whiteraven13:

mujotan:

[ Original tweet ] [ OP’s Twitter | OP’s Tumblr ]

@bikiniarmorbattledamage

It’s okay, Ismael, we at BABD also apparently don’t have any respect for other people’s work.

Besides fixing the boobplate, look at all those added details that greatly improve this design; the added armor to the legs, the shape changes to the pauldrons and couters, the tabard, it all looks so much better. Now this is a skin I would love to have, if I played as Brigitte.

-Icy

Xavier Files on Twitter

Xavier Files on Twitter

Xavier Files on Twitter

Xavier Files on Twitter

hellyeahteensuperheroes:

nihilistic-void:

kevlarninja:

hellyeahteensuperheroes:

~Keeper

Side note: Luara is around 16 years old, and is going back to a revealing outfit, despite making a point about her ANW outfit having body armor because being shot still fucking hurts even with a healing factor.

Meanwhile Kamala Khan, also roughly 16, has an outfit that’s practical and not overly revealing.

This is basically just going back to what X-23 has been shown as wearing traditionally because that’s what “the core audience” supposedly wants. And I say that as someone who defends Power Girl’s boob window and Tigra’s two piece.

Currently, Laura is either 19 or 20. But the outfits are still too revealing for someone who fights in close quarters.

@bikiniarmorbattledamage , I am sad to inform you that after all the progress in Laura getting practical outfit in All-new Wolverine, they decided to backtrack this hard.

– Admin

Remember when less than two years ago we celebrated X-23 getting a reasonable suit and the creators addressing the need of protective costumes even for a self-healing character

Yeah, it’s going out of the window and back to the skin-bearing bullshit again for poor Laura:

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Most of those would be perfectly fine street fashion pieces, but why try to sell them as superhero outfits? Here’s hoping the final comic features neither of the above, instead opting for something you’d actually wear in a fight. 

~Ozzie

I spent about 7 minutes fixing her design while listening to a video.

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Didn’t even need a livestream!

-Icy

heckuiuszahhak:

agemarkus:

tickle-me-hanzo:

tickle-me-hanzo:

I…. I think I’m going to do this to design my barbarians outfit for D&D….

GUYS THIS WAS A MISTAKE!

This is the best addition to my post. Thank you.

@bikiniarmorbattledamage

The only good way of using that method of costume design – male empowerment! That is some really nice character look. Love how @zestyzelda (tickle-me-hanzo url seems to be snatched by a spambot now) translated all the random cutouts into actual costume elements, like belts and one shoe with open toes 🙂 

~Ozzie

I just want to call attention to the half-glove that has a thumb on it but not the rest of the fingers. This is a great and creative interpretation of the shapes. That barbarian’s intimidate prowess is going to be off the charts!

-Icy

bikiniarmorbattledamage:

pixelcut:

WOOO I did a redesign of this hot monstrosity. The screen shots used in this post were provided by doctorsanity, who submitted them to bikiniarmorbattledamage

Look, I’ve been employed as a designer for two years now, and maybe that’s not that long; I’m at least sure I don’t have the same kind of industry experience that the designers in charge of this train wreck probably do, but I do know one thing: 

Design that fails to communicate its intended message is bad design. 

It is, in my opinion, the chore element that separates what we do from Fine Art – fine art is a personal expression. Someone can argue with the conclusions that you came to in fine art but ultimately, it’s your territory, your message, your composition, your voice, your story.

When you’re a hired designer, everything changes. It’s their story, their character, their message, their voice.

Putting aside the obvious pandering and intent to profit off of misogynistic ideals in female video game characters for just an instant, let’s talk about Charlotte.

Charlotte [evidently, from what I’ve admittedly heard through the grapevine; this game is not yet out in my country] uses a masquerade of charm and innocence to seduce men for their wealth. When I heard this, I was shocked, because from the moment I saw her outfit, she never looked like someone I could trust.

If she’s supposed to look demure, make her look demure, goddammit. You shouldn’t need a greenhorn like me to tell you these things. Learn to treat your female characters with more respect.

Awesome redesign accompanied by an awesome writeup, thank you, pixelcut!

One more thing I’d add about the difference between design (hired or not) and fine art, is that design is supposed to serve the same purpose for everyone who sees it. To communicate an intended message, as pixelcut puts it.

The problem with how Charlotte looks basically boils down to the whole issue our blog concerns: that a lot of female character designs, particularly female warrior costumes, do not tell us who we’re dealing with. Lingerie models, maybe, but not warriors, especially not if male characters of the same or similar class establish a completely different aesthetic.

~Ozzie

Speaking of communicating a character’s backstory and personality via original design, let’s again celebrate this awesome fanmade Charlotte fix that tells us all she would want us to know about her… instead of being just a straight-up bikini armor

~Ozzie

Okay, so we’ve received approximately… more requests than I can bother to count to comment on Blizzard finally announcing Brigitte Lindholm as a playable character and releasing her on the test server.

Now, initially I put off commenting on this because she had only one skin and the minimum features to allow people to play her on the test server.  This felt suspicious to me, because put simply: The default skin is, in isolation, good:

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There are minor issues, such as her hair, waist and the weird hip cape designed to remind us she has a (presumably sexy) butt.

However, once the Legendary skins came out, the conversation became more complicated (expect more posts in the near future) because well, the come in two themes (knight and mechanic) and… let’s just look at them:

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Yes, it seems that while someone at the Overwatch art team managed to get her primary look to be pretty good, the powers that be decided her Legendary Skins (ie the prestigious ones) need to have the standard sexualized nonsense.

On top of that, despite that visually she is a distaff Reinhardt (who still does not have a sculpted codpiece) and her video announcing she is not content to be a support character and wants to tank… she is Support:

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Reminder: She maintains all Reinhardt’s gear… so there’s no in game explanation why her shield is roughly one third the strength.

Also, while there is some joking about her being a copy of a Paladins character (that would be the ultimate irony), I can’t help but think I’ve seen this shield and flail combination somewhere in a Blizzard game before…

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Overwatch, supposed to be Blizzard doing women characters better.

– wincenworks