I’ll be real with you here. This isn’t really an armor fix. There was nothing to work with here. This is a full on redesign. I based her more on the depictions of the historical person because she looked badass.
I really love what you did with this non-costume, @enecola! Kept the only even remotely interesting part, the poofy sleeves, and put her in an actual dress, while using the original… thing’s… color scheme. Was a simple frock really too hard of an idea for the creeps behind Fate franchise?
Literally the only thing even vaguely non-creepy about the original design is how she gains more (still very sexualized) clothes with level-ups, instead of losing them.
Though, from where she started, there was room only for (strictly technical) progress, I suppose.
Not an impressive bingo score, but she gets a sideboob count and half a point for those feeble tights as “no pants”. Sparing her from “high heels” count, as the shoes look relatively reasonable, comfortable even.
As if that wasn’t enough, twin-bulged breastplates ignore the anatomical makeup of the female breast itself. To make a long story short, the breast largely consists of fat and modified sweat glands (for the production of milk, that is), and hence it’s not nearly as solid as a comparable mass of muscle. So all but the largest breasts can be bound quite flat against the woman’s chest without occasioning too much discomfort. In turn, this means a fighting woman probably isn’t going to need a breastplate with a chest profile larger than one worn by a fighting man of a similar height and general body shape, and therefore it’s quite likely that the woman would simply fit into the man’s breastplate with the aid of some padding to make up the slack in the waist and shoulders.
If you actually know that and still decided that boobsocks or boobplate on a breasted character is a good idea, maybe consider it’s cause you wanna see The Tiddy? And then consider, where are all the codpieces that really existed that you could be drawing instead?
Hey you… yeah you, the one typing the comment about how a guy on YouTube told you the shape of armor is just an “aesthetic” and hence boobplates would be fine because “hardened steel is really hard”.
Don’t take advice from a guy who only assess armor based off what it feels like to swing one of his wooden swords and not on the distinct likelihood of the wearer being hit by a sharp stick wielded by a person on top of a one ton warhorse charging at full gallop.
In relation to an Overwatch League event two new exclusive skins were released, and one of them is an off-brand Camilla from Fire Emblem… I mean generic JRPG waifu… I mean Atlantic Mercy >_> CREATIVITY!
Unlike Camilla’s, her boobs might be all covered, but the shape and color contrast of the chest piece make sure that our attention goes to them first!
Idea for artists designing female superhero costumes.
Start with a sports bra. Any sports bra.
If your design cannot incorporate that underneath or including it, you’re probably fucking it up.
@bikiniarmorbattledamage I’m sure someone else probably tagged you in this already but hey. This sounds like a really good piece of advice !
Amazingly, no-one before sent this our way. Thank you for doing this, because this is an AMAZING rule of thumb!
Love how simple and on-point it is! PREACH
Bringing this back as a reminder that if more women were to design superhero costumes, we’d definitely get to see things actually referenced from athletic wear, including, but not limited to, sports bras.
The outfit, though, I think, justified doing a bingo. It’s basically a one big “don’t” in dos and don’ts of costume design.
She’s clearly a magic user, though, why would she need clothes that make any sort of sense or keep her warm? Maximal skin exposure, with complete disregard for functionality and physics, is all that matters!
SAO/GGO Figurine Redraws, Part 2: The Incest Fairy
Why do I call her The Incest Fairy? Well… people even remotely familiar with SAO’s lore are aware that this character’s sexualized design is only worse in the context of her story >_> The interesting twist is that this girl who joins the main character in the game turns out to be his adoptive sister/cousin, literally playing in the next room. The creepy twist is that she happens to have a massive crush on him.
So, there’s a lot of emphasis on Leafa’s ample cleavage here, with the creepy anime waifu hand gesture which I hate. I redrew her hand completely. Then I reworked her weird impractical cincher into something combined with a leather vest, to contain her breasts with something more than just the white top (which I made less boobsocky). Keep in mind her breasts aren’t smaller now, they’re just held together by actual clothes.
I also decided to give her a bit less generic anime facial features, with a more prominent nose, chin and eyebrows. Also subtly changed her eyes’ expression and added some detail to the shading on her face and hair, so that it’s all more interesting and not as weirdly 2-dimensional on a 3D figurine.
Or course, her waist was tiny and her limbs stick-like, so I gave them some heft. The most head-scratching part of her costume were the tights that somehow just… disconnect in the middle of the thigh, then continue below like nothing happened. I made them whole, then added thin green stripes, to match the one stripe on each of her arms. Also, since there was little to no contrast between where the tights end and the boot begins, I recolored the upper part of the boots into golden rings, matching ones on her wrist. Now her legs and arms don’t look like designed separately.
I also noticed what seems like a minor case of Imperial Walker Hip, or at the very least that her right leg is disjointed from her pelvis. Did the best I could to fix it with limited time and liquify tool at my disposal. It’s not ideal, but at least I also took that opportunity to not make her crotch visible from the cut in front of her skirt. I would probably repaint the whole pelvis section if I had to do it today, because even with some painting over the current results are kinda awkward.
I have no idea what those white… pillows she was standing on were, but they looked so weird and suspiciously boob-shaped (a thing really hard to not think about when looking at this figure), so I decided to erase them the best that I could with my Photoshop stamp tool skills.
Overall, not the most creative or technically proficient of my work, but hopefully she ended up as something with more balanced design than just “DID YOU NOTICE I HAVE A CHEST?”, which seemed to be the principle of the original.
The quotes near the bottom are what concerned me the most…
“Anyway, as it turns out, a female martial arts instructor I was talking to recently revealed to me over a Skype chat that ‘no matter how much you try to prevent it from happening, you can’t stop them from jiggling’.
‘They’ll jiggle?” I inquired.
‘Yes, they will,’ she replied, ‘in my case, they absolutely will jiggle.
‘When they jiggle, how is the movement like?’ I inquired further.
We went back and forth like this for about 15 minutes, before I was forced to conclude that, no matter how much you try to control it, it’s only natural for them to jiggle.”
I feel like this kind of stuff entitles the developers from Namco (They make Tekken and Soul Calibur) and other companies to add over the top and ridiculous breast physics.
Some of the comments on that page from the users also made me pretty uncomfortable…
I can’t get over the idea that comical jiggle physics in Tekken are for “realism” but none of the realism advocates want the female characters to dress in that would have a chance of containing their boobs.
This week’s throwback: the totally scientific assessment that boobs have to excessively jiggle in fighting video games because realism… But no-one is wearing any sort of sports bra (or any bra, really) because… realism?
PS: People who reblogged it while the post still had two redundant parapgraphs: PLEASE delete and reblog the current version. This is what I get for blogging while sick.