isadora-the-explorer

replied to your photo

“Wait.. this is from the same game as this!? Dammit creepy marketing…”

I’m confused.. what is bad about this?
And in your other post about this you seemingly mock women/men who do work in Cabaret “I’m sure it’s just a co-incidence that all the others got actual occupations” like what.. are you even saying here.

Femme fatale != cabaret performer. Femme fatale is not an occupation. Femme fatale is a trope based in the fear that every beautiful and flirtatious woman is secretly planning to seduce you so that she can destroy you and take your stuff.  It is insulting to cabaret performers and female performers in general to reduce them all down to such a thing.

Cabaret Hostess, Showgirl, Cigarette Girl, Barmaid, Musician, Can-Can Dancer, Stand Up Comedian, Waitress, Lounge Singer, Magician’s Assistant, Stage Kitten, – these are all jobs linked to cabaret that a woman might have.  Standing on stage in a sexy outfit while one guy looks on is not any of these jobs or any other job.

Imagine they introduce the quartet like this:

A beefcake bad boy, smouldering loner, charming show off and a cabaret hostess.

Also imagine she’s dressed in similarly practical clothes instead of a fragile costume with high heels (x)

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Now ask yourself: Why did she have to have a “sexy” job in the first place? Seriously, why can’t she be say? A mechanic like Grace Wagner was?

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From the start of the 1920s to the end of the 1940s (The Golden Age of Burlesque) was a really interesting time for changes in roles for women in America and many other nations? Why would you want to only (badly) remember (and misrepresent) the showgirls?

I mean, look at the line up from the franchise that started the four survivors vs zombies games.  Look at Zoey (college student and horror movie junkie) and Rochelle (assistant tv producer and Depeche Mode fan):

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Video games and media in general need to get out of this habit of making sure they put in at least one “every man” character, then some additional options for men and limit the inclusion of women to “the sexy lady” with no further consideration. There is nothing wrong with sexy ladies or ladies who make a profession out of being sexy – there is a huge problem with creators choosing to represent women only as such regardless of suitability.

– wincenworks

But people assure me that this is just all in my imagination and there’s nothing wrong with the state of games.

SSG warned me in advance about Sakura Clicker in a submission. Not only did Steam actively and repeatedly try to sell it to me, but today I came across a video of Jim Sterling demonstrating the “compelling gameplay” (headphones recommended for the dignity of yourself and those around you).

Karos Returns is apparently the sequel to the Russian language MMORPG Karos, which one of the commentors described as: 

Russian Aion With Horrible Characters”.  As you can see… it’s not exactly getting rave reviews.

Cradle is allegedly quite good and arthouse… but personally I find their choice of imagery to use in the promotional pics and video to be somehow generic yet exceptionally creepy.  I am quietly confident there are better ways to showcase it than showing you removing the face and boobs from sexy gynoid… or at least I HOPE there are.

Microvolts Surge is, from what I can gather, a game that lets you play either as the pictured sexy lady, a poor imitation Army Man or one of a few offensive racial stereotypes… because apparently it’s that sort of game!

– wincenworks

BABD’s Steam Group and Curator Store Page (make my suffering worthwhile)

Survey Shows Even Teenage Boys Think Women Are Over-Sexualized in Video Games

Survey Shows Even Teenage Boys Think Women Are Over-Sexualized in Video Games

Survey Shows Even Teenage Boys Think Women Are Over-Sexualized in Video Games

Survey Shows Even Teenage Boys Think Women Are Over-Sexualized in Video Games

themarysue:

A survey has found that most teenage boys—despite common wisdom to the contrary—don’t want women to be over-sexualized in their video games.

This survey has been doing the rounds of the media since it got featured in this little publication called Time Magazine.  For those interested in the actual research methods and data, there’s more information here at Polygon (including links to the entire presentation).  They also posted a response to all the publicity here.

All in all it’s more compelling evidence to support our stance that sex does not sell anything but sex.  This was something that was known (to his great disappointment) by one of the original market researches in the 1960s.

Creators, the truth is that are no shortcuts on the road to creative success, no matter what the creepy marketing guy or the person who won’t leave the comments section tell you.

– wincenworks

Why Marketers Fear The Female Geek

Why Marketers Fear The Female Geek

Why Marketers Fear The Female Geek

Why Marketers Fear The Female Geek

antonyjohnston:

This is an excellent piece, by someone inside the industry, outlining quite clearly how and why so many games all but refuse to acknowledge women gamers even exist.

And it really is tough sometimes, in games. Perfectly good, reasonable people just succumb to the prevailing wisdom, feeling helpless. I’ve written female characters in games with attitude and agency, then been required to tone it down for fear of offending male players.

In one (unreleased) game, I was told to change a cut scene because “the woman NPC can’t try to save herself, the male PC must save her.” And the number of times I’ve had to remove snarky comebacks from a female NPC (“the player won’t be attracted to her”), I can’t even count.

And these were not horrible, raging sexists. But they were following market wisdom, doing what they knew publishers would require of them.

(I should add that these are all AAA games I’m talking about. The indie/mobile space I’ve worked in is so, so much more progressive.)

(Also saddening: almost exactly the same reasoning applies to the comic market’s obsession with superheroes.)

Anyway. Great article, well worth a read.

Since we’ve resumed getting the smug messages telling us that since x artist has y identity and is credited with the design of z character… well they never really elaborate beyond that but the implication is we shouldn’t worry about the design and instead should consider it above judgement.

These people always act as though the concept artist is always given unlimited creative freedom and that companies would never hire someone based off their willingness to produce problematic content whatever their background and that companies might want to hide behind the “well it was created by a woman so how could it be sexist?” rhetoric.

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For some reason they are deeply concerned that criticism might cause “self censorship” (not in the actual sense of fear of being blacklisted but “making a product that targets a wider demographic sense”) but never concerned about executives making creative decisions for questionable reasons.

Honestly, nobody wishes that was true more than us – for it would mean the end of the tyranny of Creepy Marketing Guy. Demographic hiveminds would also mean there were quick and easy solutions to pretty much every social issue since any random member could be trusted as an appointed representative.  It would also have prevented things in history like… war.

Aside from the obvious issues of working out exactly who’s responsible and under what basis any particular creator was hired, there’s the larger issues these things don’t happen in a vacuum.  They’re part of a trend and they’ve evolved into what they are over time.

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Left unchallenged, they will continue down these paths simply because publishers are adverse to risk even if it means opportunity.

– wincenworks