We often see the rhetoric “she’s a magic-user, she can’t/doesn’t have to wear armor” as defense for bikini armor, so this week we have some mage ladies who are dressed for action. They’re not wearing full plate or anything, but they have very practical outfits, each in their own distinct style.

This is Carabel (top) and Gislan (bottom) from the game Nine Parchments, a co-op game about magic students going on an adventure together. The character roster also includes a cat and a robot owl, of course.

Carabel specializes in ice magic, and I think that everything about her design really illustrates that. Gislan, meanwhile, likes nature magic, and her design similarly informs that. Neither lady is put in a bikini to showcase their magic roots, because there’s simply no need.

I recommend you guys check out the art of Nine Parchment’s art director, Charlotta Tiuri, who designed these lovely ladies, for character sheets and other cool projects.

-Icy

lifionda:

runegod:

skimpy soldier

@bikiniarmorbattledamage finally the armor men deserve

So sassy and empowered! Loving that belt jockstrap on the left, we really need more of those, what with crotch belts apparently being in-season right now. I really like seeing these two side-by-side, the simpler armor on the right, and the more elaborate, detailed one on the left. It’s kind of like seeing the high-ranking knight next to the common city guard.

You can check out the artist’s tumblr for more cute characters of all kinds!

-Icy

Bingo-ing her was a bit of  a challenge. Not necessarily because Slash checks out too little or too many squares, but because a lot of elements, like the original’s crotch window and the new version’s crotch belt would require custom bingo to actually score.

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~Ozzie

So, some of my friends started Quake Champions and I figured… this should be relatively safe game.  I mean, the original Quake guy had a cube for a head and Quake 3 was… well for you kids who don’t remember the 20th century, it was what we killed our friends in before Fortnite and PUBG.  The games industry has moved on in a lot of ways since then.

But apparently Slash’s outfit design (originally from Quake 3) has not moved on… just like, weirdly sideways and swapping out a garter-belt dress for a crotch belt. (and like… a leather garter belt under spandex shorts as well)

Please take a moment to consider how uncomfortable that would be to wear normally.  Like, just standing around.

Now remember that Quake is the property that originally popularized (in first person shooters anyway) the gaming stunt we know as the “rocket jump” where one sets off an explosion underneath themselves mid-jump so the force of the explosion will launch them up.

For those of you typing comments frantically, yes it is true that Quake has never placed much emphasis on realism or even making sense – but I’m supposed to grimace in pain when I get gibbed with a rocket… not when I open up the character selection screen.

Hence it is now one of the few games/properties/products which I truly wish would return all the way back to it’s roots and the glory of 1996.

– wincenworks

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Ah, Gloria… What in the Nine Hells is even going on.

Gloria here is from Devil May Cry 4, where she is a high-ranking soldier. Yes, you read that right. She even demonstrates her “acrobatic and combat skills” in the game, to even the horror of VergilNero*, the main character. Watch the video at your own risk, not in public if possible.

For those who don’t want to scar their eyes and brains, here’s instead a picture of what the back of her “outfit” looks like:

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In case you thought that the front of her could not be outdone.

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-Icy

* The series really needs to consider in giving male leads distinct appearances or unique personalities… or maybe just personalities at all.

Cool for the Summer Skins (NSFW)

Our first (and definitely not last) foray into redrawing Overwatch. Their summer 2017 skins were a strange mix of bland and safe, cosplay, and a single actually good idea (grill dad 76). We decided that wouldn’t do, and so picked two of the more unsatisfactory skins in the collection to redesign and actually have some fun with!

Widowmaker 

When I first saw Widow’s boring, predictable summer skin, I was mildly annoyed. But after giving it some thought, I became hugely disappointed that they didn’t make her into a fisherman! The fishing rod that looks like a sniper rifle? She even has a grappling hook that could be made to look like she’s throwing a fishing line. What a missed opportunity.

So I made try-explaining-those-tanlines Widow into fishing-day Widow, complete with plaid shirt and huge rubber boots. Because her legs are so fricking long, I should probably have given her hip waders, which are rubber boots that go up to your thighs or higher. They’re actually appropriate thigh-high boots, for once! Given more time, I could have also given her more accessories on her belt, like a bunch of lures and containers with bait.

This is one of those ideas that I may come back to and actually design properly

in the future.

-Icy

Mercy

I found the “Nike” Mercy skin utterly uninteresting and kinda overdesigned. to fight that, I changed her tunic to have a shorter “tabbard”, expose one breast (because why not?) and cover up more of her butt. 

Got rid of those sandals with weird, borderline impossible to wear straps, and replaced them with winged Nike sneakers. 

And to make more serious attempt at portraying her as Nike, the goddess of victory, I put the laurel in her hand, instead of head, which is this mythical figure’s most basic attribute, right after the wings. And one more in her mouth, to make her more cheeky.

~Ozzie

Savage Worlds is the core ruleset for all of Pinnacle’s current roleplaying games, including Deadlands, 50 Fathoms, Weird Wars: Rome, and more. It has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookeeping for the Game Master so he can quickly and easily create worlds and adventures for any setting, and focus on the players and their actions during frenetic combat.

Frenetic… no wait, I checked, frenetic does not mean combat that involves lots of awkward nip slips and pauses to untangle gear – it’ supposed to mean the opposite of that.

It boggles the mind that studios still think stuff like this somehow signals “for all kinds of players” and “totally legit about the game experience”.

And yet, this particularly example is still better than cover of the the Horror Companion

– wincenworks