bikiniarmorbattledamage:

phoenix-ace:

curseboxes:

political correctness kills creativity’ if you can’t create something without furthering the oppression of minorities, you aren’t a very creative person.

Exactly.  It is funny how people say this and don’t realize the irony.  As in, if you cannot visualize people different from you without using the same old stereotypes, you can’t exactly say you were the paragon of creativity can you?  

RE: the insistence that when we ask for costume designs to stop recycling the tired skimpy armor tropes we’re somehow hurting the very idea of creativity.

Fun fact: adhering limitations to a project (like, I dunno, striving to not hurt feelings of large part of the population) actually helps to come up with something way more original than sticking to tropes that are offensive towards lots of potential fans.

~Ozzie

Invariably whenever someone claims that “political correctness” is killing creativity – it showcases a real lack of effort on their part.  Even politically incorrect comedians like John Cleese will stress that you can’t expect your first idea to be your greatest idea, you have to refine it and be willing to let it go if it can’t be saved.

If you have an idea that you think is great, but you can’t use it because it’s “politically incorrect” then three possibilities exist:

  1. The core idea is great however the way you envisioned it is problematic – so you need to rework it until you have the core without the terrible stuff.
  2. The core idea is actually terrible, but some other aspect of it is good so what you want to do is ditch the core idea but keep the good aspect for another idea (or make it the core idea).
  3. The whole idea if fundamentally terrible and you need to examine why you thought of it in the first place to help you grow as a person and avoid problematic ideas like it cloud up your brain storming in future.

Regardless of which it is, it’s basically an opportunity to help you improve your creativity and yourself.  Passing up on this opportunity just means you’re taking one step towards being more like many, many problematic creators of the past.  

So why be an imitation of someone else when you can be a pioneer?  Because plenty of professionals are calling for people to drop the use of harmful stereotypes and get creative instead.

– wincenworks

Figured it’s high time to bring this post back, as a reminder that blaming “political correctness” (read: basic human decency) for “censorship” of creativity is nothing more than a cheap way to deflect attention from how uncreative something truly is.

image

~Ozzie

bikiniarmorbattledamage:

phoenix-ace:

curseboxes:

political correctness kills creativity’ if you can’t create something without furthering the oppression of minorities, you aren’t a very creative person.

Exactly.  It is funny how people say this and don’t realize the irony.  As in, if you cannot visualize people different from you without using the same old stereotypes, you can’t exactly say you were the paragon of creativity can you?  

RE: the insistence that when we ask for costume designs to stop recycling the tired skimpy armor tropes we’re somehow hurting the very idea of creativity.

Fun fact: adhering limitations to a project (like, I dunno, striving to not hurt feelings of large part of the population) actually helps to come up with something way more original than sticking to tropes that are offensive towards lots of potential fans.

~Ozzie

Invariably whenever someone claims that “political correctness” is killing creativity – it showcases a real lack of effort on their part.  Even politically incorrect comedians like John Cleese will stress that you can’t expect your first idea to be your greatest idea, you have to refine it and be willing to let it go if it can’t be saved.

If you have an idea that you think is great, but you can’t use it because it’s “politically incorrect” then three possibilities exist:

  1. The core idea is great however the way you envisioned it is problematic – so you need to rework it until you have the core without the terrible stuff.
  2. The core idea is actually terrible, but some other aspect of it is good so what you want to do is ditch the core idea but keep the good aspect for another idea (or make it the core idea).
  3. The whole idea if fundamentally terrible and you need to examine why you thought of it in the first place to help you grow as a person and avoid problematic ideas like it cloud up your brain storming in future.

Regardless of which it is, it’s basically an opportunity to help you improve your creativity and yourself.  Passing up on this opportunity just means you’re taking one step towards being more like many, many problematic creators of the past.  

So why be an imitation of someone else when you can be a pioneer?  Because plenty of professionals are calling for people to drop the use of harmful stereotypes and get creative instead.

– wincenworks

Figured it’s high time to bring this post back, as a reminder that blaming “political correctness” (read: basic human decency) for “censorship” of creativity is nothing more than a cheap way to deflect attention from how uncreative something truly is.

image

~Ozzie

Hi! First of all thank you for your hard work, this blog opened my eyes about the game industry and made me realize how sexist it is. I’m sending you this cause I have some mixed feeling about one one of my favorite characters: Bayonetta. I know she’s sexualized to the extreme and thats sad, cause she’s awesome, and I still like her. My question its if you think its okay to like a sexualized character like her and still be against the bikini armor, or maybe that’s hypocrite? Thanks for reading.

bikiniarmorbattledamage:

It’s perfectly okay, normal and healthy to enjoy things that are problematic.  There is a DIRE shortage of media that isn’t problematic and nobody should be expected to just sit in a corner and wait until something perfect comes along.  Furthermore, media creators can’t be expected to create better media unless they release things to be critiqued so they can do better next time.

