“One might think this is because women didn’t serve combat roles – which isn’t true – but according to former DICE coder Amandine Coget, it’s because the project leads thought boys wouldn’t find it believable.
…Coget adds that DICE made several decisions for Battlefield 1
which have nothing to do with historical realism – including how tanks
function or the lethality rates of early parachutes – but female
soldiers still wouldn’t appear in multiplayer.”
Heavy sighing. (h/t @cypheroftyr via Twitter.)
What’s a worse argument to not have women in your combat-heavy game than “they’re too hard to animate”? “Historically, female warriors are unrealistic”, of course! And how to add to the injury? Insult your intended demographic by saying THEY are the one who won’t believe it! It’s not like games have potential to educate and widen the player’s horizons, right?
Considering the developer is so totally concerned with “realism” (as understood by pubescent boys), @pointandclickbaithas a great suggestion to what historically accurate thing should be included instead of soldier women:
This week in throwback: Remember how two years ago Battlefield 1 developers insulted their intended audience by basically claiming that boys are too stupid and sexist to accept women in a World War I game? Well who would have thought it, they were right!
Although it is hilarious to see this, i think it is important to focus on how objectifying either sex is bad rather than how men are finally getting similar objectification treatment.
In the perfect world no-one would be objectified, but since our world is far from perfect the “let’s objectify EVERYONE instead” angle is the tongue-in-cheek alternative for equal treatment.
Yeah, I don’t think anyone should genuinely advocate for treating all people like objects, but we’re absolutely free to make fun of this idea. It’s subversive humor, one of the best coping mechanisms we humans have.
I’ve always wondered the same as marofiron – whether reversing the objectification – or any other oppressive attitude – is a good tactic in solving the problem in the long term.
Particularly if the reverse attitude becomes socially acceptable and hilarious even, whereas the original one becomes taboo.
I’d say it’s not a way of solving the problem rather than exposing it to the public through means of satire. Sometimes it’s easier to see the wrongs of oppressive societal norms if the problem is shown in reverse to touch the privileged group. Like the little gem right here, for example. That’s why projects like, for instance, The Liberation of Manfire or The Hawkeye Initiative are needed. They don’t promote turning men into fanservice, they show through contrast how absurd are norms of portraying women. It’s supposed to spark discussion about parodied problem, not to make it taboo (hint: the problem usually IS a taboo by default).
Part of the reason they’re shocked is because it turns out society has this weird double standard where it is commonplace for commercial media to have hypersexualized and objectifying depictions of women, but goes well out of its way to avoid the slightest hint of such when depicting men.
Thus it helps to remind people that if there is some sort of equality in the balance of depictions, it exists only in the imagination of people who don’t have to deal with the problems the inequality brings.
– wincenworks
Depicting men in the same Empowered is a way to really show how the bikini armor rhetoric is complete nonsense. Sometimes, just explaining that bikini armor is bad can trigger a knee-jerk reaction. People may be attached to a character who’s designed this way, or they just like to look at anime girls, or whatever. They may get defensive about it.
But put a man in that same, or similar, bikini armor, and it’s harder to look past the ridiculousness of it, because of our societal expectations. That’s why we also use the pro-bikini rhetoric language in our Empowered posts, applying it to the men instead. It’s a way to really highlight the double standard, rather than to promote the sexualization of everyone.
Same character class, same style of game, three different takes on it.
Stylistic choices don’t exist in a vacuum.
Dirty Bomb really doesn’t get enough credit for it’s walking the walk when it comes to egalitarian character designs and commitment to diversity. Every mercenary has a story, a personality and gear that is suitable to them – on top of that, they’re not afraid to let things get ugly. Have a look at how Proxy (basically their equivalent of Tracer in terms of personality) looks lately:
Needless to say Sparks as a white-clad medic who’s only thoughts on her profession is “Call me Sparks. I heal. I kill. Is ironic paradox. Yadda Yadda.” is a wonderful breath of fresh air in games.
Ambra from Battleborn is certainly not ideal, but as we’ve discussed before her design reeks of the Creepy Marketing Guy influence – but they at least made her a unique character and worked in no small amount of entertaining quirk.
Mercy… oh Mercy.
– wincenworks
Before anyone comes to say we’re taking things out of context or comparing apples to oranges, yes, all those games have their own aesthetic and we should should judge how each character looks within it. Dirty Bomb is quite realistic, Battleborn is very cartoony and Overwatch lies somewhere in the middle.
And we’re still not okay with boobplate on Galilea, even though Battleborn is more heavily stylized.
Speaking of ensemble games with cartoony aesthetic, let’s not forget about Gigantic, which while not boobplate-free (on their healer character, no less), does really good with gender and age balance among their cast.
~Ozzie
This week’s throwback: a reminder that Blizzard’s bland approach to female character design really pales in comparison to competition.
Also that Battleborn never had to be asked to deliver Black (or Black-coded, considering the sci-fi fantasy setting) playable women.
“Women should be respected and accepted as they are, don’t shame them regardless of what they look like and what they wear. Do whatever you want, ladies!”
*virtual ladies in bikinis*
“Um, this is infringing on my rights. How dare you? Keep this misogynistic filth away from me.”
Do you not understand the difference between a fictional character, created by men, to be seen as sexually pleasing for men in fiction and…like…REAL WOMEN who are ALIVE and are able to make CHOICES for themselves?
Like, women have some key differences with fictional depictions of women.
Thanks to @giantpurplecat we now have new and exciting insight into just how some creators assume women do choose their outfits [big image here].
“This? I designed it myself. It allows me to communicate quickly with my blade and control it whether sword or whip… I’ve never really thought deeply on why though, to be quite honest.” – Ivy in the latest Soul Calibur
Even the new game’s character creator classifies her outfit as underwear – her underwear lets her control her weapon better… so she doesn’t wear anything on top… even though it’s underwear.
Ultimately the most insulting part about the people who rush to support this kind of double standard is that they have so little respect for women that they will accept nonsense like this (or worse) as great writing.
I literally just read somebody suggesting that the “iron man” in all new all differen avengers van’t be pepper potts because the armor has no boobs….what ._.
But Rose, how can fans possibly believe it’s a G I R L in there if the suit doesn’t have BIG IRON TITTIES?! [/sarcasm]
Regardless of who this particular Iron Man is supposed to be, Pepper Potts rocks the boobless Iron Man suit just fine. Ask Stjepan Sejic (seems this artwork was deleted from dA. Here’s it’s archive.com copy).
~Ozzie
People really need to stop playing their faith in boobcups. They’re not necessary if you have boobs, and by now everyone should know that the boobplate does not guarantee boobs underneath:
Throwing this back as a friendly reminder that boobs on armor are neither in any way necessary for a female wearer, nor are they a warrant of feminine body inside said armor.
Around May 2017 they started using their current iconic line up, the front and center lead of which has such a ridiculous costume it appears their advertising team feels the need to hide it:
Ironically, despite this apparently being less of Creepy Marketing Guy and more part of the studio culture, a lot of the content could be pretty good and they could probably get a lot more female players if they didn’t strive to save the booplate.
Alas, it seems to commitment knows no bounds:
Can’t imagine why they have so few female players…