How to design a sci-fi heroine right

Morrigan submitted:

Thought it’d be interesting to show the design process by the artist at Zeboyd Games when he designed the heroine for their upcoming sci-fi RPG, Cosmic Star Heroine:
http://www.reddit.com/r/Gaming4Gamers/comments/2u7gt8/ama_with_zeboyd_games_indie_game_studio_behind/co5vaz6
Note here how he really put some thought into her outfit and how it fits the setting and story. And the result is fantastic, practical yet stylish and not “boring” at all:
What’s this? No gratuitous boob window in the outfit, no skin-tight latex that makes her look almost naked, no boobs-and-butt pose? Well, I’m shocked. 🙂  Thank you, Bill @ Zeboyd, for making Alyssa awesome without cheapening her with gratuitous sexification. <3

I love that based off the answer, Bill could probably talk all day about his character design decisions without ever needing to go into discussion of their sex appeal.  Probably one of the reasons why the alpha of the game shows so much promise.

– wincenworks

Y’know I’m usually against “more adult”/“more realistic”/“grittier”/“edgier” remakes of kids shows/games… but this idea in this fan art actually looks like one that I could get behind.

– wincenworks

There is an old cartoon about prince valiant

never-obey:

and they managed to draw the women in decent armor.

If they could do it 22 years ago why is there still so much trouble???

image

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Worth mentioning that the Legend of Prince Valiant was released more or less the same time that women riding polar bears were trying to sell schnapps.

Creators, you don’t need to impress us – it’s okay to take inspiration from the cartoon that was on when you were a kid rather than try to pretend you spent your childhood drinking booze.  Honest!

– wincenworks