The hilarious front line in the tragic war against ridiculous female armor
SAO/GGO Figurine Redraws, Part 1: “Bulletproof Armor”
This one was Ozzie’s idea, as she’s heard a lot about Sword Art Online and then got me in on those videos. I decided to stay in the franchise but go to a different fictional MMO. This is Sinon from the in-anime game Gun Gale Online, which is about characters with guns running around doing… stuff.
I was doing some Googling trying to find the online store where I first found this thing and am now regretting I didn’t go for this picture instead:
Just kidding, I don’t regret it at all. This is a totally Serious Action Anime, not about girl butts at all.
Anyway, I’m stalling because my redesign is pretty boring, I think. Most of my time was spent trying to fix her posture. Is this another casual, confident pose? Oh sorry, the description says she “marches along the battlefield.”
Apparently she is supposed to be wearing “bulletproof armor” in the original?????????? Where is it??????? So I gave her actual coverage that would allow her to lay on the ground and snipe without getting dirt and sand inside her clothes (also known as a Yikes). Honestly, I was so distracted by her pose that I couldn’t really think of any cool design elements to give her. I even kept the stupid boob-supporting buttons on her shirt.
Maybe one day I’ll go back to this and do it some justice. At least now I can believe she’s actually a sniper wearing bulletproof armor.
PS – God, I forgot what the back of her looked like…. enjoy!
Simplifying the Diablo Ladies, Part 2
Demon Hunter from Diablo 3 was… a challenge, to say the least. Mainly because I couldn’t decide where to even start with that ridiculousness! Not only is she super sexualized via the enforced “feminine” silhouette of skin-tight armor, boobplate and giant thigh gap, including a cameltoe… she’s also the most overdesigned thing I ever tried my Photoshop skill on.
Apparently to work as an artist at Blizzard, you have to willfully forget the most basic rule any design school worth its salt teaches: Less is more. For concept art of what would ultimately be a small character model in-game, all those pieces have SO. MUCH. NEEDLESS. DETAIL!Teeny tiny little shapes of distracting ornamentation, basically nothing to rest your eye upon.
I feel really sorry for anyone who ever attempted cosplaying this shitshow – so much work added into recreating all those arbitrary seams, textures and spikes, sheesh.
I was so busy simplifying the shape language that I overlooked some stuff I do pretty routinely, like getting rid of the cleavage in the first and second levels, and modifying the hourglass silhouette (I did add some bulk in higher levels, just not much).
Preparation for posting this redesign is why I threw back this post lately (also, you know, it’s just a good post to resurface) – because those level ups convey neither a better set of armor, nor more protective layers, except for pauldrons. The shape of her boobs and thin waist remain a constant, no matter how much more “armored up” she’s supposed to be.
Also unpopular opinion: she looks more badass that way.
Further unpopular opinion: it just makes sense for her to wear more than a bikini. Gotham is fucking cold and she’s a graduated psychiatrist and psychologist, not someone immune to cold. Plus, body armor and potential for concealable weapons.
I especially appreciate the reinforcement of the diamond motif and red/black color scheme that got changed to red (sometimes pink?!)/blue for no reason over the years.
Who is that? Some randomly underdressed biker chick? Why is she wearing a cropped leather jacket directly over drafty lingerie? Where are her pants? Is there a reason for her girlish pigtails? Hell if I know! ¯_(ツ)_/¯
Good character design, including costume and make-up, should work context-free. The only thing thing we’re told by this sort of Harley design is “she sexy”.
Speaking of My Hero Academia, the official stage play costume designers also agree that Momo would not dress like that if she was a real person.
