prehensilemoustache:

socks-and-my-other-obsessions:

bikiniarmorbattledamage:

Female Armor BINGO (downloadable PDF) by OzzieScribbler (yours truly)

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I feel like I need to make sure to cover as many of these spots as I can in one of my future games >:3

Did some rough concept work for you.

You win at life XD Or at the very least at the bingo.

image

Though why did you give her underwear at all? That’s two wasted squares ;(

Had to check up if you were joking, prehensilemoustache, as your friend socks-and-my-other-obsessions seems to get this idea worryingly straight (warning to the readers: NSFW blog, best to not approach).

Dear socks-and-my-other-obsessions, I’m not-so-sad to inform you that industry beat you to it and created a game like this… or maybe a few hundred games like this. I lost count 😛
There’s nothing more to contribute in that matter.

I skimmed a couple pages over here and saw a lot of complaining about the way mmos handle things. Tbh, I’d love it if more took the same tact as SWTOR has. With the exception of a few pieces of gear that looks really dumb on both genders, and some female only or male only gear, nearly everything looks the same, male or female, and new gear is constantly being added in each patch. So you can give your Jedi or Agent or Sith proper armor or you can dress them in underwear. It’s up to the player.

Just as with Skyrim before, I have to admit I never played Star Wars: The Old Republic, so I’m not the best person to validate whether or not the game does a good job at keeping costume designs equal. Anyone with specific examples at hand, feel free to submit with your own comments!

And yeah, I will always agree that it should be totally up to the player to decide how their character is dressed (so of course the game should provide as many options as possible).

You know these kind of things always make me go “What?” when i see them because I don’t play mmos to be restricted to full covering and boring plate armor.I rarely play guys because of that and I enjoy having non practical armor in game. That’s another thing I never get the need for practicality in something where non of the weapons are practicable, the damage isn’t realistic and non of the actions that characters can take are even close to those in real life.

First of all, should I assume that by “these kind of things” you mean this site? Uh, okay?

I feel like you missed the whole point of this blog.
You personally prefer bikini armor and find it more interesting than full-covering, realistic one? More power to you! Then again, it’s not about you and your personal preferences.

It’s about pervasive trends of how media depicts women almost exclusively in objectifying ways and offers no alternative to this objectification. Even if said media is supposedly interactive and customizable (video games, especially RPGs of all kinds).
BABD blog is devoted to the fact of how those trends are especially obvious when combat-based female characters are depicted.

I’m not advocating for covering every female warrior from head to toe (if you haven’t noticed), but for some logic and consistency.

You see, there is such thing as Willing Suspension of Disbelief, the untold agreement between the author and the audience that helps to experience immersion in the fiction.
The audience intuitively agrees to overlook unrealistic/fantastic aspects of experienced fiction as long as they make sense in the narrative. It does not mean they uncritically assume everything out of ordinary to be normal.
If the author doesn’t create consistent rules for their world of fiction, the illusion of reality fails and the audience can not suspend their disbelief anymore.

So really, there’s no “It’s just fiction, so don’t expect gritty realism from it” card to play. Again I’m going to refer a reply I reblogged some time ago from simonjadis:

naturalistic story tells a story that is completely plausible in our world. No wizards, no dragons, no secret vampires, no alien invasions. Telling a realistic story is telling a story that is logical and consistent and makes sense (even if the setting is in a fictional world or in a reality very different from our own).

This is usually the case with skimpy armor. The point of armor is to provide physical barrier, protection from bodily damage in combat.

For instance, a bikini made out of chainmal (or any other armor material) is just a weird (and possibly uncomfortable) bikini, not an armor. It serves the purpose of a bikini (cover nipples and crotch!), not of the amor (protect everything that can be slashed or stabbed!).
So in the setting where people wear armor for the same reason as in the real world, a knight in a metal bikini looks simply ridiculous, and, again, probably can not move without major discomfort.
As for the settings that justify skimpy battle outfit with magic/science/whatever that can create protective barrier… Yeah, makes sense AS LONG AS EVERYONE’S COSTUME IS LIKE THAT. If the same magic armor looks completely regular for guys, but takes form of underwear/bikini/whateverthehellthisis for women, then we face a double standard which can not be justified in-story.

There’s also the issue of skimpy armor supposedly symbolizing empowerment or badassery of a female character.
The thing is, there’s nothing inherently empowering (or sexual, but that’s another story) about partial nudity. There’s a bigger issue of cultural context behind it.
If you stop to think why most half-naked warrior women look like lady on the left, not like one on the right, you’ll understand how female nudity is used to be ogled; not to symbolize power, like male nudity.

Then again, some heroines may be characterized to feel empowered by being sexual (Emma Frost and Bayonetta are most frequently brought up as examples), but the message fails through if everyone around them is designed to look equally sexual, despite having different personality and views on that.
Just like those characters, you personally are completely free to read non-practical costumes in MMOs as attractive/empowering, but those who have different opinion should be given the choice between any level of practicality, especially since character customization is a big part of roleplaying game experience.

alchemyprime:

Okay, idea.
If I ever make an MMORPG that isn’t all retro and pixelated?
I will have a slider on your Inventory screens. And the slider will go from “Sexy” to “Practical” and every armor will be able to move along the slider for either gender.

So if you want to play the voluptuous female or runner-y man in skimpy armor that is less covering than He-Man’s classic look? You can.
And if you want to be fully covered and look like you won’t get skewered from stem to stern? You can.

And you can change your mind WHENEVER.

Give me like… ten years and $150,000. That should do it.

I would play the hell out of such game! Such a simple idea and makes such a big difference in comparison to the industry standards.

As a bonus, may I also suggest a gender slider that lets you play as anything on the spectrum between masculine and feminine?

High heel nightmares

joliebonnette:

You know, I seriously wish that 3D clothing designers would stop making “fantasy” outfits with ridiculous high heeled boots. I can’t count the number of really cool female fantasy costumes I’ve NOT put on my 3D model wish list because of that. If they’d at least have a second, low-heeled boot with the set, I’d be more willing to shell out for it. But having to dig through my archives to find bits and pieces to make up for the lack in proper foot wear really annoys me. And what the hell is up with making female armor with her vitals and major artery bearing tender bits exposed? I always have to do some second skin textures or layer something under to keep female armored characters from looking just stupid. I’m sorry, I like to make female warrior characters who can kick your ass in their spiffy protective armor and don’t have to rely on the cheesy “titties set to stun” method you assume they must be using in so much fantasy art. :-p