


filipfatalattractionrblog submitted:
In the 90s Capcom was adapting Stardust Crusaders story arc from Hirohiki Araki’s JoJo’s Bizarre Adventure manga into a fighting game. They wanted to feature Midler, one of very few women antagonists in the story, as a playable character. However, in the manga Midler kept very safe distance from the protagonist and we never fully saw her, besides one panel after her defeat

As you can see, she is wearing a normal dress here. However, when adapting het to video game, Capcom had a problem with the fact we never saw her face. But instead of doing a sensible thing and asking the author to draw a face they could put on her original design, they asked him to completely redesing her to look like a belly dancer. And the results you can see above. When I first saw it my reaction was somewhere along those lines:

From a sensibly-dressed character who keeps her opponents at long distance, she turned into a character who goes into close-quater combat almost naked.
And for bonus creepy points, another character featured in the game is Alessi, who can de-age his opponents and turn them into children. If Midler gets hit by this power, she turns into a little girl wearing the very same costume.
Interestingly, while this outfit has been featured in one of manga artbooks, leading some fans to declare it canon, the anime adaptation, which is known for it’s strong loyalty to the source material and listening to author’s input, restores her original looks, while giving her a race lift, suggesting this is the one author prefers.

Video game fans consider Capcom removing R-Mika slapping her butt from Street Fighter or Blizzard removing Tracer’s controversial pose from Overwatch an assault on creative freedom. They defend Quiet’s ridiculous outfit to the point of yelling that people who mod the game to replace it are “playing it wrong”, because it’s “straying away from Kojima’s vision”. But somehow they are not up the arms at Capcom forcing Hirohiki Araki to stray away from his vision? Go figure…
I… don’t want to know what was Capcom’s in-studio explanation for making her look like that.

~Ozzie



lightlunas submitted:
League of Legend’s newest champion, Taliyah, the Stoneweaver, is another step forward towards more diversity and non-sexualized female champions for them. As usual, this was accompanied by a big outcry of some players about Riot Games not making sexy lady champions anymore, as seen in a lot of comments on her reveal video. Interestingly, Taliyah’s lead designer addressed this on twitter.
I hope they continue to fill the huge gaps in diversity first and if they make a sexy champion eventually again, treat it as the exception that it should be.
Good news: League of Legends, released another female champion, after Illaoi, who is neither objectified nor looks like a repainted clone of all the other characters. People who love Toph from Avatar the Last Airbender or Terra from the 2003 Teen Titans cartoon will likely enjoy her a lot!
Bad news: Apparently inclusion of a unique female character caused enough vile reactions among the dudebro crowd to make one of her creators respond to it directly on his twitter account.
We’re very glad that Riot developed self-awareness and is openly addressing their design problems and willingness to fix them.
And while nastiness and paranoia among entitled gamers is quite worrying…
Maybe it’s a sign of some real cultural shift happening right before our eyes: The guards of sexist status quo throwing hissy fits whenever there is the smallest evidence they’re not being pandered to as they were before.
~Ozzie
h/t: @i-got-nose-for-2 & @mosenwraith


@superyoshisisland64 submitted:
So I was watch a let’s play of FFX when I came across horror of Yunalesca. Where are here nipples?????
I’m guessing she lost them betting on a game of Blitzball. Never game what you can’t afford to lose kids!
More seriously though that has got to be one of the most uncomfortable tops ever devised.
– wincenworks
@nuttynutifications submitted:
Extra Credits’ latest video is about how the player character’s appearance might affect how the player plays the said character, based on a RL experiment on how people’s mental capacities are affected by whether or not the test subjects were wearing lab coats when solving problems.
While tangential to the bikini armor thing, this video immediately provoked me to think: giving the player character an outfit that doesn’t look entirely ridiculous or immersion-breaking might actually boost the player’s performance. And now, we know that there are many, many people who find bikini armor ridiculous and immersion-breaking.
I feel it’s particularly worth noting since (intentionally or not) Extra Credits starts discussing the importance of how tropes cement our vision of a character – thus it should be obvious that if you want people to believe your character is complex and deep… best not to dress her up like a 70s pulp fantasy pinup.
Especially if you want your story to be great storytelling or represent a deep, immersive experience for the player.
– wincenworks