It’s almost as if suspiciously many of female comic/cartoon character outfits were not designed to be worn by actual humans…
And for those already furiously replying how her power set requires exposed skin, note the life-action version’s most crucial improvement: a zipper. Wow, now she can just unzip to do the freaky shit with her chest and belly skin and just zip back after she’s done? Who would have thought? ╮(╯ل͜╰)╭
i wanted to fix some things that made me uncomfortable…also it was fun kinda redesigning these ladies from bnha cuz god damn their original suits are shit and dont make sense according to their quirks….
first off: shutup omg. yall forgetting these are fictional women written by a man. “they design their own outfits” is a dumb argument. these women dont exist and didnt decide anything. the artist/writer did. get smart.
second. the only thing different with momo is i took away the tittyshow of a 15 yr old. she still has a window on her chest and tummy but a lot of the shit she forms from her body comes from her back and limbs. there’s an inch long difference between her weird ass skirt and the shorts i gave her– i think she’ll make do.
ashido is a disaster. her quirk is secreting acids so why are the parts of her body that show as much skin covered? legs take up a lot of the body. the only other difference in her uniform is–once again— i took away the tittyshow of a 15 yr old. i literally gave her MORE skin to show.
let me wrap it up with nemuri since yer argument to this was by far the dumbest. nemuri can still rip off her clothes. she is STILL showing the same amount of skin as the original. I just changed the color and design so it looked like this bitch didnt just roll outta bed and throw over a hot topic lingerie set over a white lace onesie.
We’ve talked about how Diablo makes such an effort to make very disappointing characters. So, it was finally time to take on some of those designs and try to make them less overdone and less….
Anyway, I went for a concept art of the Wizard from Diablo 3. I stayed in the color scheme because I was more distracted by…. everything else that was happening. All the tiny details that only highlighted how little she was wearing… it had to go. I ended up giving her a simple tunic and pants, in order to have some grounded large shapes in the middle of all the small ones. I do like the shoes (below the knee, anyway) and the jacket, so I left them alone.
I did remove some weird-looking accessories, like the not-glove and the awful crown sharps, and I changed her face as I always do.
Definitely a simpler redesign, but it was still not easy to work around all the things that I wanted to keep in the design. I probably should have made her tunic a different color, but it’s still way easier to look at than the original. Hope y’all enjoy!
So the character I worked with is Cherche, the wyvern rider. You can totally tell that this lady mounts a big scaly monster by the all the protection her legs get against the chafing, right?
And then there’s the very practical bare back.
It’s one of those very frustrating designs which you can tell were referenced from some real armor and had some interesting shape language incorporated, then at some point someone just went “FUCK IT, WE NEED TO SEE SOME SKIN!” and cut out a huge chunk of fabric in a few vital places.
It’s a shame, because while I doubt the practicality of her perforated pauldrons and tassets, they’re very interesting visually and make her costume stand out so much better than the shmexy back and thigh cutouts do.
So, of course, my main goal was to get rid of those holes and make it look like a full set of armor. While the pants demanded only to patch those holes with the color of the fabric, I figured that doing the same for the back would be boooring. So I decided to add a tabard, which would also be a splash of color this grey-navy design so desperately needs. I went for rosy pinkish color similar to her hair and lined with golden detailing based on the design on her axe. I’m quite proud of how it came out.
The shape of the tabard also helped to mask the @eschergirls anatomy and not to make this picture all about her butt.
Smaller, but still relevant change was turning her weird batwing gorget (?) into a full helmet (with grilling similar to that on her shoulders and hips). It’s not supposed to be realistic of fully protective, but counts for something. She, as an axe wielder, should really know that a lacy kerchief won’t protect her cranium from getting split open.
Fire Emblem: Pantsening, Part 1
(The title is not a joke on Awakening, I know Nyx is not from that game.)
So, doing redesigns for the game series that keeps on giving… its lady characters no pants. I don’t even care if they’re garbage pants, can they please have something, so that they’re not riding frigging scaley wyverns with bARE LEGS-
Most of the edits I did involved giving her an actual shirt, rather than…. uhh?? … as well as some PANTS. I also broke up her shoes into two parts mostly for the design aspect. Such tall thigh-highs make any non-leggings look weird. The last big change was her veil, which I tried to make a little more realistic-looking. I’m not sure how, in the original, the veil is supposed to be hanging down, but then be behind her long bangs that fall close to her face??
The dark skin-tone parts on her clothes are opaque, by the way. I was just too lazy to come up with another color for them, to be honest. This was definitely one of those streams where I was struggling to work with what I had… I probably could have done a better job given more time, but I’m fairly happy with it as it is now. I promise I’ll do a non-mage the next time we redesign Fire Emblem ladies.
