ItsSupercar: So far, Blizzard has taken kind of a Schrondinger's approach with Mei's body type, hesitating to confirm one interpretation over another when ti comes to her weight. I guess this is where

So, while it’s good that Blizzard recognized the Chinese New Year  in Overwatch and game Mei a neat costume… it’s really disappointing that they seemed to feel the need to give it a pull in waist… to the extent they managed to glitch it.

Unsurprisingly, there seems to be quite a few people in the community who are skeptical of the idea that this @eschergirls worthy design is actually a bug.

– wincenworks

Sabine Wren

@rainymeadows submitted:

So this is the design for Sabine Wren in season three of Star Wars Rebels.

She’s Mandalorian and artsy and it shows. So far she’s had a different design in each season and this one has been easily the most protective yet. Her chest plate is larger, her sleeves look thicker and she even has a convoree design on one of her shoulderplates as a tribute to a lost comrade. And she’s only 18-19 years old and looking very strong and tough and ready for battle.

I’m sure she’ll look fantastic in the Force Arena mobile game! After all, everybody else who was translated from show to game got pretty accurate representations!

…oh.

This reminds me a lot of the story of how Lara Croft was originally going to have a modest bosom, but then the 3D modeler accidentally extended the polygons too far and was told by his boss to “just leave it like that!”

Only in this case I get the feeling they originally made the model rather true to the design, then just kept getting told “make it rounder” until they started to worry it would be too ridiculous, even for Star Wars.

If they’re going to pretend an armored plate is a sports bra the least they could do is give it some straps.

– wincenworks

bikiniarmorbattledamage:

One of these is from satrical RPG parody game,one is a promo for a pornographic parody and one character from an Applibot game.  Applibot claims to make “high quality fantasy” games.

When you’re more ridiculous than ridicule and more porny than porn, it’s time to reconsider your design principles and concept of “high quality”.

– wincenworks

As a follow-up to our last video post illustrating the amazing originality of “sex sells”-based game design and marketing, this week’s throwback is the reminder that arbitrary sexualization basically serves as its own porn and parody already, defeating the purpose of the real things.

Keep in mind that, as far as we know, Applibot does commission original “sexy” artwork for their games instead of stealing and/or asset flipping existing images, yet most of their designs fit squarely into the trend of generic impossible metal bikinis (and sometimes are just outright horrific – open the link at own risk)

So yeah, while directly ripping off someone else is obviously wrong, perpetuating generic sexyness with your own stuff does no good to the industry either.
And most likely will lead to having your generic stuff stolen by the asset flippers anyway.

~Ozzie

omaaoc:

dragonreine:

harrumphandhuzzah:

lesbianrey:

mirandaputsherbestbuttforward:

knight-enchanter:

Sarah and Scott Ryder covers, side by side [x]

thank god n7 armor conforms to my feminine 20 inch waist

And gives my boobs little hatches, i mean we wouldnt want my boobs to NOT have little hatches they could escape thru before the rest of the body dies

@kathteamonroe this just in on “stupid design for female characters”

@bikiniarmorbattledamage

So, after the posing double standard fiasco on promotional image last year, Mass Effect Andromeda fixed it and gave female and male character the same exact pose in more recent artwork… yet introduced a whole slew of new double standard problems instead, like obvious body type difference and what seems to be the next stage of boobplate: nipple hatches.

One step forward, two steps backwards. This is very awkward, Bioware.

~Ozzie

I’ve been holding back on commenting too much on Andromeda promotion material just because it’s been a wild ride and, as we’ve covered previously, Mass Effect has an odd history of jumping back and forward with quality of female costumes.

image

Given the juxtaposition between Dragon Age’s general design shifts and Mass Effect’s I can’t help but worry part of this this problem is that since Mass Effect is science fiction and hence seen as more accessible it gets more interference from Creepy Marketing Guy.

This is doubly a shame since it would be nice if we could have a vision of the future where these kind of double standards are not an issue.

– wincenworks

Modesty

bikiniarmorbattledamage:

kristaferanka:

So yesterday, Kelly Thompson released an article for She Has No Head! where she discusses 6 recent Female Superhero costume designs that she feels are an improvement of what came prior.

Amongst the designs that were chosen was my Psylocke design, which is in the company of artists like Meredith McClaren, Ross Campbell, Mark Brooks, Jamie McKelvie, Phil Noto, and Jesus Siaz. Not a bad group of artists to be grouped with, if I do say so myself.

Basically the gist of the article was about costumes should be designed by artists who also know fashion and design, rather than just pencilers who will have to be drawing that character for their book, and how when the right person is tasked to design the costume that it will have a far better outcome. She went through and chose characters who she felt needed the update, and talked about how the redesign was an improvement. 

Characters like Psylocke, Glory, Poison Ivy, Ms Marvel, Jubilee, Valkyrie, and Domino. 

And as anything involving comics, hatred quickly followed the heels of this article. what else would you expect, right?

But within the comments, a few points were being brought up that puzzled me that I sort of wanted to address, Instead of my initial reaction which was to get into a comment war. Thankfully, that was a path I didn’t go down because I had things I needed to do with my day and I couldn’t waste it in what would undoubtedly become an insult match.

One of the ideas that kept coming up was the notion that there is a trend in current female costume designs that the designer must pander to screaming feminists by covering the character from head to toe and take away all of the characters sexiness and by result make them boring. 

