bikiniarmorbattledamage:

sursumursa:

Let’s talk about Quiet, and attempt to answer the question:

Can you slut-shame a fictional character?

And in case anyone reading our blog still doubts whether or not Quiet (or any other woman in fiction) can be slut-shamed for her choice of attire or behavior, here’s Sursum Ursa’s concise video explanation.

Spoilers: the answer is no.

~Ozzie

As a side note, since we’re on the topic of Quiet and sexualzing characters, I feel this is an appropriate point to touch on something related:

If your argument is the men are sexualized too, but you have to comb through all the individual games to try to get together enough material to try (unsucessfully I might add) to match how much Quiet is sexualized in ONE game – you’re not going to be very convincing.

There is a massive difference between depicting a character who is many different things throughout their arc (tough, vulnerable, protected, naked, etc) and happens to be sexy at some points and creating a character who is primarily and overwhelmingly sexy all throughout their arc and happens to get to be some other things during it.

One is creating a character who’s like a person so the audience can relate to them, the other is creating a sex object and calling them a character.

It’s kind of important.

– wincenworks

more about character agency on BABD

A whole year passed since we reblogged this video, yet people still completely unironically keep telling us that:

image

So yeah, bringing back this comprehensive debunk video is definitely in order.

~Ozzie

bikiniarmorbattledamage:

Brought to our attention by superheroineworld (thank you so much for linking it in a reblog!)

This video sums up pretty damn well why any sort of “makes sense in context” justification for absurd and creepy things in fiction (like, say, bikini armors) is invalid by default.

Quotes worth highlighting:

Writers routinely alter the rules to suit their interests and the needs of their story. So, in the world outside of the diegesis, in our world, only the implications and impact of that fiction actually matter.

It’s basically a circular argument to expect that the fictional rules created specifically for the narrative will shield the narrative from being criticized on the meta level.

Criticism of a creative work is, ultimately, criticism of the decisions that people made when they were putting it together.

Which is also why “you’re slut-shaming that character" is a fail at responding to criticism. Characters are fictional constructs with no agency and the “choices” they make can be blamed solely on their creators.

You guys might have noticed, but around half of the Female Armor Rhetoric Bingo is made from Thermian arguments. That’s how popular this circular logic is among skimpy armor defenders. And I’m glad we now have this video to explain why it doesn’t work.

~Ozzie

more about rhetoric on BABD

Most people understand that stories are constructed with plot outcomes in mind and thus parts of the story (such as characters) are adapted accordingly.  The love interest will always be attractive regardless of background, and the protagonist will always be set off on the adventure regardless of how many other potential candidates are about.

So it stands to reason that it should not be expected that if we’re told a female character just happens to have a plot critical reason for dressing in a ridiculous outfit, it’s pretty likely the plot was adapted to justify the costume and not vice versa.

Doubly so if the same plot elements are applied to men in a manner that fails to qualify them for being recognized as truly empowered.

– wincenworks

“Sex-positive” women in gaming (or lack thereof)

bikiniarmorbattledamage:

the-midnight-doe:

Far too often I see people jump at feminists who criticize sexist designs on female characters with, “They’re just showing how confident they are in their sexuality! We need more sex-positive women!”

Yet, these characters never in the game ever make any hint of their sexuality, whether it be through flirting, being unashamed of their sexual behavior, defending the sexual choices of others, or wearing revealing clothing as casual wear (i.e. not wearing battle armor that exposes their entire chest.)

Instead, anytime there are “sex-positive” women in gaming that are vocal about their sexuality and confidence in such, they are almost always a villain. Yet, I never see these people defend these characters, or take note that the only time that a woman in a game is confident in her sexuality, it’s because she’s an ~evil seductress~, and the game developers use it as an exploit rather than a character trait.

How about instead of shouting at feminists that point out the needlessly and nonsensical revealing clothing on female game characters that it’s supposed to be because they’re “sex-positive”, you instead take the energy and criticize game developers that everytime there is a “sex-positive” women in gaming, she’s evil and it is instead seen as a character flaw?

I’ve alluded before that it’s possible to create a female character who dresses skimpily to express how sexually liberated and confident about her own body she is… possible in theory, at least. 

I mean, everyone and their grandmother brings up Bayonetta and/or Emma Frost as heroic examples of this trope that actually work. Somehow, they’re basically the only two widely recognized heroines like that. And their depictions of empowerment still reek of male gaze all over (and no, unsolicited reminders that Bayo was co-designed by a woman don’t automatically make her impervious to critique).

Also, as I mentioned in my Stafire-design-through-years article, character’s personal affairs DO NOT excuse what costume she “chooses” to do her job in, particularly when that job is FIGHTING.
Especially while warrior men who are equally, if not more, sexually empowered, somehow don’t go around fighting crime in sexy male underwear. And again, a loincloth* on someone like Conan or Kratos is not the same as battle lingerie.