The problems come when people deny media they like has problems and want to hold it above critique or when they decide that if anything detracts from the media then it’s not worth worrying about.  Not only does it lead to a lack of progress – it leads to people normalizing and internalizing the problems.

As an example: Bayonetta core concept is pretty awesome and open to all kinds of interpretations – super witch with unlimited access to magic and fashion who battles all kinds of powerful and weird stuff.  The gameplay exists essentially independent of the concept and is really enjoyable for many people. 

It’s just unfortunate that literally everything in the production sets cranking the male gaze up to 11/10 as the top priority.  Whether the problems offset the fun aspects is a matter entirely up to the individual experiencing it at the time- what aspects could have been improved is a matter between critics and creators.

– wincenworks

How to be a Fan of Problematic Things

Bringing this back since the new @femfreq video has got the Internet in a giant flame war over whether Bayonetta is an textbook example of sexism in media or a flawless depiction of female empowerment.

It’s absolutely fine to like problematic things, because no matter what you fave, your fave is going to be problematic.  There will be issues of representation and ways things could have been done better.

– wincenworks

(edit: It appears Social Justice League’s site is having some issues, an archived version of the How to be a Fan of Problematic things is available here.

lidoxia:

Hi! First of all thank you for your hard work, this blog opened my eyes about the game industry and made me realize how sexist it is. I’m sending you this cause I have some mixed feeling about one one of my favorite characters: Bayonetta. I know she’s sexualized to the extreme and thats sad, cause she’s awesome, and I still like her. My question its if you think its okay to like a sexualized character like her and still be against the bikini armor, or maybe that’s hypocrite? Thanks for reading.

bikiniarmorbattledamage:

It’s perfectly okay, normal and healthy to enjoy things that are problematic.  There is a DIRE shortage of media that isn’t problematic and nobody should be expected to just sit in a corner and wait until something perfect comes along.  Furthermore, media creators can’t be expected to create better media unless they release things to be critiqued so they can do better next time.

The problems come when people deny media they like has problems and want to hold it above critique or when they decide that if anything detracts from the media then it’s not worth worrying about.  Not only does it lead to a lack of progress – it leads to people normalizing and internalizing the problems.

As an example: Bayonetta core concept is pretty awesome and open to all kinds of interpretations – super witch with unlimited access to magic and fashion who battles all kinds of powerful and weird stuff.  The gameplay exists essentially independent of the concept and is really enjoyable for many people. 

It’s just unfortunate that literally everything in the production sets cranking the male gaze up to 11/10 as the top priority.  Whether the problems offset the fun aspects is a matter entirely up to the individual experiencing it at the time- what aspects could have been improved is a matter between critics and creators.

– wincenworks

How to be a Fan of Problematic Things

Bringing this back since the new @femfreq video has got the Internet in a giant flame war over whether Bayonetta is an textbook example of sexism in media or a flawless depiction of female empowerment.

It’s absolutely fine to like problematic things, because no matter what you fave, your fave is going to be problematic.  There will be issues of representation and ways things could have been done better.

– wincenworks

(edit: It appears Social Justice League’s site is having some issues, an archived version of the How to be a Fan of Problematic things is available here.

Am I the only one who’s getting sick of the excuse of “That’s how the artists want to draw, so stop telling them what to do!” excuse when it comes to terrible bikini battle armour? It’s like these people expect all designs to be nothing down to personal preference, and yet never think about the bigger picture of just how many male artists are part of our culture that influence these decisions? Seriously, it’s a poor execuse and I’m sick of hearing ut.

bikiniarmorbattledamage:

We’re definitely with you there, friend! That’s why there’s the “art shouldn’t be censored!” rhetoric bingo square: cause “creative freedom” should not be a Get Out of Jail Free card of character design.
As femfreq puts it:

imageimage

Yup, it’s all about the big picture of our media, not individual examples. Crying “artistic freedom” (or “stylization”, for that matter) to justify questionable design ignores seeking for the reason artist decided to make such choices.

Publishing this ask cause those points need to be iterated more.

~Ozzie

The other important thing that people should remember is that commercial art (such as covers, character designs, 3d models in games, etc) is not intended to be a purely artistic experience – it’s a product for consumption.

Artists will have to follow briefs that tell them kind of mood to give the work, what characters to put in it, what themes to put in – unlikely that an art director adding “Don’t put the female characters in ridiculous and hyper-sexualized costumes” would somehow break a professional artist’s will to create.

