rrosyan:

Me and honestlyvan redesigned Fran’s armor from Final Fantasy XII because, well, obvious reasons.

Van figured that the viera probably practise guerilla warfare inside the forest, so they mostly wear muted leather and a ghillie cape as camouflage.

Thumbs up for a 200% improvement.

Oh hey, turns out that fantasy rabbit people don’t have to wear elaborate fetish metal underwear as armor to convey a sense of, well, fantasy. 

(Not) surprisingly, there’s also no way to justify them wearing absurdly high heels as an evolutionary advantage.

~Ozzie

shattered-earth:

Backstory made to fit a sexualized design vs. a design made to fit a backstory requiring a character to wear minimal clothing.

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Thank you, shattered-earth

It is crucial to understand that a character design has to be informative of who the character is. And that sexualized designs do not inform us of it, just break the immersion.

Quiet’s a mercenary with a fictional condition that requires her to uncover as much skin as possible? Fine, then either make her totally nude or give her minimal clothing that is actually comfortable for her job.

Princess Zelda is royalty and a magic user, so her armor has to be fancy rather than simplistic and practical as Link’s? Sure, then make it gown-like and ornamental, just don’t leave out random patches of skin where she can be conveniently stabbed.

Charlotte is a gold-digging seductress who pretends to be innocent and demure? Then maybe instead of a boob-flaunting bikini give her a child-like costume that matches that persona?

~Ozzie

crackingskullz:

shensation:

donthatemecusimbeautiful:

Girl’s Costume Warehouse (X)

ITS BACK

and frog

And don’t forget the warehouse’s special warrior department, presenting:

Sexy barbarian:

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Sexy assassin:

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Sexy knight:

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Sexy archer:

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Sexy alien superhero

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Sexy evil wizard

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Sexy gladiator:

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Sexy space soldier:

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Sexy corpse:

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Sexy war nun looking for redemption through death:

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The classic, Sexy little girl transformed into a powerful beast:

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~Ozzie

And frog:

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– wincenworks

How Dragon Age’s costume designs are influenced by cosplayers

How Dragon Age’s costume designs are influenced by cosplayers

How Dragon Age’s costume designs are influenced by cosplayers

How Dragon Age’s costume designs are influenced by cosplayers

While the article focuses on the cell phones, I was personally impressed by the concept art also being interested in which parts where comfortable and what challenges costumes presented.

Creating designs based off needs and functionality can do a lot to build immersion and tell stories via the visuals.

It’s also particularly timely given how many people seem to assume that the existence of cosplayers means a costume is perfect and hence above criticism – clearly at some of the people who design the costumes believe there’s always room for improvement.

– wincenworks