Here’s a good example of how “fully armored” doesn’t mean a thing if said armor is still sexualized: this is Shard, Sideshow Collectible’s original character from their ongoing series “Court of the Dead”. The series already has plenty of questionable designs, but Shard here really stands out due to her backstory: she’s a mortal knight Templar that somehow wound up in the Underworld, whose inhabitants then made her armor for her. Highlights include the absolutely bizarre crotch plate (hard to tell if it’s a thong as the cape blocks the back view,) the insignia on her chest that just winds up looking like a literal “stab here” sign, and interesting footwear. It’s a shame, too, because her backstory sounds really interesting and the Court of the Dead series has some prettybeautifuldolls, but also has a metal bony groping hands bra because reasons.
Oh goodie, Sideshow Toysfigures, we meet again! 🙄 And this time you guys don’t even have the excuse of adapting someone else’s sexist design – it’s your own all original creation!
Obviously the bingo score isn’t very high, and I stretched definition of “male equivalent” to “all male-presenting characters in the series”. However, while not bikini-shaped or skimpy, impossibly skin-tight armor is still a staple of BABD content. The fact that metal gives no additional girth to any part of her body made me confident in marking off the “No padding, just bare skin.” square, despite no bare skin at display. And no, the “fine bone filaments of this protective encasement were woven around her form by the osteomancers and artisans of the dead”Thermian argument doesn’t excuse the sexualized design one bit.
We’re not suggesting any GM should allow these feats into a campaign. In fact, we advise against it. Seriously, the whole product is called “Horrifically Overpowered Feats,” which seemed like a dead giveaway that we’re not encouraging anyone to use these rules.
Knowing how my friends feel about dresses with pockets I can only imagine how incredible this is!
Art by Benjamin Steamroller
I genuinely love this for SO MANY reasons, but one of them has to be the fact that now that we’ve all agreed that terrible skimpy armor that objectifies women is OUT, we can finally focus on what should be IN
And don’t get me wrong, I’m happy that the 2 ladies have some breast support now, but their breasts are still very clearly accented by their clothes for some reason. The designs are getting better, sure. It’s definitely an improvement from a Child’s-Small-size Halloween costume with shoestring (not even a better version than Ozzie’s Green Arrow), but we can do better.
I do hope that Brendan George continues to work hard with his team toward getting that “more mature and respectful” aesthetic that he wants. He’s not all the way there yet, I think.
Once again, I’d encourage our readers to not settle for the smallest, safest improvements in female (and/or otherwise marginalized) representation. I get it, we’re starved. But we have the right to ask for more.
An excellent positive example of fantasy armor that is both lavish and regal, yet functional, battle hardened and just positively badass. Bonus points for the artist giving her a great looking battle scar.
The turnaround above gives a good view of the armor overall, but I highly recommend visiting the ArtStation page linked above to get a more in depth look. The artist has put so much beautiful and astonishing detail, it boggles the mind.
It’s almost criminal that this hasn’t gotten more attention; I would love to see this in a game.
This is a bit too over-designed for my taste, but I definitely agree that this is a design more likely to be given to a man character.
And her scar is pretty nice! Definitely check this piece out on Artstation for detail shows and workflow breakdowns, if you’re into that kind of thing.
I saw this magazine in tesco and stared at it for a good minute just going ??? This is the cover image they chose for a magazine about the *essential* things for fantasy artists to learn, and doesn’t that just say it all?
We featured this magazine on the blog before, but it never got bingo’ed! Now that’s been rectified.
This design honestly looks like when you’re drawing the figure to figure out pose and what not, and end up putting way too much detail into it that you like. And then you feel bad for having to put clothes on top of your hard work, so you just kinda… stick some liquid metal to the essential areas, add some small decorative pieces, and call it good.
With Sally Whitemane’s High Inquisitor skin, I didn’t want to change much, as her design has some really cool elements and style. Rather, I chose to turn her leotard thing into a coat, keeping the style of her hanging banners. After all, the idea of an inquisitor is much more closely associated with flowing robes and coats, and a leotard isn’t usually considered appropriate attire for religious leaders.
Such a small change in the overall design, and suddenly she looks like a religious leader! I would love to see a skin similar to this one in-game, instead of what we ended up getting.
This isn’t the fault of the redesign, but covering her legs really highlights how the original artist considered Whitemane’s skin to be a color in her palette; without it, she just has red and gold, basically (the black is barely present). The original design just keeps disappointing, really.
One small thing, and granted, it’s hard to see in the picture, but I’d get rid of her ridiculous stiletto heels. I think overall, this redesign really showcases how inadequate the original is in its intent. Thank you so much for the submission!