* unless it’s this semi-translucent loincloth

~Ozzie

I feel like a large part of the FemShep fandom was that while much of the attire in Mass Effect is questionable – FemShep actually comes pretty close to meeting the “sex positive, not sex toy” criteria.  Regardless of the options you pick, she’s competent and complicated.

When she goes into battle she’s kitted with armor, guns, badassery and the potential to be saintly or scary… then when you’re in the safety of your ship you can pick an outfit for her and go talk to your favorite crew member:

image

Making her vastly more sex positive and personally empowered than pretty much any other female protagonist… even if her outfits are not perfectly equal to BroShep’s and tend more towards hideous than hot.

I also feel it’s worth mentioning here that there is this very strange perception that we receive messages over that suggests by criticizing the outfits we “downgrade” these characters and somehow think less of them.  This is absolutely not true, the problem as we see it is that they characters are not being given their due.

– wincenworks

Femshep image source (as immature as you’d expect)

(For those asking: We have the explanation for Quiet’s ridiculous outfit, and information on how her character is handled… a post will be forthcoming!)

Definitely time that we brought this one back since there’s still way too much of:

image

Ultimately though there’s, sadly, still a long way to go before there’s the general acceptance that since women are diverse and complicated – female characters should be diverse and complicated.

None of that means we won’t have sexy female characters, it just means there’ll be more sexy female characters who act like people rather than one-dimensional fuckbots, and that means they’ll be more interesting.

How terrible.

– wincenworks

“Sex-positive” women in gaming (or lack thereof)

bikiniarmorbattledamage:

the-midnight-doe:

Far too often I see people jump at feminists who criticize sexist designs on female characters with, “They’re just showing how confident they are in their sexuality! We need more sex-positive women!”

Yet, these characters never in the game ever make any hint of their sexuality, whether it be through flirting, being unashamed of their sexual behavior, defending the sexual choices of others, or wearing revealing clothing as casual wear (i.e. not wearing battle armor that exposes their entire chest.)

Instead, anytime there are “sex-positive” women in gaming that are vocal about their sexuality and confidence in such, they are almost always a villain. Yet, I never see these people defend these characters, or take note that the only time that a woman in a game is confident in her sexuality, it’s because she’s an ~evil seductress~, and the game developers use it as an exploit rather than a character trait.

How about instead of shouting at feminists that point out the needlessly and nonsensical revealing clothing on female game characters that it’s supposed to be because they’re “sex-positive”, you instead take the energy and criticize game developers that everytime there is a “sex-positive” women in gaming, she’s evil and it is instead seen as a character flaw?

I’ve alluded before that it’s possible to create a female character who dresses skimpily to express how sexually liberated and confident about her own body she is… possible in theory, at least. 

I mean, everyone and their grandmother brings up Bayonetta and/or Emma Frost as heroic examples of this trope that actually work. Somehow, they’re basically the only two widely recognized heroines like that. And their depictions of empowerment still reek of male gaze all over (and no, unsolicited reminders that Bayo was co-designed by a woman don’t automatically make her impervious to critique).

Also, as I mentioned in my Stafire-design-through-years article, character’s personal affairs DO NOT excuse what costume she “chooses” to do her job in, particularly when that job is FIGHTING.
Especially while warrior men who are equally, if not more, sexually empowered, somehow don’t go around fighting crime in sexy male underwear. And again, a loincloth* on someone like Conan or Kratos is not the same as battle lingerie.

* unless it’s this semi-translucent loincloth

~Ozzie

I feel like a large part of the FemShep fandom was that while much of the attire in Mass Effect is questionable – FemShep actually comes pretty close to meeting the “sex positive, not sex toy” criteria.  Regardless of the options you pick, she’s competent and complicated.

When she goes into battle she’s kitted with armor, guns, badassery and the potential to be saintly or scary… then when you’re in the safety of your ship you can pick an outfit for her and go talk to your favorite crew member:

image

Making her vastly more sex positive and personally empowered than pretty much any other female protagonist… even if her outfits are not perfectly equal to BroShep’s and tend more towards hideous than hot.

I also feel it’s worth mentioning here that there is this very strange perception that we receive messages over that suggests by criticizing the outfits we “downgrade” these characters and somehow think less of them.  This is absolutely not true, the problem as we see it is that they characters are not being given their due.

– wincenworks

Femshep image source (as immature as you’d expect)

(For those asking: We have the explanation for Quiet’s ridiculous outfit, and information on how her character is handled… a post will be forthcoming!)

Definitely time that we brought this one back since there’s still way too much of:

image

Ultimately though there’s, sadly, still a long way to go before there’s the general acceptance that since women are diverse and complicated – female characters should be diverse and complicated.

None of that means we won’t have sexy female characters, it just means there’ll be more sexy female characters who act like people rather than one-dimensional fuckbots, and that means they’ll be more interesting.

How terrible.

– wincenworks