he was punished by having his mouth sewn shut.
A god who can get himself in and out of almost any trouble by shapeshifting and seducing whoever, including a horse, should really wear his sexuality on his sleeve!
If You Hate It, Then You Should Have Put a Sweater on It (and we did)
We wanted to do a silly stream where we put sweaters on a few poor ladies drawn for Applibot’s ridiculous requests. We apologize in advance for any discomfort caused by looking at the originals.
Hoo boy. The Rain Goddess, as she is called, from the Totally-Not-Collectible-Cheesecake-Game Legend of the Cryptids. (Although I couldn’t find her page on their wiki, maybe she was removed.) I have mixed feelings about this one, because on the one hand, I’m glad I could give her a sweater, but on the other, I end up scrolling past her original picture every time I look through my BABD image folder. It’s like looking into the Void. Or as the young’ins are calling it, a Cursed Image.
Since she’s a rain goddess (I guess? that’s what the artist called her), I googled “rain sweater” for inspiration, and found this lovely children’s sweater design.
It was perfect, really. Most of the stream time was spent rendering this out so that it would somewhat match the original style. If nothing else, the artist had a great technique. It’s a shame about the subject matter, is all.
The final touches were on her face, where I gave her more of a smirk instead of a pout, and made her mascara/eyeliner run a little.
May the Rain Goddess be comfy and warm in her bright rain sweater. While kneeling in the ocean. I couldn’t fix that part. Or her evolved form.
There’s no-one who needs a cozy sweater more than Arctic Permafrost Empress (also from Legend of the Cryptids), both due to her icy domain and one of the most eyes-melting (:P) costumes.
I referenced some batwing sweaters for this, and since one-color garment looked a tiny bit bare, I decided to paint great tits similar to the ones from the Sadira redo post and made them into a fun puntastic print on the sweater. (Edit on the left)
I also changed her facial features to be more distinct and replaced her boring makeup with some blue face paint (which I only hope doesn’t appropriate any culture), just to make her tad more interesting than Random Supermodel #05867
Here’s the original artist’s blog post, with some references he used for the Empress’ design. Amazingly, seems like he came up with the weird lingerie shapes almost entirely on his own (or at Applibot’s request?).