Personally I think everything about it can be summed up by the final moments, where the host (MatPat) boldly announces he’s proven something then immediately backtracks to say it’s “just a theory”. Also I think that it’s pretty morally reprehensible to try make a video shaming a community for trying to be more inviting. In this case it’s even worse than the absurdity of the SMITE video that MatPat made. So I feel obligated to vivisect it so we can reference to it later.
The (really long) full in depth breakdown is below the cut, but here’s the core of what I really want people to take away: Game Theorist is not a channel for actual discussion of game issues, it’s goal is not to make you better informed. If you’re looking for that, I highly recommend ditching MatPat and instead checking out what Jamin Warren has to say every week at PBS Games Show. For starters, you’ll see Jamin do something that GT never does:
In this case I did find at least one of MatPat’s sources and confirmed that he completely misread the information. This is only possible if he didn’t read closely or investigate – meaning he just rushed to find something to confirm biases and allow for pretentious claims of “it’s science!”.
(Simply put: “The smartest show in gaming”, isn’t)
So what is Games Theorist? It’s a way for the GT crew to make money by pretending to be clever in a way that flatters people and builds trust through reassurance – right before a message from their sponsor. Much like how some ads tell a heart warming story followed by an endorsement for a company. Basically every episode GT is the “bait” portion of an ad. And so, you should never expect that will challenge the status quo too much (unless it’s by reassuring their audience it’s not their fault and/or they’re different).
To quote the immoral Don Draper, “Advertising is based on one thing: Happiness. And do you know what happiness is? Happiness is the smell of a new car. It’s freedom from fear. It’s a billboard on the side of the road that screams with reassurance that whatever you’re doing is okay. You are okay.”
There’s simply more money and more praise in it for the GT crew to tell you placating stories about how the things you don’t like are bad and the things you like are okay than there is for them to challenge the audience in a way that might alienate some and get others so invested in a single discussion that GT doesn’t plan to return to.
That’s why MatPat will tell you SMITE goddesses aren’t commercially sexualized even though they clearly are, or that regardless of what the community who play it say – sexy costumes are essential to Dead or Alive strategy. He wants his audience to come away from the video feeling that he made them feel OK with whatever them are doing, so them’ll come back again and again and again.
Seriously, MatPat himself has said that defending these costumes makes you a mindless puppet of the games industry because they basically leverage outrage to get publicity and hence attention (or course, it’s not your fault – you couldn’t have known unless you were MatPat!). He’s also more or less as shameless as they are, putting affiliate links in his video descriptions, one minute ads at the end of the videos and well…
So seriously, before you take anything MatPat or any other Game Theorist crew member says – remember that they have a vested financial interest in telling you you not that just what you want to hear, but that you’re smarter for believing it. He also has a vested financial interest in keeping his subscriber count as high as possible (not just from direct ad revenue but from credibility as a branding/SEO consultant).
All trying to make up bizarre and convoluted explanations behind this sort of thing does is get in the way of making better productions (and then leading to outrage when the property starts failing).
As a side note, unfortunately PBS Games Show has concluded – but if you’re still looking for genuinely insightful videos on how video games work and the important concepts within, I highly recommend Mark Brown’s Game Maker’s Toolkit.
Personally I think everything about it can be summed up by the final moments, where the host (MatPat) boldly announces he’s proven something then immediately backtracks to say it’s “just a theory”. Also I think that it’s pretty morally reprehensible to try make a video shaming a community for trying to be more inviting. In this case it’s even worse than the absurdity of the SMITE video that MatPat made. So I feel obligated to vivisect it so we can reference to it later.
The (really long) full in depth breakdown is below the cut, but here’s the core of what I really want people to take away: Game Theorist is not a channel for actual discussion of game issues, it’s goal is not to make you better informed. If you’re looking for that, I highly recommend ditching MatPat and instead checking out what Jamin Warren has to say every week at PBS Games Show. For starters, you’ll see Jamin do something that GT never does:
In this case I did find at least one of MatPat’s sources and confirmed that he completely misread the information. This is only possible if he didn’t read closely or investigate – meaning he just rushed to find something to confirm biases and allow for pretentious claims of “it’s science!”.