So instead of toning down the monstrosity, I decided to just make the monster half Hotter. Instead of tentacles on his chest, I gave him a zerg tiddy, because we all know how much the zerg love those tiddies. (And yes, that’s a nipple.) I also got rid of his shirt, because it’s not like he needs it. It’s all torn up by the infection anyway.
I reduced his pants to a thong (trust me, it’s a thong in the back), made his boots into thigh-high high heels, and added some hair on the visible skin. After all, we have to remember that Stukov was a man once. It’s all part of his Character Development.
Oh, and we can’t forget the little tentacle dick in his shorts. Or is it just a tentacle down his shorts? It’s for the Fans to figure out!
Overall, I had fun with this one, since it was pretty silly, but I hope that Blizzard realizes what the people want.
Marvel Villainesses: Hulk-stomping edition!
Not long after our last take on DC evil sexy ladies, we decided to balance things out with some Marvel characters as well. And by complete coincidence, we both chose artwork in which they stomp on Amadeus Cho! Clearly, that means they’re dating.
While Frank Choisa human dildo, I will admit that unlike most other whiny dudebro artists he has actual skill and grasp of human anatomy (when he wants to, at least). This is a technically good drawing, with Hellbender’s bizarrely sexualized costume as the only real flaw
Obviously I started the fix by getting rid of the cleavage, boob cups and pinched waist from her metal leotard. It no longer looks skin-tight, especially since I’ve added some padding in the form of the same black fabric she wears under her boots and gauntlets. I liked that material enough to extend it into faux-pantlegs that cover what her new shorts (replacing what seemed like a thong) don’t reach. Along with her armor, I reshaped her upper body. The suggestion of muscular arms was nice, so now they’re bigger, with solid thick torso to match. And a brand new arm scar, fitting the facial one.
One last thing about her costume that needed fixing was her left foot, which inexplicably is drawn as if the boot was a wedge heel, asymmetrical to right foot’s flat sole.
After I was done with the outfit, her face called for some un-genericking. There is a promise of unique features in there (mainly the visible scar), but it falls short, quite obviously due to Cho’s cowardice at making her *too* far from conventionally attractive. As we mentioned before, the color scheme makes her look quite close to Harley Quinn (and arguably also Poison Ivy), which is just bad character design.
I started by changing the hairstyle into more practical one – the braid was already there, so why not make all the hair be part of it instead of flying loosely? It’s also not visible at this angle, but I decided that her right temple has some undercut action going.
Next I made her scar more prominent with color change. Then very subtly turned her features a little more square, gave her a bigger nose, thick natural eyebrows and a tiny bit of facial hair that so much mainstream media denies to depict on women. Also extended the dark lower eyeshadow.
Final touch was, of course, the expression – no more vacant supermodel stare. Someone stomping the Hulk to the ground deserves to make an intimidating face at the camera.
It’s one of the most satisfying redesigns for me. Hope you guys enjoy it too!
Another Hot Chick who was supposed to look intimidating but does not at all; is this a redesign type I have? All of my design choices centered on this one around making Enchantress into someone to take seriously. Most of the changes were small, outside of her tiddy situation.
I gave her a leotard-type of thing with some nice lines to break up the big shape, and some small details in strategic places. I also made her weird side embroidery into a larger part of the color scheme. I gave her some sick abs under that costume, as well as bigger shoulder and arm muscles. To finish off the upper body, I gave her spots of black to tie her color scheme together. It’s honestly kind of jarring how only her legs have the black in the original.
Next, the leggies! I got rid of the big circles that were Bad, and gave her some stitching down the side of the leggings instead. And I gave her platform shoes to really stomp on that Hulk, rather than… daintily breaking perspective with how the Hulk’s got no shadows on him, but the chain and foot are in front of him….?
Finally, I changed her face and headpiece. I wanted her to actually look menacing, rather than like a beauty queen wearing a tacky green crown.
And yeah, I guess I got a thing for one-sided smirks, but she’s still hot. She’s just got more attitude and control and a more interesting face than… nothing. Y’all really have no idea how I hate the White Girl Nose so many lady characters get in comics.
This was definitely a fun one and I like what I ended up with. I personally think Ozzie and I did super well with faces this time around. Give us more Intimidating Looking Ladies!