The Legend of King Arthur Realtime Character, by Vladimir Kovalevich

A fun design for a King Arthur contest on Artstation! I really like the DIY aspects of this, and especially the brightness of the colors. There are a lot of small details that add to this character’s story, and I like the rendering style as well. And of course, that crooked smirk is a staple in my redesigns, so… I’m not biased or anything. I just like sassy gals, ok???

Check out the project page for this piece for turnarounds and polygon breakdowns, if that’s your jam!

-Icy

Raid Shadow Legends is a game that hilariously has ridiculous bikini armor and chose not to put it into their marketing. (Which clearly has an epic budget)

Why? Well perhaps they figured out after the fact that if you’re trying to make a game about begin an epic hero that’s kind of undermined if your “hero” looks like they’re showing up for a fantasy themed lingerie shoot.

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So naturally they did the only thing they could to make their product seem credible – they tried not to draw too much attention to the bikini armor in the promotional material and put a cheap She-Ra rip off in as the tutorial:

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– wincenworks

(And yes, it is my opinion that “protection from light strikes with small objects at one point of my forehead” does not count as “head protection”)

enecola:

Another game I’ve never played but felt that it would be fun to do an armor fix for!

BlackRose from .hack

I remember back in the day I thought she looked really cool, and that hasn’t really changed but I wanted to just give her some protection.Also what kinda sword is that I am so confused.

Man, this brings back memories. Mostly of a very depressed and quiet protagonist either sitting around or looking confused/concerned at various set-pieces. (Can you tell that I found the series boring?) Oh, there was also a cat lady. In the games, at least.

I really like the redesign! There are so many small but great changes, like the pattern on her stomach that breaks up the large overall shapes much better than in the original (what large shapes). I especially like the knee guards; they make it really obvious how the original’s inclusion of teal/grey is not enough to tie the design together, but it looks great in the redesign.

I’m also not mad about the sword being changed; I always wondered how it attached to her, even when I used to watch the show.

-Icy

So Wolfenstein: Youngblood has been out for a few days, and the fact that it exists has been driving alt-right, capital G “Gamers” nuts.

It’s a fun action game where a pair of fictional women, who are not designed as Sexbot 3000s, kill a whole bunch of Nazis. As well as that, they work with a primarily female main cast, including a young black woman (voiced by a black woman – yes this is rare in games!) as their super genius handler. It’s great, and that Nazis hate it makes it even greater.

How batshit are they going? Well on top of trying to bomb the Steam reviews and turn the Discussion boards into a cesspit – they’re trying desperately to bomb the Metacritc as well… like no one will be suspicious.

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Of course, in the reviews they’re claiming a variety of contradictory issues which I’m not going to go into here since experience tells me they’re going to spam them regardless of how often they’re countered.  It’s a thing.

Now, while I’m not a fan of the outfits having plating to essentially showcase where the boobs are – otherwise this is basically how to do any sort of form fitting “soft” armor (chainmail, kevlar, etc).  It sits on the body without pushing boobs and butts into display, and the natural light means it’s rarely titillating and definitely not designed for suspicious camera angles (pay attention Mass Effect)

On top of that, the other costumes for the twins and many other female characters are great and the twins are some of the best characters introduced into the FPS genre in a long, long time.  So of course bro-dudes hate it with the fury of a thousand suns.

So if you’re looking for a game you can play with a buddy, or just one you play with a female AI companion who isn’t also a Sexbot 3000, and you’re as against Nazis as we are – consider: Youngblood.

– wincenworks

So, new Overwatch hero Sigma – aside from looking like he wandered in from a Capcom game has had a problematic issue in that he’s been bare foot due to some very negative and misleading stereotypes about mental illness (articles here, here and here).  Also he has a worrying but probably not legally actionable resemblence to a fanmade female character from two years ago…

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Given all of this, the least that Blizzard could do is cover his feet – and if there isn’t enough fabric to go around, well Loudwindow has found the perfect solution.  Perfect.

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In summary: Give. Sigma. Socks. You. Cowards.

Also stop being shitty to people living with mental illness and stop supporting harmful stereotypes in general (especially after claiming you were challenging them at the 2017 DICE Summit).  Classic Blizzard.

– wincenworks

(Original tweet here)

So it seems Remedy (creators of Max Payne, Alan Wake and Quantum Break) have decided to branch out, rather than making a game about a man who can’t stop narrating about his surreal life they’re going to make Control, a game about a woman who can’t stop narrating about her surreal life…

What’s really ground breaking about this though is that it shows exactly how easy it is for developers to make a female character who can run and gun without sexifying up her design.  They’ve even refrained from using her pants to produce gratuitous butt shots in the promos!

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And it’s a definite improvement on the last role the voice actress played in a Remedy game… because tactical clothes do not fit like that:

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It turns out this stuff was easy all along, all you have to do is think of your female character as a person… who knew…!?

– wincenworks

(Yes her hair is sub optimal but in a game where you have surreal telekinetic powers, I will take annoying but expressive hairstyle over “if no boob, how woman” tops any day – at least the former is expressive of character and can make for dramatic framing/composition)