Now I’ll be honest, I don’t like being yelled at by feminists. But I also don’t like to be yelled at by womanizers, or kids, or anyone. So I want to just rule that out as a motivation. No one wants to get yelled at. 

Secondly, sexiness is subjective. A character can still be considered “sexy” even if it doesn’t fit with your tastes. To say that by giving a Female character a piece of fabric to cover her ass cheeks up is ruining her sexiness, ALL that means is that YOU think that an exposed ass is sexy. There is absolutely no way to make a blanket statement about that. Some people think a baggy shirt on a girl is equally as attractive as an uber skin tight shirt.

Sexiness has NEVER been a factor when I design a character. Sex appeal ONLY comes into play when the characters PERSONALITY dictates that as a factor.

The CHARACTER must be first and foremost the inspiration and guideline for all the decisions made when trying to design the clothing. NOT what you want to see on a characters to get your rocks off. I find that frankly immature, and an insult to the character you are trying to do justice to. 

Granted, what is “correct” by the character is also incredibly subjective. Everyone see’s a character differently. This is Fact. This is the exact reason that everyone has different favourite characters, we each see something different that attracts us to them. The best a designer can hope for is that their interpretation can ideally appeal to the largest majority possible of that characters fan-base. No one wants to have a design that fans hate, but you can’t please everyone. 

And just to speak for myself, modesty was never a factor. I never approached storm’s, or psylocke’s, or spiral’s design with the sole intention of hiding their skin. The amount of real estate that ended up being covered or not was ENTIRELY dictated by my attempt to respect the character. There was no “psylocke has to be fully covered because it would be indecent for any of her skin to be showing”. I wanted to have her covered because I felt that a character who is performing stealth assassinations would want as little wound-able flesh showing. 

My go-to example of a character that should be showing skin is, of course, Emma Frost. Here is a character who prides herself on her looks. She is an incredibly confident character mentally, and likes to show off herself physically. Emma Frost flaunting it works because it works for HER. She likes control, she likes power, and one of the best tools for that is her body. She can turn heads with her body, she can command attention with it. She wouldn’t even need to use her telepathy to have someone lose focus. Emma Frost is incredibly intelligent, she knows what she is doing. There has to be a REASON for the skin. 

Even with male characters. Namor doesn’t need to cover up anything because he is indestructible. Armour would give him no benefit, and would probably hinder him. In fact, having Namor show off skin actually helps to tell a lot about him as a character. It shows his confidence, it shows he isn’t afraid to be attacked, and it largely makes sense given he lives in water. 

Colossus doesn’t need full covering, because all he has to do is become metal, and he has his own protection. 

There has to be a REASON.

To what tactical function would a spy need her cleavage hanging out? Does it help a character who is an acrobat?

There is nothing inherently wrong with cleavage, but it needs to be based on either the characters personality or by what they do. I cannot stress this enough. It cannot just be cause the artist felt like drawing a zipper down. 

Fan-Service is no longer a logical reason to do anything. The Story should be the Fan-service by being a good story and doing the character justice, and the art should support that. 

And, an Artist’s tastes are an entirely defendable reason for something, but dont try to pass it off as anything else. You can argue that it makes sense for psylocke to wear less clothing because she wants less covering her to hinder her mobility, and that does hold some water to it. It does make sense to a point. But to say the stripes of clothe on her serve any other function that just for appearance sake is laughable. There is absolutely NOTHING wrong about just saying something is drawn that way because thats what the artist likes. I do it all the time. There are things that I draw a certain way, that Ross draws a certain way, that Mark draws a certain way. It’s one of the weird double-edged swords about comics, but a lot of the audiences participation with the comic is determined by the artist and their tastes. It’s just one of those things where the artist holds a lot of power in their hands, and as such, there is a level of accountability that the artist owes the readers, but the readers arguments must come from a place of logic, rather than just “You ruined her because I want to see more tits!!”. No one has time for that

Covering characters works. Uncovering characters work. The character determines what will or will not work. There is no mandate. There are no threats. At least there weren’t for me when I designed X-force. I had incredible freedom to design as how I saw fit. As I assume how it went for the other artists that designed the marvel costumes. 

I find it funny that out of the 6 costumes in that article, 5 were designed by guys. I think that just goes to show that there isn’t this gender mental block that makes men unable to design practical costumes for the opposite gender.

Anyone can design any costume for any gender as long as they approach it with with respect and understanding. 

And thats my rant on that haha

Excellent commentary about priorities and goals in character design.

It’s baffling to me how some creators can spend time pondering over the exact history of a character, or how to compose a shot to homage to a classic work, then turn around and decide that it is VITAL that a female character has to be as sexy as possible even if it goes against all other aspects of her and her story.

I mean really, I would think the way they dress would be considered far more important an aspect about the character’s expression than the occasional line they drop about what school they went to.

– wincenworks

Took the liberty of bolding the most relevant parts for emphasis (and to break down the great wall of text that this article is).

~Ozzie

As a followup to the article about X-23′s newest costume, it’s time we brought back this comprehensive post explaining how superhero costumes have to be designed with a character-driven purpose* in mind. And sex fanservice sells” is no such purpose. 

~Ozzie

*which is not the same as “character totally personally would choose to dress like that~!”