(Simply put: “The smartest show in gaming”, isn’t)
So what is Games Theorist? It’s a way for the GT crew to make money by pretending to be clever in a way that flatters people and builds trust through reassurance – right before a message from their sponsor. Much like how some ads tell a heart warming story followed by an endorsement for a company. Basically every episode GT is the “bait” portion of an ad. And so, you should never expect that will challenge the status quo too much (unless it’s by reassuring their audience it’s not their fault and/or they’re different).
To quote the immoral Don Draper, “Advertising is based on one thing: Happiness. And do you know what happiness is? Happiness is the smell of a new car. It’s freedom from fear. It’s a billboard on the side of the road that screams with reassurance that whatever you’re doing is okay. You are okay.”
There’s simply more money and more praise in it for the GT crew to tell you placating stories about how the things you don’t like are bad and the things you like are okay than there is for them to challenge the audience in a way that might alienate some and get others so invested in a single discussion that GT doesn’t plan to return to.
That’s why MatPat will tell you SMITE goddesses aren’t commercially sexualized even though they clearly are, or that regardless of what the community who play it say – sexy costumes are essential to Dead or Alive strategy. He wants his audience to come away from the video feeling that he made them feel OK with whatever them are doing, so them’ll come back again and again and again.
Seriously, MatPat himself has said that defending these costumes makes you a mindless puppet of the games industry because they basically leverage outrage to get publicity and hence attention (or course, it’s not your fault – you couldn’t have known unless you were MatPat!). He’s also more or less as shameless as they are, putting affiliate links in his video descriptions, one minute ads at the end of the videos and well…
So seriously, before you take anything MatPat or any other Game Theorist crew member says – remember that they have a vested financial interest in telling you you not that just what you want to hear, but that you’re smarter for believing it. He also has a vested financial interest in keeping his subscriber count as high as possible (not just from direct ad revenue but from credibility as a branding/SEO consultant).
All trying to make up bizarre and convoluted explanations behind this sort of thing does is get in the way of making better productions (and then leading to outrage when the property starts failing).
As a side note, unfortunately PBS Games Show has concluded – but if you’re still looking for genuinely insightful videos on how video games work and the important concepts within, I highly recommend Mark Brown’s Game Maker’s Toolkit.
– wincenworks
Posted on
…when one male character criticizes a woman for going into battle with her shirt hanging open, which is really the snake eating its own tail of video game sexism in a game where a significant portion of its speaking female characters are similarly and impractically exposed.
Particularly not if one is going to then normalize it within their media, which has normalized this excuse to the extent that it appears on the rhetoric bingo card.
– wincenworks
Posted on
…when one male character criticizes a woman for going into battle with her shirt hanging open, which is really the snake eating its own tail of video game sexism in a game where a significant portion of its speaking female characters are similarly and impractically exposed.
Particularly not if one is going to then normalize it within their media, which has normalized this excuse to the extent that it appears on the rhetoric bingo card.
In a video that covers a few game mechanics, over-commercialization, verbal abuse in gameplay and the general state of games… what is the hot topic in the comments?
This seemed a good post to bring back in the wake of E3 and bizarre combinations of people insisting that developers need to make parts of x games how they want, but better not adjust y parts of games for anyone else.
In a video that covers a few game mechanics, over-commercialization, verbal abuse in gameplay and the general state of games… what is the hot topic in the comments?
This seemed a good post to bring back in the wake of E3 and bizarre combinations of people insisting that developers need to make parts of x games how they want, but better not adjust y parts of games for anyone else.
If there’s something more pathetic than refusal to finally have a female protagonist in a well-established game franchise (especially when there’s clearly demand for it!), it’s the attempts to justify why only a guy main character is a possible option.
Jim points out what amazingly absurd rhetoric Nintendo employed lately to explain why neither female Link nor playable Zelda are viable option for the next Legend of Zelda game. The arguments are downright nonsensical.
At this point @LewieP’s joke explanation* sounds more cohesive than anything Nintento representatives had said:
The latest episode of Tropes vs. Women in Video Games is live!
In “Lingerie Is Not Armor,” we explore the ways in which female characters are frequently placed in wildly impractical, sexualizing outfits specifically designed to objectify them for the titillation of the presumed straight male player. We then discuss the problems inherent in linking the sexualization of female characters to notions of female empowerment, and examine what positive depictions of female sexuality and sexual desire in games might look like.