The line up currently... as per Overwatch standard there are multiple body types for men and one thin, conventionally attractive one for women.Something something sexy back, a hood without a cape is certainly a decisionThe most important thing when aiming a bow is to show off as much leg as possible

Hello Diablo my old friend.

They recently announced the latest class, the rogue, with a bizarre trailer and an even more bizarre costume as the iconic look which seems to try to hedge in a few ideas in bizarre contradiction.

  • An Assassin’s Creed style hood without any cape attached
  • Two part thigh highs that are cloth from the top of the calf up

But of course, they have most of the classics as well.

  • A Xena style combat corset with pauldrons and bracers, but no pants or helmet
  • Extremely high profile, attention grabbing outfit for someone who supposedly pick pockets and moves unseen
  • Combat style is sexy dancing with knives
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Also, while she does look ambiguously brown in the final videos and character model… it seems pretty clearly this was a last minute decision based off the concept art.

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Because brown women apparently need more media depicting them as morally bankrupt sexy thieves… according to Blizzard.

So I would like to take this opportunity to draw attention to this quote from November 2014, regarding Blizzard’s intentions with another game.

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They really need to stop getting celebrated for talking the talk while they do the opposite of walking the walk.

– wincenworks

More on Blizzard on BABD

In relation to an Overwatch League event two new exclusive skins were released, and one of them is an off-brand Camilla from Fire Emblem… I mean generic JRPG waifu… I mean Atlantic Mercy >_> CREATIVITY

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Unlike Camilla’s, her boobs might be all covered, but the shape and color contrast of the chest piece make sure that our attention goes to them first! 

So, how is your “doing women better” going, Blizzard? 

For those curious, here’s what the last season’s All-Star skins looked like: 

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Of course Tracer’s Atlantic costume wasn’t designed all around her tiddies (we know she’s all about that ass)… So, what’s that thong-resembling golden bar for, exactly? ( ͠° ͟ʖ ͡°)

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And even then, the weird butt ornamentation wasn’t as egregious as the boobplate on wannabe Camilla… 

Also, both the Pacific skins should prooobably reconsider the appropriation of vaguely native Pacific Islander imagery

~Ozzie 

h/t: @amozzarellastick

PS: I discourage looking up fanart of Atlantic Mercy without safe search on, at the very least not while in public. 

PPS: A pic I found on a fan forum, very reminiscent of this parody we posted three years ago

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Every year when E3 comes out, I know that there’ll be at least one title that chooses the event to highlight to the world just how ridiculous their design decisions are: This year, so far, the number one contender is: Strange Brigade

The best that can be said for it is that in terms of impracticality they were at least different in their terrible design decisions – sadly they more than made up for it with the baffling racism.

The premise is in the 1930’s a forgotten ancient Egyptian witch queen has awakened from the dead and only a group of four intrepid adventurers can stop her – specifically by slaughtering wave after wave of zombies and monsters.  The three white adventurer’s (two boys, one woman) dress in pragmatic adventuring outfits with pants and boots; and the black woman gets this hideous faux romper (this link nsfw), body paint, scarification and sandals.

Not only is this costume impractical for adventuring, completely at odds with 1930s sensibilities and general design – but this is a classic example of exotification.  Her body paint and stretched ears seem to be inspired by the Mun people (adjusted to look more appealing to western audiences) and the red mud in her hair inspired by the Himba people (again changed for western audiences). These two groups lived 2,500 kilometers from each other (about the same distance as Switzerland to Turkey) and it seems more than likely the designers didn’t do that much research to learn the names or locations. Mostly she seems inspired by some of Grace Jones (who was born in 1948) movie personas.

This seems a particularly baffling bad decision to be proud of given that a huge factor cited in the the massive success of the Black Panther movie was the incorporation of actual African designers in making fantastic visions of Africa.

While looking into this, I was unable to find a name for this character, or any explanation for her design (such as naming inspirations) but I did find they have exactly one closed/locked thread in their Steam Discussions:

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Yeah.

– wincenworks

@aromanticpirate submitted:

So I was looking for some silly RPGs to play to pass the time and I found Valiant Force, which is where this lovely piece of work comes from.

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And a piece of work it is. It’s always a trip to see generic bikini armor that is at the same time exceptionally overdesigned. (Also I just want to note that her back leg is fully on the ground, heel and all, which means her legs are different lengths.)

So Valiant Force is another mobile action MMO where you collect the greatest “Heroes (capitalized) to have ever existed.” And just like all the other similar games we’ve featured here, the sexy girl aspect of it is completely irrelevant to gameplay. Or anything.

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But that doesn’t stop the game’s website to feature this in its promotional art:

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So much creativity on display here…! ༼ ಠل͟ಠ༽

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-Icy

New SMITE skins

Nais submitted:  

So, I was watching the Smite 4.21 patch notes, and I was really impressed by the quality of the skins. 

