Simplifying the Diablo Ladies, Part 2 

Demon Hunter from Diablo 3 was… a challenge, to say the least. Mainly because I couldn’t decide where to even start with that ridiculousness!
Not only is she super sexualized via the enforced “feminine” silhouette of skin-tight armor, boobplate and giant thigh gap, including a cameltoe… she’s also the most overdesigned thing I ever tried my Photoshop skill on. 

Apparently to work as an artist at Blizzard, you have to willfully forget the most basic rule any design school worth its salt teaches: Less is more
For concept art of what would ultimately be a small character model in-game, all those pieces have SO. MUCH. NEEDLESS. DETAIL! Teeny tiny little shapes of distracting ornamentation, basically nothing to rest your eye upon. 

I feel really sorry for anyone who ever attempted cosplaying this shitshow – so much work added into recreating all those arbitrary seams, textures and spikes, sheesh. 

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I was so busy simplifying the shape language that I overlooked some stuff I do pretty routinely, like getting rid of the cleavage in the first and second levels, and modifying the hourglass silhouette (I did add some bulk in higher levels, just not much). 

Preparation for posting this redesign is why I threw back this post lately (also, you know, it’s just a good post to resurface) – because those level ups convey neither a better set of armor, nor more protective layers, except for pauldrons. The shape of her boobs and thin waist remain a constant, no matter how much more “armored up” she’s supposed to be.

Like with Ashe before, I decided that my version is a trans lady, with a noticeable crotch bulge

in the place of the creepy thigh gap. Though I discarded my initial gag related to its size, as it was just in poor taste and not my joke to make. 

Overall, this thing took two or three weeks to finish (last level seemed unsalvagable at first), but hopefully I managed to put some actual design thought into this hot mess.

~Ozzie

Simplifying the Diablo Ladies, Part 1

We’ve talked about how Diablo makes such an effort to make very disappointing characters. So, it was finally time to take on some of those designs and try to make them less overdone and less….

Anyway, I went for a concept art of the Wizard from Diablo 3. I stayed in the color scheme because I was more distracted by…. everything else that was happening. All the tiny details that only highlighted how little she was wearing… it had to go. I ended up giving her a simple tunic and pants, in order to have some grounded large shapes in the middle of all the small ones. I do like the shoes (below the knee, anyway) and the jacket, so I left them alone.

I did remove some weird-looking accessories, like the not-glove and the awful crown sharps, and I changed her face as I always do.

Definitely a simpler redesign, but it was still not easy to work around all the things that I wanted to keep in the design. I probably should have made her tunic a different color, but it’s still way easier to look at than the original. Hope y’all enjoy!

-Icy

Fire Emblem: Pantsening, Part 2

I seriously needed Icy’s last post to remind me where that character comes from! With all those anime-style underclad game heroines I can not tell anymore the difference between That Popular jRPG Which Panders to Perverts More With Every New Game, That Harem Thing With Undressed “Defeated” Sprites and That Sexy Flower Warrior Girl Hentai. Turns out it was the first one. ¯_(ツ)_/¯


So the character I worked with is Cherche, the wyvern rider. You can totally tell that this lady mounts a big scaly monster by the all the protection her legs get against the chafing, right? 

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And then there’s the very practical bare back. 

It’s one of those very frustrating designs which you can tell were referenced from some real armor and had some interesting shape language incorporated, then at some point someone just went “FUCK IT, WE NEED TO SEE SOME SKIN!” and cut out a huge chunk of fabric in a few vital places. 

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It’s a shame, because while I doubt the practicality of her perforated pauldrons and tassets, they’re very interesting visually and make her costume stand out so much better than the shmexy back and thigh cutouts do. 

So, of course, my main goal was to get rid of those holes and make it look like a full set of armor. While the pants demanded only to patch those holes with the color of the fabric, I figured that doing the same for the back would be boooring. So I decided to add a tabard, which would also be a splash of color this grey-navy design so desperately needs. I went for rosy pinkish color similar to her hair and lined with golden detailing based on the design on her axe. I’m quite proud of how it came out.

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The shape of the tabard also helped to mask  the @eschergirls anatomy and not to make this picture all about her butt.

Smaller, but still relevant change was turning her weird batwing gorget (?) into a full helmet (with grilling similar to that on her shoulders and hips). It’s not supposed to be realistic of fully protective, but counts for something.
She, as an axe wielder, should really know that a lacy kerchief won’t protect her cranium from getting split open. 

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~Ozzie

grendelthetroll submitted Elven Noble, by Brian Chan

An excellent positive example of fantasy armor that is both lavish and regal, yet functional, battle hardened and just positively badass. Bonus points for the artist giving her a great looking battle scar.

The turnaround above gives a good view of the armor overall, but I highly recommend visiting the ArtStation page linked above to get a more in depth look. The artist has put so much beautiful and astonishing detail, it boggles the mind.

It’s almost criminal that this hasn’t gotten more attention; I would love to see this in a game.

This is a bit too over-designed for my taste, but I definitely agree that this is a design more likely to be given to a man character.

And her scar is pretty nice! Definitely check this piece out on Artstation for detail shows and workflow breakdowns, if you’re into that kind of thing.

-Icy

@vertiga submitted:

I saw this magazine in tesco and stared at it for a good minute just going ??? This is the cover image they chose for a magazine about the *essential* things for fantasy artists to learn, and doesn’t that just say it all?

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We featured this magazine on the blog before, but it never got bingo’ed! Now that’s been rectified.

This design honestly looks like when you’re drawing the figure to figure out pose and what not, and end up putting way too much detail into it that you like. And then you feel bad for having to put clothes on top of your hard work, so you just kinda… stick some liquid metal to the essential areas, add some small decorative pieces, and call it good.

“Create better characters” indeed.

But worry not, everyone, their standards for the actual in-magazine content is the same:

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She’s supposed to be a ranger.

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-Icy

More Bad Drawing Guides on BABD

wearepaladin:

Roller Jousting by

Johnson Ting

What a cool concept, and a cool mashup of armor styles! Even though it’s medieval breastplates with modern helmets, it still looks good and cohesive. I also really like the way they represent motor companies, like in a real racing sport. We really need more creative ideas like these in fantasy.

-Icy

h/t: noaarmstro