So, Control has rightfully been nominated for and received many great awards.

The game has many, many great things going for it including being of the best pieces of New Weird (with the proper implications).

But I personally think we should be talking about how Jesse Faden’s wardrobe is utterly amazing not just within the themes of the game, but just in each outfit tells a story and is perfectly designed for its stated purpose.

Every one of them is a distinct outfit which maintains the dignity and practicality of the protagonist, they are consistent with her personality and circumstances.  None of them sexual her, even when specifically depowering her to create the feelings of helplessness and vulnerability.

image

A lot of that can be boiled down to two factors:

  1. Commitment to creating an entire world and complete story that will be compelling to the audience and a foundation for further expansion
  2. Hiring women into positions of creative influence and letting them take the lead in conversations that are relevant to women *

This is fantastic costume design, and I cannot recommend this game enough.  It’s currently available on PlayStation, X-Box and the Epic Games Store.  It will become available on Steam in August next year.

– wincenworks

* For those rushing to type a response about creative freedom etc, I can assure you that this game is very much still a Sam Lake story (perhaps the most Sam Lake story every) and he considers it to be one moreso than Quantum Break.  The enemy of creative freedom isn’t diversity and inclusion, its risk adverse executives who believe in simplistic but comforting myths.

inkary:

Vayla and Joan for @nightpiercer

I do love me some ladies that are dressed and ready to kick ass. Destiny (and its sequel) is a game that’s been pretty good about their armors remaining functional when a woman wears them. The class distinction here is also very clear with the designs, even if Joan didn’t have a bow out. These women are clearly armored for different purposes. 

When the game first came out, I personally found their armors functional but boring from a design standpoint, but it seems they’ve been coming out with some Fun Things lately. We might talk about those sometime. ?

-Icy

esteicy-blog:

kelseyeng:

Gotham Girls RPG redesign for fun 🙂 They actually make a very well-balanced team! I was originally going to do them all as knights but then saw Mindy Lee’s Poison Ivy Druid and got inspired. www.instagram.com/kelseyeng32

I love seeing women in fantasy worlds with practical and pretty outfits that fit their personalities

@bikiniarmorbattledamage I suppose you would be interested in this

Oh, we are very interested. ? I love how every gal has her own distinct style, and their armor/clothes are actually… appropriatefor their roles???? There are so many subtle details on each of the ladies, and y’all know how much I love those. I particularly like the fresh take on Harley, because just the “jester” look, separate from Harley, has kind of become boring and same-y over the years, but this version is different and fun and cool. That hat + pigtails idea is Gold

I would play the crap out of this RPG if it existed, though there’s no healer… Would Ivy begrudgingly hand out healing potions?

-Icy

practice, by Ningbo Jiang

This is one of many “practice” pieces from this artist, and damn! That’s some good frigging practice. ? This reminds me of Evie’s armor from that one Assassin’s Creed game, but less boring to look at from a distance. (Don’t get me wrong, I don’t hate Evie’s default costume, but to me personally, it only gets Good when you can look at all the stitching detail up close. Is this an unpopular opinion?) 

I love the textures and layering going on, and I highly recommend checking out the full-size image. The thing that drew me to this is the elegant practicality of the design. That triangle of red accents in the center of her really pulls it together. The careful choice of which colors to saturate makes the design cohesive, I think. I just really like it, okay?

-Icy