Nemesis’ new skin actually looks like half decent armor, minus the high heels. 

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Discordia looked cute and mage-y. 

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And then there was this. 

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This is “Exterminator Kali”, who is supposed to have a “superhero feel”. She looks like one of those flag girls from car races. Had me going there for a minute with the improvement, Smite… 

Ok, that Nemesis skin looks surprisingly interesting and not particularly sexualized in SMITE’s very low standards, especially compared to her default design. It’s not perfect, of course – you mentioned high heels, but there’s also spandex chainmail on her legs and skin-tight material around waist… Though this is probably the closest they ever got to practical female breastplate. 

Dicordia could use a longer skirt, but her design at least has some personality, something nonexistent among other goddesses in this game.
As a side note, her lore starts as a coherent story (Eris flees Troy after successfully spreading chaos of war there, reinvents herself as Dicordia) and quickly spirals into something that spits into face of everyone even remotely familiar with Greco-Roman myths and history (she makes a character who is neither the ancestor of Romulus nor

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Remus the original founder of Rome instead of the twins). 
Sometimes I feel this game exists only to troll mythology nerds with blatant disregard for everything that makes those stories and characters special.

Speaking of which, can we ALL, as the humanity, please stop sexualizing the Hindu goddess Kali FOREVER? 
What’s video games’ problem with her? There was a super-porny version (NSFW link!) in Rise of the Incarnates (the game doesn’t seem to exist anymore). Overwatch also felt justified in turning this powerful female deity of a living religion into a “sexy” skin for Symmetra, because the character is Indian.

We referenced SMITE’s disgusting treatment of Kali in this 2015 post about exotification and it’s as topical now as it was then:

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Other than sporting four arms and blue flesh, that “Exterminator” skin doesn’t even have anything to do with Kali’s default SMITE design. And what’s “superhero” about it, too? The biggest connection I can think of is that she looks like an ultrasexualized Guardians of the Galaxy reject.

~Ozzie 

edit: A reader informed us that SMITE Wiki misspells the character’s name in Discordia’s lore: the article says Aeneus, an unrelated Greek mythology character, rather than Aeneas, the protagonist of Virgil’s Aeneid, bridge between Greek and Roman myths and ancestor of Romulus and Remus, the legendary founders of Rome.

Okay so… there’s so much to unpack here but I’d just like to focus on

  • Dudes get cool costumes based off various power fantasy tropes, women get ridiculous outfits 
  • Apparently people in this world who aren’t white or Asian are… weird shark monsters or horrible witchdoctor tropes.

Apparently the developers over the game do know how to make a badass female character though, just they keep leaving her out of group shots:

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Meanwhile the creators of the comic seem to have created a new female character just for the comic, what kind of role does she have….

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This is why we can’t have nice things.

– wincenworks

waitingoutthewinter:

Hey! I came here to ask for your help. I recently had a discussion about female armour in video games with a male friend. The thing is, while i tried to convince him about how it was sexist and fucked up in so many levels, he said a lot of stuff like: Most of these are from oriental games, only men play video games in asia, sexy women sells because mostly men are buying. I want to know what I could say against that, because I know it doesn’t make it ‘okay’. Thank you <3

bikiniarmorbattledamage:

Okay… wow at your friend’s assumptions… this is going to take a while.

Firstly and foremost, there is a reason why Ozzie put “She was designed in a country where sexualization is cultural!” prominently on the Female Armor Rhetoric Bingo card.   Actually there are two good reasons:

  1. Local cultural differences don’t excuse how you treat roughly half the population of the world.  Objectifying people is not about sexual expression within your culture, it’s about reducing them down to something less than human.  
  2. The vast majority of people who make this claim don’t know anything at all about the region they’re referring to and are just outright spreading ignorance.

So, with that second point particularly in mind… let’s move on to:

“in Asia…”

Any time you hear someone try to use the justification of cultural differences with “Asia”, you should remind them (violently if necessary) that Asia is not:

  • A culture
  • A country
  • A hivemind
  • A magical wonderland where the rules of reality are suspended and hence things happen with no explanation

Asia is a collection of countries which all have their own cultures and values.  Those cultures are always evolving and the values vary from individual to individual (the individuals also grow – they are people after all).

Often, when people talk about “Asia” (or Asian video games) they mean Japan and/or South Korea. To claim that women in these areas don’t play video games is completely absurd.  I mean lets look at some photos of gaming Internet Cafes in South Korea… notice something?

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(x)

Japan actually has a whole genre of games which are heavily targets at women, Otome.  It is a thriving genre, the same company that makes action games like Dynasty Warriors also makes otome games (along with like fifteen other major companies). It’s also the home of Nintendo – the company that produces gender progressive games like Pokemon.  Japan is also the home of Square Enix, the creators of the famous Final Fantasy – a game with a massive female fan base if ever there was one.

