If you like Return Of The Jedi but hate the Ewoks, you understand feminist criticism
If you like Return Of The Jedi but hate the Ewoks, you understand feminist criticism
Not only does this article have a brilliant title, it also explains very well the false dychotomy of feminist media criticism.
Notable quotes:
We’ve fallen into an all-or-nothing rut with feminist criticism lately. Battle lines are immediately drawn between movies that are “feminist” (i.e. “good”) and “sexist” (i.e. “bad”). And that simplistic breakdown is hurting our ability to actually talk about this stuff.
Feminist criticism isn’t about ripping something to shreds or making others feel guilty for liking it. It’s simply about pointing out a specific creative weakness and then taking that a step further to explain the real-world social ramifications of that weakness, all in the hopes of dissuading future filmmakers from making the same mistake.
I dedicate this article to every single person who ever implied that by criticizing female character designs, we’re apparently disapproving of the whole product those characters are featured in*.
Cause, again:

~Ozzie
*Sometimes we do, but it takes some special levels of terribad to make us write off the whole product, not only its treatment of female characters.
Brought to our attention by superheroineworld (thank you so much for linking it in a reblog!)
This video sums up pretty damn well why any sort of “makes sense in context” justification for absurd and creepy things in fiction (like, say, bikini armors) is invalid by default.
Quotes worth highlighting:
Writers routinely alter the rules to suit their interests and the needs of their story. So, in the world outside of the diegesis, in our world, only the implications and impact of that fiction actually matter.
It’s basically a circular argument to expect that the fictional rules created specifically for the narrative will shield the narrative from being criticized on the meta level.
Criticism of a creative work is, ultimately, criticism of the decisions that people made when they were putting it together.
Which is also why “you’re slut-shaming that character" is a fail at responding to criticism. Characters are fictional constructs with no agency and the “choices” they make can be blamed solely on their creators.
You guys might have noticed, but around half of the Female Armor Rhetoric Bingo is made from Thermian arguments. That’s how popular this circular logic is among skimpy armor defenders. And I’m glad we now have this video to explain why it doesn’t work.
~Ozzie
Ultimately, most things that are offensive are also lazy and unoriginal; because you can’t reach that point of view by looking at the world honestly…You reach that point of view by taking short cuts and by just sort of repeating what someone else told you.
Joseph Fink
Writer from Welcome To Night Vale discussing writing on Citizen Radio 865 (via podquotes)
From now on, this is our universal answer to the supposed “creativity” of skin-revealing armor.
~Ozzie
(via bikiniarmorbattledamage)
Bringing this back as a reminder point not just to the people who insist that something which has the exact same result as before is creative and new, but also for the people who keep insisting that “it was always like this, you can’t complain”.
– wincenworks
Daniel submitted:
Jim Sterling’s take on Quiet from Metal Gear
~*~
Amazingly~*~, we’re not the only two people in the world
who do not “feel ashamed for our words and deeds”
and don’t think Quiet’s design is justifiable in any possible way.
Not with “she HAS to uncover her skin, because narrative reasons”, not with “Hideo Kojima can do no wrong”, not with “MGS is a silly franchise, so ANYTHING absurd is acceptable”.
Here are some of my favorite things Jim says in the video:
I’d have been so much cooler with the situation if [Kojima] just said “The secret reason for her exposure is that I just wanna get a gigantic fucking hard-on with my big Kojima cock.”
Indeed. If you guys were wondering why BABD is so hung up on Quiet compared to many similarly bad designs, it’s because how straight-up disingenuous (and inconsistent) her creator is about the character’s conception.
What Kojima promised would be the “antithesis to the women characters appeared in the past fighting game who are excessively exposed” is instead the embodiment of characters in the past who are excessively exposed.
As we covered before, the “it’s criticism of harmful status quo” argument doesn’t apply when the status quo is simply reproduced. “Kojima is trolling everyone” also falls under this.
If you explain away everything with “It’s a Metal Gear game, it’s always silly and you’re stupid if you criticize it”, then you ultimately do Hideo Kojima himself a disservice as a writer.
Interestingly, another baffling excuse we’ve been hearing again and again since we started criticizing Quiet is “The Boss is awesome, therefore every MGS heroine is just as good”.
And while Jim agrees about Boss being great, he knows she’s just one character, and therefore should be upheld as a model for women in the franchise, not as a proof that female representation is okay already in MGS.
Also, predictably, this is the sort of replies the video gets:

Apparently not being able to go back in time and complain about two characters in military uniforms with absurdly deep cleavages, while he currently complains about another military-themed character clad literally only in a bikini and fishnets makes him a “hypocrite”.

~Ozzie






