I was wondering if you have been following the Bloodstained Ritual of the Night game from kickstarter. The main character’s armor is ridiculous, she is in a weird looking short dress and boots but seems to be trying to protect one breast with a sort of over the shoulder front cape. To make matters worse, the new character designs have been getting closer to SoulCalibur’s Ivy proportions. I am still looking forward to the game but I hope the armor doesn’t continue to decline.

gepwin:

feministgamingmatters:

I hadn’t been following it, but I see what you mean.

(Source)

What I find somewhat confusing about this is that parts of the design aren’t terrible, like the boots and one of her gloves actually look armoured, I like her sword aesthetic, and they don’t seem to be emphasising cleavage (though in finding this I found many fanartists who do) but then the legs, and the back? I don’t think I’ve ever seen a weird armour where the back was completely exposed before.

It’s a shame to hear that they haven’t been doing well with the proportions of the newer characters. Hopefully they’ll be able to do better as the development goes on.

Now that you pointed out some of the better aspects I realized they are going for a more renaissance rapier armor style, but they still seem to be missing half the armor, and the rapier.

I didn’t know if the newer test shots have been around on the internet but the kickstarter updates seem like the design has changed a bit since the concept art (particularly in the chest department)

I know these are early shots, being used for shader tests but I personally feel they are starting to get into the realm of off-putting proportions.

Just for fun I did a @bikiniarmorbattledamage female armor bingo, just missing two squares.

We talked about Bloodstained back in May, and how Miriam looked more like she was going to a concert than on a gothic horror adventure… and it seems they’re moving less with the punk metal look and more at the “generic sexy female protagonist” look.

Well, generic sexy design inspired by goth and (presumably) Impa from Hyrule Warriors:

At least Impa got half-breastplate and some support underneath, and looked genuinely intimidating.

– wincenworks

gepwin:

I was wondering if you have been following the Bloodstained Ritual of the Night game from kickstarter. The main character’s armor is ridiculous, she is in a weird looking short dress and boots but seems to be trying to protect one breast with a sort of over the shoulder front cape. To make matters worse, the new character designs have been getting closer to SoulCalibur’s Ivy proportions. I am still looking forward to the game but I hope the armor doesn’t continue to decline.

gepwin:

feministgamingmatters:

I hadn’t been following it, but I see what you mean.

(Source)

What I find somewhat confusing about this is that parts of the design aren’t terrible, like the boots and one of her gloves actually look armoured, I like her sword aesthetic, and they don’t seem to be emphasising cleavage (though in finding this I found many fanartists who do) but then the legs, and the back? I don’t think I’ve ever seen a weird armour where the back was completely exposed before.

It’s a shame to hear that they haven’t been doing well with the proportions of the newer characters. Hopefully they’ll be able to do better as the development goes on.

Now that you pointed out some of the better aspects I realized they are going for a more renaissance rapier armor style, but they still seem to be missing half the armor, and the rapier.

I didn’t know if the newer test shots have been around on the internet but the kickstarter updates seem like the design has changed a bit since the concept art (particularly in the chest department)

I know these are early shots, being used for shader tests but I personally feel they are starting to get into the realm of off-putting proportions.

Just for fun I did a @bikiniarmorbattledamage female armor bingo, just missing two squares.

We talked about Bloodstained back in May, and how Miriam looked more like she was going to a concert than on a gothic horror adventure… and it seems they’re moving less with the punk metal look and more at the “generic sexy female protagonist” look.

Well, generic sexy design inspired by goth and (presumably) Impa from Hyrule Warriors:

At least Impa got half-breastplate and some support underneath, and looked genuinely intimidating.

– wincenworks

perplexingly:

There’s always space for yet another armor tutorial, right? (ノ´ヮ´)ノ*:・゚✧

Note that the armor I drew would be worn around 15th century, the more into the future the less and less components knight’s armor had (i. e. in early 14th century instead of greaves a knight would wear long boots only; in 12th century knights didn’t wear plate breastplates and instead a chain mail only). Also the design of armor pattern changed by year and was different in every country (i.e. in eastern Europe armors, while still looking European, were heavily influenced by Turkey). so just make sure you always do research whenever drawing an armor. And one more thing to keep in mind is that armors were expensive, knights wearing a full plate armor weren’t an often sight.

Some links that may be useful:

Bringing back this handy resource for how plate armor is actually worn on, also demonstrating how the major parts   It’s particularly worth noting how the smaller bits tend to be layered over the major parts – thus ensuring effective layered protection and not having armor pushed into you by the enemy’s attacks.  Unlike well… some designs.

– wincenworks

fandomsandfeminism:

arcana-heights:

“Women should be respected and accepted as they are, don’t shame them regardless of what they look like and what they wear. Do whatever you want, ladies!”
*virtual ladies in bikinis*
“Um, this is infringing on my rights. How dare you? Keep this misogynistic filth away from me.”

Do you not understand the difference between a fictional character, created by men, to be seen as sexually pleasing for men in fiction and…like…REAL WOMEN who are ALIVE and are able to make CHOICES for themselves? 

Like, women have some key differences with fictional depictions of women. 

Ah agency, one of so many issues that bikini armor apologists work so hard to avoid understanding.  Of course, it doesn’t help that there’s a trend with developers to try to have it both ways and insult their creations for being… how they created them.

– wincenworks