6 BS Excuses Developers Gave For Adding Boobs To Video Games

6 BS Excuses Developers Gave For Adding Boobs To Video Games

bikiniarmorbattledamage:

Unsurprisingly five out of the six are in regards to attire (the odd one out is in relation to shower scenes) and none of these justifications are really that unusual.

Of course, we’ve already discussed the beyond questionable explanation of why were’s supposed to be ashamed of not supporting Quiet’s “breathing through my skin” lifestyle.

The most interesting one of the batch may be the one that’s tried a unique variant of “She was designed in a country where sexualization is cultural!” specifically…

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It’s kind of the reverse of when people rush in to tell us that we shouldn’t question their strange belief that Asia is a fantasy land of boobs and anime.

– wincenworks

Throwback time: A list of toootally valid “reasons” for reducing female presence in video games to walking pair of boobs (sometimes almost literally… remember Haydee?).

~Ozzie

bikiniarmorbattledamage:

hands-of-blue:

prokopetz:

It’s bad enough when a sci-fi setting has all the ladies wearing painted-on tights so snug that you can see all the way up their respective buttcracks, but then they go and do it with the armour, too.

Like, it’s armour.

It’s a solid chunk of heavy, rigid material.

How does that work?

How do you walk with a pair of inflexible domes tightly cupping your glutes?

Hell, how do you even stand when you’ve got a quarter-inch durasteel plate wedged so far up your ass you’re tasting metal?

Makes no sense.

@bikiniarmorbattledamage

While we’re certain skin-tight metal butt armor happens a lot in media (battle thong is by far more popular), the best, most literal examples of it from our blog were those chafiest short shorts ever:

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And this full body atrocity (whole thing is arguably NSFW, open link at own risk):

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We can also infer from some frontal images when a design probably includes a butt vacuum-sealed in metal, just like it has boobplate/metal boobsocks:

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[x] [x]

That said, butts or no butts, armor so snug it looks like shiny bodypaint/metal spandex is a blight on costume design that should be stopped.

~Ozzie

As we throwback this nightmare fuel this week, I’d just like to casually remind everyone that, at least when it comes to 3D modeling, giving a character individual butt cheeks and individual boobs is way more work than giving them actual Real Person clothes. So there are still people in the gaming industry who look at their budget, look at their specs, and then decide that, yes, spending that money on individually-modeled boobs and butts is a Good Investment.

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That’s not even metal, and even it looks physically painful.

-Icy

bikiniarmorbattledamage:

6 RPG Tropes That Need to Die

Dorkly again parodying some obvious absurdities of bikini armors (like double standards and skimpy high level) in fantasy/RPGs… twice in the same comic 🙂 

We always enjoy when skimpy female armor lands on a list of things that games should get rid of once and for all

And, of course, just like in the case of that video list, we recommend steering clear of the comment section, where “Stop complaining about female armors because I like them therefore there’s nothing wrong with them!” dumpster fires are burning.

~Ozzie

So, 2018 has come and gone.  Sadly but unsurprisingly, the skimpy female armor and the high level variant did not die as a commonplace trope.  Oh well… maybe 2019 will be the year free of bikini armor! Let’s ask the magic eight-ball…

But you know what popular media? I dare you to make a fool of me.

All you have to do is go a year without ridiculous female armor… that should be easy right?

– wincenworks

bikiniarmorbattledamage:

Fire Emblem Heroes has already been getting some flack for their uninspired character design, and this is a good comparison of the changes made to Rhajat for Heroes. Her original design still has problems, primarily the nylon tech this fantasy country seems to have, but the new version (named Virghat) is just so much worse. From the wiki entry on Rhajat:

…It is revealed that her cold personality is a means to mask her loneliness due to being raised in the Deeprealms by herself.

I’d believe that description, given that this was her sprite in Fates:

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She’s hunched over, her eyes are in shadow, and her arms are in front of and around herself protectively. But the Heroes design and posture? All I’m getting from it, is generic poker-faced cute caster. 

Oh, and of course, there’s a damage sprite, as mentioned in the comparison image.

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Sigh.

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-Icy

h/t: thekaizaverse

In these troubling times where our social media platforms must scramble frantically, expunging massive amounts of imagery as the only means to protect us from anything titillating it’s a comfort to know that there will at least be good wholesome content from family friendly companies like Nintendo who make games you can play in your living room or in public without it getting awkward!

As a side none, it appears that they decided to really lean into the damage sprite with her fashion sister, Loki.

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– wincenworks

Image from the Official Site for Fire Emblem Heroes

Battlefield 1 doesn’t have female soldiers because ‘boys wouldn’t find it believable’

Battlefield 1 doesn’t have female soldiers because ‘boys wouldn’t find it believable’

bikiniarmorbattledamage:

feministgamingmatters:

“One might think this is because women didn’t serve combat roles – which isn’t true – but according to former DICE coder Amandine Coget, it’s because the project leads thought boys wouldn’t find it believable.

…Coget adds that DICE made several decisions for Battlefield 1
which have nothing to do with historical realism – including how tanks
function or the lethality rates of early parachutes – but female
soldiers still wouldn’t appear in multiplayer.”

Heavy sighing. (h/t @cypheroftyr via Twitter.)

What’s a worse argument to not have women in your combat-heavy game than “they’re too hard to animate”“Historically, female warriors are unrealistic”, of course! And how to add to the injury? Insult your intended demographic by saying THEY are the one who won’t believe it! 
It’s not like games have potential to educate and widen the player’s horizons, right?

Considering the developer is so totally concerned with “realism” (as understood by pubescent boys), @pointandclickbait has a great suggestion to what historically accurate thing should be included instead of soldier women:

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~Ozzie

more warrior women and history on BABD

This week in throwback: Remember how two years ago Battlefield 1 developers insulted their intended audience by basically claiming that boys are too stupid and sexist to accept women in a World War I game? Well who would have thought it, they were right! 

