The quotes near the bottom are what concerned me the most…
“Anyway, as it turns out, a female martial arts instructor I was talking to recently revealed to me over a Skype chat that ‘no matter how much you try to prevent it from happening, you can’t stop them from jiggling’.
‘They’ll jiggle?” I inquired.
‘Yes, they will,’ she replied, ‘in my case, they absolutely will jiggle.
‘When they jiggle, how is the movement like?’ I inquired further.
We went back and forth like this for about 15 minutes, before I was forced to conclude that, no matter how much you try to control it, it’s only natural for them to jiggle.”
I feel like this kind of stuff entitles the developers from Namco (They make Tekken and Soul Calibur) and other companies to add over the top and ridiculous breast physics.
Some of the comments on that page from the users also made me pretty uncomfortable…
I can’t get over the idea that comical jiggle physics in Tekken are for “realism” but none of the realism advocates want the female characters to dress in that would have a chance of containing their boobs.
And to think, there are people who wonder why video games aren’t taken seriously as an art form.
Acknowledging that real boobs do, in fact, jiggle doesn’t make video game jiggle physics pass as “realistic”…
Ask any boob-haver who takes part in athletic activities (like, I dunno, martial arts? that thing Tekken is about?!) and they’ll confirm that to freely move around, breasts need to be bound with something like a sports bra… or two… or three.
We decided to introduce Throwback Thrursdays to BABD! From now on, one of the Thursday’s post is going to be something brought back deep from bikiniarmorbattledamage‘a archives, to promote older posts that are still very much on point.
Today’s throwback: Why jiggly boobs, while real, are not realistic in games. Also why it’s important to reduce the jiggle while performing sports and martial arts.