Not only does this article have a brilliant title, it also explains very well the false dychotomy of feminist media criticism.
We’ve fallen into an all-or-nothing rut with feminist criticism lately. Battle lines are immediately drawn between movies that are “feminist” (i.e. “good”) and “sexist” (i.e. “bad”). And that simplistic breakdown is hurting our ability to actually talk about this stuff.
Feminist criticism isn’t about ripping something to shreds or making others feel guilty for liking it. It’s simply about pointing out a specific creative weakness and then taking that a step further to explain the real-world social ramifications of that weakness, all in the hopes of dissuading future filmmakers from making the same mistake.
I dedicate this article to every single person who ever implied that by criticizing female character designs, we’re apparently disapproving of the whole product those characters are featured in*.
*Sometimes we do, but it takes some special levels of terribad to make us write off the whole product, not only its treatment of female characters.
In the light of certain discussions we had throughout last week, it’s time to bring back this article as a reminder that it’s totally okay to love media you love, while acknowledging its problematic aspects.
On a related note, it’s also crucial to remember that being critical of things like video games or comics does not mean someone’s not invested in “real world issues” and should discuss them instead.