Robots, Gender Roles, and You.

cataphoriccatastrophe:

myriadofnocturnes:

Howdy folks, Myriad of Nocturnes here. I’m thinking of starting a series of posts where I bitch about shit that really grinds my proverbial gears. So, being the bonafide robot lover that I am, I thought I’d start us off with something that really just seems lazy to me. 

Robots, Gender Roles, and You. 

Credential wise, I’m a Transformers fan, Gundam fan, and fan of pretty much every robot focused franchise you could care to name. I love pretty much every sort of robot design, but there is one in particular that really annoys me. 

You’ve all seen the content, i’m sure. A big, hulking inhuman (but masculine coded) robot with all sorts of deadly implements of war, death, and what have you….who shares a setting with a robot with ‘feminine’ coding who looks like a shrink wrapped supermodel. 

It’s cowardly, if you ask me. People feel the need to assign some sort of humanity to their robot, rather than allowing it to be a robot. Why does your robot have to conform to hetero-normative gender roles? Why are all of your lady robots running around looking like human women with fancy helmets? Why does a robot have to act in a manner consistent with the way people act? 

Ya’ll often share posts about making monster girls more monstrous. I just passed one today that called for people to give their orc women fangs, tusks, scars, and muscles. 

I say let your robots of any gender coding have multiple arms, inhuman features, and alien thought processes. Be creative! Let your robot be any gender it desires. If you want your robot to be feminine in some manner, let it, but don’t show us that it’s feminine by giving it big anime titties. 

That’s just lazy.

@bikiniarmorbattledamage Seems relevant even though you usually don’t do robots.

We talk a lot about suspicious dimorphism among design of living creatures, but when this trope regards robots, it’s a special case. There’s no “they’re just naturally like that” Thermian argument to juggle. Instead, there might be the “Don’t blame us for how that fictional robot looks, blame its equally fictional creator!” variation of the agency argument.

@femfreq has an old episode regarding the inherent sociological problem with sexualizing female-coded robots: 

The video focuses exclusively on gynoids in advertising, so doesn’t really touch on the even bigger problem in various science fiction and similar media.

Popular media tends to assume a robot, an artificial (not always sentient) being should either be coded male or assumed male in absence of gender signifiers. A female-coded robot is generally requires a “good” justification to look like a lady – usually some combination of being seen as subservient, providing fanservice or the Smurfette Principle. 
Thus making them look feminine is a bigger priority than taking advantage of the fact that robots can look like whatever – that privilege is reserved to machines which are male by default.

That leads me to quite a bold conclusion that Orisa is by far the best female playable character design in Overwatch – bearing very little gender signifiers (particularly compared to all the human women in the game) and having silhouette that is both very bulky and not entirely humanoid.

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Now only if Blizzard applied the same priorities of defying the Law of Disparate Stylization to humans as they did to Omnics…

~Ozzie

illregretthisname:

copperbadge:

peoriarhetoriapeoria:

copperbadge:

jupitersmaughart:

hopeless–geek:

“You’re keeping the outfit, right?”

My Captain America Stuff  | Redbubble | Commissions

I feel like @copperbadge should be tagged for this.

We can ONLY DREAM. 

I want to know what sort of stays are needed to keep that from flapping and how it won’t end up puncturing a lung. It’s beautiful and I want fiction exploring these and other questions.

I feel like maybe he has that “invisible” lycra on under it like figure-skaters are required to use to hold their bits of their costumes together. 

Or maybe some form of magnets. 

@bikiniarmorbattledamage because ey, male empowerment!

Okay, that is some FINE redesign of Nomad’s classic outfit into MCU costume style! @hopeless–geek has legit understanding of what were the most iconic parts of the original and translated them really well into how Marvel heroes dress in the films.

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I mean, if Steve does abandon the name of Captain America in the movies, why wouldn’t he go for the empowerment of deep cleavage

Clearly, as a character no longer aligned with his previous iconography, he totally should go just for bare skin on his chest instead of a new emblem or a blank top. It so totally worked for DC as an explanation for Power Girl’s boob window, didn’t it? 

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Yeah, right.

~Ozzie

As we all know, the deeper the neckline, the deeper the character. And this design is still canon!

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I want to believe.

-Icy

bikiniarmorbattledamage:

privatesuintor:

banshees:

ana amari’s tea time emote

Ohmygoshohmigoshohmigosh!!!!!

A female character well over 50 that is NOT SEXUALISED AND STILL BEATS ASS!

I’m excited ^^

Oye, @bikiniarmorbattledamage, a positive example among the widowmakers and tracers in that game ^^

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It’s very exciting to see Blizzard has started work on making the game that they said they wanted to make shortly after announcing Overwatch!

Ana Amari certainly looks amazing and greatly boosts representation for badass mothers and older women of color though I notice something.

Of her eleven skins: Five show Ana as her glorious mature-aged self, four show her with her face completely covered and two show her as young.  In fact there are zero Legendary skins where you can see Ana’s beautiful older face.

And the skins with her as a young woman don’t really do anything surprising with her, it’s not like Genji’s showing him as pre-cybernetic, it’s just… well:

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So while it’s fantastic that Blizzard has started to realize that women in their sixties are dramatically under represented in action games – it’s kind of a shame that they couldn’t commit to it the whole way.

– wincenworks

Ana is a very welcome addition to Overwatch’s cast (heavens know we’re in a desperate need for older women in media, especially games), though I can’t help but notice how, not unlike Zayra, she’s a very safe approach to diversity. While being 60, she’s at the “conventionally attractive lady with grey hair and a couple facial lines” side of old person design.

Also, the fact that Ana’s clothes look very realistic for a sniper make Widowmaker’s hypersexualization stand out even more. With changes Blizzard made so far, they’ve proven a couple of times how they can edit and add things to the game as they please, but are afraid to change all that much

~Ozzie

So, just over a year ago we reached perhaps peak hopefulness with Blizzard and their “doing women characters better” game: Overwatch

Now the Summer Games special has come around again and let’s see what they’ve learned about their audience and what they want to see, and there’s a lot of potential, I mean in the new skins along, three empowered men (1, 2, 3):

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Or is it with the new skin for the brown woman who got a new skin, Sombra (x):

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Of course not, their promo strategy’s opening * is peak predictability:

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Yes, apparently Widowmaker needed a shirt with no chest so she could show off her combat bikini and had to also have a garter:

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It makes me suspicious that I know who may have overseen the design

Meanwhile Ana has two novelty skins at this point… exactly zero of them make it clear that she is an older woman.

– wincenworks

* Yes I am aware they followed with promoting Junkrat’s skin, in the most boring and unempowering way humanly possible.