It’s really terrifying how common this piece of rhetoric is and how extreme people will take it. I have lost count of the number of people who say that if you view the clearly hyper-sexualized female character as objectified maybe it’s you that’s the problem.
The characters we critique cannot have agency, and their creators are responsible for choosing what aspects of the character they communicate and when. When they make “sexy” be the top and almost singular priority for a female character – it’s a problem and it’s the creator’s fault.
– wincenworks
The myth of fictional characters possessing agency and thus “choosing” to dress a certain way has always been a pervasive rhetoric against BABD and similar sites/communities. That’s why it’s on the bingo.
Over time, we’ve collected a bunch of posts devoted to debunking that mentality, so I went back and introduced a tag for them.
Given that Blizzard has said they’re making this game to improve representation for women in video games and even address things like “why all the bikinis?”
Zarya is currently the quick “we fixed it” response from a company with a long history of going back on their “fixes”. They’re preaching that they want to fulfill the desire for diversity – but the sexy purple skinned assassin lady, a robot, a gorilla all got priority over so many types of real people.
Currently they are only vaguely close to meeting their stated goals due to a few isolated, individual characters. Pretty much all the tokenism alarm bells are ringing loud and clear.
“Much good work is lost for the lack of a little more.“ – Edward H. Harriman
– wincenworks
*Not to say that Zarya is ugly. She’s still “unconventional” in the safest way possible.
With a very few exceptions, pretty much every time I see a game brag about diverse body shapes – I wonder if they hired the same “expert” consultant that Levi’s did: