This comic opens with this line, then outlines the brutal deaths of the protagonists parents in a manner plenty of people will find disturbing. The core plot for this is the protagonist avenging her brother.
So, it’s a little confusing why ever single cover depicts her like one of her like less armoured version of a long forgotten pulp fantasy character. I mean, okay it’s a an improvement on her famous appearance in 1982:
However at some point, the creators of these things really need to decide if they want them to be a:
- A light hearted romp full of pulp, cheesecake and beefcake OR
- A serious and shocking drama story about hatred and revenge
‘Cause this weird thing of wanting to have the 80s pinup camp along with the “we have serious stories” grit really isn’t going to do them any favours.
From Generic Bikini, to Generic Swashbuckler. What creativity!!
As requested by @oldmanskeleton – Boudica from Fate Grand Order.
I’ll be real with you here. This isn’t really an armor fix. There was nothing to work with here. This is a full on redesign. I based her more on the depictions of the historical person because she looked badass.
There was nothing to work with here indeed.
Fate’s absolutely abysmal treatment of Boudica, a warrior queen from Britain’s ancient history, is the logical conclusion of pushing the “Covers only nipples and genitals on the torso” bingo square to the extreme.
The blatant disregard of how clothes (and physics) work makes me wish she just wore two pasties and a c-string, which would be more honest and realistic skimpy costume than… whatever the fuck that thing on her boobs is supposed to be.
I really love what you did with this non-costume, @enecola! Kept the only even remotely interesting part, the poofy sleeves, and put her in an actual dress, while using the original… thing’s… color scheme. Was a simple frock really too hard of an idea for the creeps behind Fate franchise?
Literally the only thing even vaguely non-creepy about the original design is how she gains more (still very sexualized) clothes with level-ups, instead of losing them.
Though, from where she started, there was room only for (strictly technical) progress, I suppose.
Fixing Some Grim Designs 😬, Part 2
Thanks to my forgetfulness, Throwback Thursday and Wednesday redesign switched places this week. Hope you don’t mind!
It’s the return of the bikini armor edition of Zenescope’s Baba Yaga! And she still looks like a rando shmexy lady, with no indication of being an old powerful hag from Slavic fairy tales. Because who needs knowing who a character is just from looking at her appearance? Certainly not the Grimm Fairy Tales
porn comics! 🙃
It wasn’t a very inspired stream for me, so I basically worked from a Zenescope artist’s default mindset. The difference is, my priority wasn’t “MOAR BEWB”.
Most major edit was sharperning her facial features, so that she looks like an old lady we expect Baba Yaga to be. She doesn’t need to be “sexy” to disguise her dangerous nature – looking like a grandma already did that! Also gave her greying eyebrows and got rid of those random golden rectangles (warpaint?) on her cheeks which, because of outlines, looked like adhesive bandages and added nothing to the design.
I’m not as happy with her new, older face as I am with Arhian, but anything’s preferable to Generic Hot Lady Face #9575.
Another obvious fix was turning this
bodypaint boobplate into something resembling a breastplate. Not my best edit, and I left the center of the chest kinda barren, but I did extend her pseudo-gorget to somewhat normal size for this armor piece. Now she can’t die of stabbing in the cleavage!
The lesser edits, after those, were thickening of her noodly arms and putting a red dress under her plate armor pieces. Not exactly realistic or practical padding, but still preferable to gratuitous skin display.
Definitely among my worse redesigns, but I hope you like it in comparison to the original anyway!
I don’t even care that this is exactly the same outfit I bingo’d with different Gantz character figure – I just hate it so much.
And like the other one, this also comes in a black bodypaint “catsuit” version with a gun instead of a sword.
Someone please save those poor ladies!
Wrestling with TERA’s anti-fashion Part 1
It’s no secret that TERA Online is the quintessential of gratuitous skimpyness and double standard in character and costume design in video games. As Icy pointed out before, some of the costumes would work fine as pieces of high fashion, but definitely not a believable wear for a fantasy warrior. So we devoted a livestream to maybe try fixing that.
Not my most inspired of redesigns, though I concluded that it’s a win as long as I make it wearable. Maybe with more time to think it through I’d give her a different colored second pant leg, but she had to do with just symmetrical jeans this time.
As usual, one of the most important things to do was getting rid of this absurd cleavage that clings to her boobs. I shamelessly copypasted her metal (?) back piece and adjusted it slightly to now be a matching front collar. then just painted over the excessive fleshy parts.
Copypasting pant leg also required adjusting the hem of her top, so I gave it a slightly different shape, with white trim to make it stand out better. Also, spikes on her gloves aren’t as ridiculously spiky anymore.
The part I’m actually pretty satisfied with are the shoes, which I managed to turn into a lot flatter heels, without making the design completely unfamiliar. Also got rid of completely pointless (ha!) spikes at the sides. Now that’s wearable and can fit a human foot inside without liquefying it.
I admit, overall that’s far from my best, but with TERA you can’t go any more wrong than the original.
Soul Calibur, as always, happy to disappoint with generic skimpy female outfits, this time for Sophitia’s sister, Cassandra Alexandra.
Sadly, not every character named Cassandra can be awesome and designed with attention to detail by the artists.
And in case you guys doubted whether this should even count as sexualized or if the cleavage is that bad, the reveal trailer leaves no doubt over what the boob emphasis is for [spoiler alert: it’s jiggling]:
Not an impressive bingo score, but she gets a sideboob count and half a point for those feeble tights as “no pants”. Sparing her from “high heels” count, as the shoes look relatively reasonable, comfortable even.
Reminder that this is what she looked like last time she showed up in the franchise, making the new design an “improvement” just over a tiny technical margin of covering a few square inches of skin more:
Seems to be drifting away from being a gender-flipped love letter to the Castlevania and looking more and more like a cheap game hacked together with generic store-bought assets and all the creative focus on sexy outfits and sexy scenarios for the female characters.
Apparently we were not alone in concerns about the appearance of this game, because Igarashi was so upset by the feedback on social media that he promised to prove people wrong:
So um… clearly this didn’t include fixing anything about the costume or general design. One interesting factor is the game now has items that change Miriam’s appearance, which implies that thing on her head is a headband, not horns…
Unfortunately the one item that doesn’t seem to change, is that hideous, unflattering dress which is sadly, far from the worst outfit on a female character in the game.
That um… those aren’t real clothes… nobody wear that. Shame that during the entire development process they couldn’t consult with someone who actually wears dresses and other feminine items – particularly if this is going to be the first boss in the game…