For this week’s bingo, let’s take another look at something that comes from Leap of Faith. Ouch, that one must really hurt!

An… interesting thing about the design is that the lore apparently explains the painful metal bits growing into her flesh with a demonic transformation:

Lost amid the ruins following Blackburn`s Uprising, a black book finds its way into the hands of an Elvish conjurer. The transformation begins as she embraces the dark power growing within.

Okay, so the body horror aspect of sharp metal jammed in her skin is the result of the book’s dark power, I can buy that alright… How does that explain why conveniently she gains an underboob, though? Other than the “evil is sexy” principle, I mean?

~Ozzie

The sad part is, Ciri’s shoes here actually look wearable compared to way too many designs we’ve seen.

Most designers not only put female warriors in high heels inappropriate for the character’s activities. They also create footwear that ignores how feet work and would require them to be broken or liquefied… because body horror is sexy?

The ubiquity of “women’s feet = high heels” thing is quite scary. Awkwardly arched, nearly vertical “Barbie” foot shape is so prevalent in portrayals of women that there’s a generation of artists who apparently think that’s how female anatomy works.

It still amuses me that parodies of Samus Smash Bros “jet boots” understand that a heel this high needs thick platform under the ball of the foot, while the original barely had any sole in front part of the shoe.

~Ozzie

Personally I love this bizarre tendency for people who are are emotionally attached to having high heels in games insist that there’s a scientific reason for Samus and other women having high heels.

Like, high heels have these great and obvious martial applications – but literally no military or martial art has ever chosen to employ them… because it would be unfair to the enemy?

– wincenworks

more about why high heels on action heroines break the suspension of disbelief in fiction | general high heels tag on BABD

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

A handy armor design 101 for games (but works for other visual media as well). It approaches a lot of tropes we often discuss, like the importance of covering vital body parts or the absurdity of adding boobplates and high heels to female armor.

I especially like how the article handles the double standard in gendered armor silhouettes, a subject we alluded to before a few times, but didn’t have opportunity to talk in depth about. Thus, here’s an excerpt:

Tight armor and layers

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Looking at the Demon Hunter (Diablo III, Blizzard Etertainment, 2012) above, you will notice that while her shoulder pads and scarf increase in size with her armor level, her waistline does not. In this case, it looks like she keeps wearing only some sort of leather corset to protect her stomach, while strapping on enough excess metal on the rest of her body to build a spare suit of armor. Honestly, I would have advised her to trade the sexy female silhouette for actual protection. This would mean adding for example a gambeson and maybe also a mail under the harness, which would make her waistline several inches thicker.

image

[source]

[…] While you would most likely want the layer that looks like leather here to be padded to soften incoming blows, and the harness probably is too tight to actually move around in, it shows quite well how layers are put upon layers in heavy armor. This sadly means that you’ll have to choose between looking like an hourglass and surviving while fighting.

Bolding mine.

Thanks to storiesfromthevoices for directing that link at us!

So yeah, that’s also why we don’t settle on announcing any outfit “good” just because it covers more skin than a bikini. You can’t just paint a skin-hugging suit silver, label it “armor” and call it a day. Armor design doesn’t work like that.

~Ozzie

more on why padding is crucial in armor designmore on armor design | more reference | more resources

Just out of curiosity, what is your opinion of female cosplayers that perpetuate the horribly designed costumes prevalent in comic books and video games? Now that I’ve been enlightened by your blog (thank you, btw), I cringe any time I see cosplayers that wear costumes that display the problems you discuss. I can appreciate the effort and craftsmanship that goes into their costumes, but I wonder if they think about the bigger issue.

Our opinion is that cosplayers are people with their own agency, acting on their initiative and (hopefully) not putting themselves hence they’re entitled to dress as sexy as they like.

If the choices of cosplayers heavily influenced studios then Harley Quinn would still wear her full body outfit and mainstream media would have a lot greater diversity in character race (eg cosplayingwhileblack ), body types (eg chubby-cosplay ) and gender expression.

Women who cosplay already have to deal with the Fake Geek Girl Myth, explain that Cosplay is NOT Consent and receive unsolicited criticism for not meeting society’s unrealistic beauty standards (even the ones who are also professional models).  Women who cosplay in some outfits display superhuman costume construction skills and spectacular personal confidence. We nothing but sincere respect for the effort and courage it takes to wear many a bingo breaking costume to a convention.

Women in sexy cosplay don’t decide that the media will focus almost exclusively on conventionally attractive women when talking about cosplay. Women in sexy cosplay don’t sit in on design meetings and write notes on concept art with a red marker. Researchers don’t create focus groups of sexy cosplayers to test marketing ideas. Having sexy cosplayer booth babes doesn’t guarantee sales or even a memorable product.

The problem isn’t even that sexy female characters exist (let alone that some people want to cosplay them). There actually are potentially good reasons for the sexy outfits.  The problem is that modern media has standardized making female characters sexy to the extent it’s assumed to be a top priority.

More important than telling the story.  More important than making the character interesting and unique.  More important than expanding your audience outside of straight white cis men. More important than making the character human or relate-able.

This mentality is upheld by myths such as sex sells, only boys play video games and that focus groups of straight white men can reflect everyone’s opinions.

The decisions are made by executives, marketers, creative directors and occasional auteurs who make these decisions on behalf of businesses that need to sell millions of units to stay in business.  They’re re-enforced by media about fantasy art and loud groups who are dedicated to halting all progress.  

Sexy cosplay ladies are not a big enough demographic to keep a AAA title in business and they’re generally not respected by society – they have no more say in what goes in mainstream media than slash fiction writers, furries, let’s players or anyone else who has a hobby related to popular culture.

– wincenworks 

more about cosplay on BABD