After we received this ask, I messaged a female friend in the South East Asia region over Steam and asked if she thought there was any truth to your male friend’s idea.  Her response:

“only men play video games in asia???
doood
plenty of females play video games in asia. at least half of my friends do. and they’re not just homely wallflowers either”

(After this we discussed what a seriously hot and awesome cousin-in-law my friend has.  It’s not really relevant to games, but her cousin-in-law is awesome… and hot.)

This is not to say that any of these nations are some sort of post-sexism gaming wonderland. Rather that it’s fairly safe to say that the blanket notion of women in Asia don’t play games is just absolutely ridiculous. So on to…

“Most of these are from Oriental games”

Some of the games with terrifying female armor are made primarily in Asia. Some of them are made primarily in the western world. Many of them are made collaboratively and ALL of them are made for the global marketplace.

There are numerous games made in one region with the story based on culture or region of another, stories of how games had to be modified for different markets, etc.  Game companies have been marketing to the world at large for a long, long time.

Due to the increases in customer expectations and the need for broader markets, many  MMOs now involve partnered companies from multiple regions.  AAA games developers now frequently outsource large parts of projects to studios around the world.  

To further confuse things: The Japanese company Square Enix owns several games studios based in and found in Europe.

The line between “Asian” or “western” games on in the marketplace has been really blurry for a long time.

“sexy women sells because mostly men are buying”

If there is one thing I’m sure of, it’s that sex doesn’t sell (unless you’re selling sex).  

There’s seriously no history, precedents or market research to suggest trying to sex up your game has ever helped sales.  It’s just something people do because they want to believe there’s an easy way to get sales.

Bayonetta marketed heavily on sex appeal in order to try to expand from the audience of those who liked the Devil May Cry franchise and ultimately sold less copies.

Duke Nukem Forever heavily marketed it’s own crass version of sex sells… it didn’t impress anyone or help save it from being a dire warning on how not to make video games.

The Dead or Alive franchise invested in the “sex sells” approach with not one, but three “extreme beach volleyball” games.  After all that pandering, the franchise still has no advantage over it’s competitors and struggles to meet it’s (relatively modest) sales goals.

None of these games sales figures can compare in the slightest to Minecraft’s selling over 49 million copies or Call of Duty 2: Modern Warfare selling over 28.5 million.

Even the undeniably vulgar Grand Theft Auto 5, which sold over 32 million copies, didn’t rely on sex to sell it’s product.  Instead the vast majority of the marketing was focused on the three main protagonists and the franchise it belonged to.

All of which is to say that if it were just cultural differences, these games wouldn’t become mainstream titles in the English speaking world.  They’re mainstream titles because lots of people in the western world buy them.

– wincenworks

edit: important note!

satyabear said:

Fabulous post. Also worth mentioning that the term “oriental” is colonialist, racist, and highly offensive.

Time to bring this back as we’re getting people trying to assure us that things are magically different in Asia and to expand upon the post to address a couple of other myths people have raised to try to protect the core myth.

Myth – Japan (for example) doesn’t have or want any kind of Feminism

Japan totally it’s own feminist movement with a variety of key figures who have a variety of experiences and opinions on the best way to promote feminism in Japan.  Writers, sociologists, film makers, all kinds of women in Japan are interested in helping establish real equality for women.

Just because you haven’t heard about them or someone tells you they’re not a thing, doesn’t mean it’s so.  Feminism and other activist groups are frequently misrepresented and misunderstood in their homeland regardless of the background.

This all applies to South Korea and China and every other country in Asia and the rest of the world.  It turns out women are people and want to be treated as people.

Myth – Western SJWs cruelly force collonialist censorship on innocent Asian companies

Every company in every country in the world has it’s own complicated combinations of opinions and conventions regarding… everything.  Sometimes products move across the world virtually unchanged and sometimes they get altered before being released anywhere for any number of reasons.

An example of the changes going in reverse was that the Japanese version of God of War III has one major difference – Aphrodite’s boobs are covered up by a last-minute bra-thing addition rather than bare and on display. (NSFW).  Why? You’d have to ask the Japanese localization team.

What does and doesn’t make it into a game or a localization is a complex process involving any regulatory bodies, the publishers, the developers and influenced by any trends or concerns at the time regardless of which nations are involved.  Sometimes games stop getting localizations purely because the company isn’t well set up to do it anymore.

Of course, the main motivation behind creating these myths isn’t actually concern for the creators in this nation – it’s just trying to ensure an ongoing supply of fap material with the easy scapegoat (the very same nation they’re pretending to protect).

– wincenworks