– wincenworks

Bringing this back as a reminder that people behind commercial art and design do not create in a vacuum, or due to personal, purely artistic, reasons, but for business. 

And they should be held accountable for how their artwork, meant for a broad consumer base, contributes to the culture as a whole. What messages, intentionally or not, are sent along with it.

Especially if it regurgitates horrible attitudes like “sex sells”, double standards, or racial and/or cultural insensitivity.

~Ozzie

thenightmarerider:

Am I the only one who’s getting sick of the excuse of “That’s how the artists want to draw, so stop telling them what to do!” excuse when it comes to terrible bikini battle armour? It’s like these people expect all designs to be nothing down to personal preference, and yet never think about the bigger picture of just how many male artists are part of our culture that influence these decisions? Seriously, it’s a poor execuse and I’m sick of hearing ut.

bikiniarmorbattledamage:

We’re definitely with you there, friend! That’s why there’s the “art shouldn’t be censored!” rhetoric bingo square: cause “creative freedom” should not be a Get Out of Jail Free card of character design.
As femfreq puts it:

imageimage

Yup, it’s all about the big picture of our media, not individual examples. Crying “artistic freedom” (or “stylization”, for that matter) to justify questionable design ignores seeking for the reason artist decided to make such choices.

Publishing this ask cause those points need to be iterated more.

~Ozzie

The other important thing that people should remember is that commercial art (such as covers, character designs, 3d models in games, etc) is not intended to be a purely artistic experience – it’s a product for consumption.

Artists will have to follow briefs that tell them kind of mood to give the work, what characters to put in it, what themes to put in – unlikely that an art director adding “Don’t put the female characters in ridiculous and hyper-sexualized costumes” would somehow break a professional artist’s will to create.

– wincenworks

Bringing this back as a reminder that people behind commercial art and design do not create in a vacuum, or due to personal, purely artistic, reasons, but for business. 

And they should be held accountable for how their artwork, meant for a broad consumer base, contributes to the culture as a whole. What messages, intentionally or not, are sent along with it.

Especially if it regurgitates horrible attitudes like “sex sells”, double standards, or racial and/or cultural insensitivity.

~Ozzie

bikiniarmorbattledamage:

Our own, revised version of this.
That chart always bugged me to no end, so ultimately, we decided to make one that is, in our opinion, accurate to what the descriptions say.

If you wondered why Kratos is the “heroically idealized” example, not “sexualized”, here’s a handy list of posts explaining why muscly bare-chested men are not as objectifed as women in armor bikinis:

Generally, popular media is free to approach male warrior types from whatever perspective they find interesting, but with female characters the priority is showcasing their (conventional) femininity/attractiveness/sexiness. There’s little to no happy medium between the (rare) realistically designed warrior women and ridiculously… stylized ones, cause the only “stylized” thing about female character design seem to be their boobs, butts and amount of skin showing.

Even supposed satire can not get this right: George Kamitani, of Dragon’s Crown fame, insisted that he was aiming for parody/commentary with exaggeration in Amazon and Sorceress designs, but it ended up just being more or less a reproduction of the state of the video games industry.

~Ozzie

I think it’s worth noting that finding a direct comparison to Kratos is more or less impossible because popular media is so adverse to muscular women (and female nipples).

The two major candidates for the Heroically Idealized were Thorn (shown above) and (prologue) Female Mage Hawke from Dragon Age 2 – because popular media is only really comfortable with badass women fighting from a distance. That or, like Bayonetta, for every ounce of badassery, they have to have about half a pound of sexy so they don’t intimidate the assumed straight male audience.

The most dramatic example: Samus Aran is supposed to be 6’2" and 200 pounds of pure ass kicking, but she’s depicted as fitting the conventional standard of “thin and pretty”.   This meant that the designers of Super Smash Bros felt that without her armor, she’d need special jet boots to compete with the other fighters (many of whom are not warriors).

– wincenworks

Sources for the characters used in the chart:
Lord of the Rings Online | God of War | Mevius: Final Fantasy
Lord of the Rings Online | Battleborn | Knight’s Fable

Throwback time!

Today bringing back this convenient chart and master post on what constitutes false equivalence between female and male warrior characters. 

Here’s a reminder that it’s very hard to find an honest to God (non-porn or non-parody) male design which would be made first and foremost with sexual availability in mind

Sexualized design does not mean “someone somewhere finds this sexually appealing”. It means the designer (and/or their employer) deliberately goes out of their way to flaunt everything the presumed audience wants to ogle.

A few newer links to the list:

~Ozzie