Recently released WWII-based sequel, Battlefield 5 (yeah, I’m not even trying to understand the numeration there) HAS female soldiers in it and the dudebros apparently cryhistorical revisionism!” at that.
Because women on the frontlines of World War II are definitely the most unbelievable part of a game that lets you die and respawn multiple times while reenacting real historical battles. ( ͡° ͜ʖ ͡°)

And once again @pointandclickbait has the most accurate response to the “controversy”

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~Ozzie 

h/t: @red-queen-on-the-heathen-throne

Bikini Armor Battle Damage: marofiron replied to your post: NSWF image under the cut! Although it…

Bikini Armor Battle Damage: marofiron replied to your post: NSWF image under the cut! Although it…

bikiniarmorbattledamage:

edralis:

bikiniarmorbattledamage:

Although it is hilarious to see this, i think it is important to focus on how objectifying either sex is bad rather than how men are finally getting similar objectification treatment.

In the perfect world no-one would be objectified, but since our world is far from perfect the “let’s objectify EVERYONE instead” angle is the tongue-in-cheek alternative for equal treatment.

Yeah, I don’t think anyone should genuinely advocate for treating all people like objects, but we’re absolutely free to make fun of this idea. It’s subversive humor, one of the best coping mechanisms we humans have.

I’ve always wondered the same as marofiron – whether reversing the objectification – or any other oppressive attitude – is a good tactic in solving the problem in the long term.

Particularly if the reverse attitude becomes socially acceptable and hilarious even, whereas the original one becomes taboo.

I’d say it’s not a way of solving the problem rather than exposing it to the public through means of satire.
Sometimes it’s easier to see the wrongs of oppressive societal norms if the problem is shown in reverse to touch the privileged group. Like the little gem right here, for example.
That’s why projects like, for instance, The Liberation of Manfire or The Hawkeye Initiative are needed. They don’t promote turning men into fanservice, they show through contrast how absurd are norms of portraying women. It’s supposed to spark discussion about parodied problem, not to make it taboo (hint: the problem usually IS a taboo by default).

The time has come to restore this post, since there seems to be some small amount of confusion over what the purpose of our most empowering tag is.

Coincidentally, the people confused over it often seem to be the same people who want to argue that Conan is the apex of the sexualized man, but have a very, very negative reaction to actually sexualized men.

Part of the reason they’re shocked is because it turns out society has this weird double standard where it is commonplace for commercial media to have hypersexualized and objectifying depictions of women, but goes well out of its way to avoid the slightest hint of such when depicting men.

(Or if it does depict men as such, it uses it as all kinds of unfortunate shorthands, frequently likening homosexuality to moral degeneracy or being… weird alien monsters)

Thus it helps to remind people that if there is some sort of equality in the balance of depictions, it exists only in the imagination of people who don’t have to deal with the problems the inequality brings.

– wincenworks

Depicting men in the same Empowered is a way to really show how the bikini armor rhetoric is complete nonsense. Sometimes, just explaining that bikini armor is bad can trigger a knee-jerk reaction. People may be attached to a character who’s designed this way, or they just like to look at anime girls, or whatever. They may get defensive about it.

But put a man in that same, or similar, bikini armor, and it’s harder to look past the ridiculousness of it, because of our societal expectations. That’s why we also use the pro-bikini rhetoric language in our Empowered posts, applying it to the men instead. It’s a way to really highlight the double standard, rather than to promote the sexualization of everyone.

-Icy

bikiniarmorbattledamage:

@lauraelyse submitted:

Same character class, same style of game, three different takes on it.
Stylistic choices don’t exist in a vacuum.

Dirty Bomb really doesn’t get enough credit for it’s walking the walk when it comes to egalitarian character designs and commitment to diversity.  Every mercenary has a story, a personality and gear that is suitable to them – on top of that, they’re not afraid to let things get ugly.  Have a look at how Proxy (basically their equivalent of Tracer in terms of personality) looks lately:

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Needless to say Sparks as a white-clad medic who’s only thoughts on her profession is “Call me Sparks. I heal. I kill. Is ironic paradox. Yadda Yadda.” is a wonderful breath of fresh air in games.

Ambra from Battleborn is certainly not ideal, but as we’ve discussed before her design reeks of the Creepy Marketing Guy influence – but they at least made her a unique character and worked in no small amount of entertaining quirk.

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Mercy… oh Mercy.

– wincenworks

Before anyone comes to say we’re taking things out of context or comparing apples to oranges, yes, all those games have their own aesthetic and we should should judge how each character looks within it.
Dirty Bomb is quite realistic, Battleborn is very cartoony and Overwatch lies somewhere in the middle.

Overwatch, out of the three, is the one which suffers from disparate stylization:

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And with female cast already less diverse than male, boobplates, the staple of unrealistic ignorant female costume design, look jarrigly cartoony there.

And we’re still not okay with boobplate on Galilea, even though Battleborn is more heavily stylized.

Speaking of ensemble games with cartoony aesthetic, let’s not forget about Gigantic, which while not boobplate-free (on their healer character, no less), does really good with gender and age balance among their cast.

~Ozzie 

This week’s throwback: a reminder that Blizzard’s bland approach to female character design really pales in comparison to competition.

Also that Battleborn never had to be asked to deliver Black (or Black-coded, considering the sci-fi fantasy setting) playable women.

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R.I.P. Battleborn, a potentially great game that committed a pre-emptive suicide by getting released shortly before very similar product from Blizzard while having barely a fraction of huge marketing power and none of religious fanbase devotion that Blizzard both has.

~Ozzie