Apparently the Status Quo Warriors are now rushing to showcase Golden Axe as an some sort of critical example. They apparently wonder why isn’t there more discussion over the male character in this exciting title (that was developed recently in 1989) so let’s ignore their concerns that’ve been addressed before and talk about Tyris Flare (we’ll get to Ax Battler later).

As mentioned previously, the original design was eighteen years old when they re-invented Tyris with the second outfit in a game that was received… well not very well:

Now, it’s worth mentioning that her default outfit actually looks a lot more practical than the one in the concept art they released.

And as for their concerns over Ax Battler? Well I’ll worry about that the moment they can find me a promotional image of him in this pose:

Yeah.

– wincenworks

ninanofun submitted:

Hey!

I really wanted to do a quick redraw of the two characters from “Aurcus Online” (original post here), first the male one in the obviously empowering outfit and then the female one with more appropriate attire for combat.

What amazes me the most about this is that the male outfit is actually pretty gender neutral and doesn’t look weird on the woman, at all. You’d probably just make the collar a little smaller for a more “feminine” look and choose different boots for a lady with her body shape (like I did), but that’s it. So why on earth would you invest more precious time into developing a different version of this outfit? The “male” one even shows cleavage! Game designers never cease to confuse me.

Wonderful and empowered submission, thank you! Very much in the vein of those experiments @costumecommunityservice did way back.

I am honestly as baffled as you for why so many video game developers design separate costumes for the same character/class depending on gender instead of slightly readjusting one outfit. Somehow doing extra work specifically to alienate half of potential audience is good business practice, because… sex sells

Yet whenever it’s more convenient, a completely opposite rhetoric is used to justify lack of women in a game.
So yeah, depending on which way the creators want to keep gaming cootie-free, female characters either have a separate budget for making them explicitly different (i.e. more sexualized) than male ones or they are too hard to render so there won’t be any. Either way, women = deviation from the norm = extra work.

~Ozzie

more about double standards | more about costume design