It says something about feminism when a character having rocket-powered high heels in a video game is a hot-button issue, like this is the most important thing going for them at the moment
And these are the same tools who post shit like “gonna crush the patriarchy with my six-inch heels” too, you’d think that with Smash’s mostly-male roster they’d be in favor of it
You know there’s a difference in actual, real life women choosing what they wear, and a video game character being presented by writers in a certain way, right?
And no one is saying that Samus’s ridiculous, impractical, and laughable costume change is the BIGGEST MOST IMPORTANT ISSUE EVER. But it is, obviously, a VISIBLE one and offers a widely accessible platform to talk about the double standard of video game costuming.
Emphasis mine.
Gotta “love” all the people who suggest that by caring about things like video game character design feminism apparently lost its priorities (and somehow, shifted all focus from any other issues, cause heavens forbid the movement cared about multiple things at once!).
It’s totally not the other way round, right? That we see the actual impact that popculture products like videogames have on the society at large and do our best to spread awareness of it!
~Ozzie
Hey I want to genuinely ask why don’t you make your own story/game with the design of how you want females to be represented? I know what you have to say about it in your Rhetroic Bingo but there are ways to get around that; Like making a webcomic of said story to gain fans then make a kickstarter for a game or book I mean it worked for Andrew Hussie’s Homestuck series, Or you could gather a group of like minded individuals to collaborate on a game/movie/comic.

Actually we’re both working on our own projects (they’re at a stage of completion where we’re comfortable sharing, and neither are the like minded people we’re working with (so there will be no further details forthcoming at this time).
Also, believe it or not: Some of the people involved in related blogs actually work in industries such as video games.
Saying that it “worked for Andrew Hussie’s Homestuck series” is as absurd, it’s like suggesting that someone’s who broke should just become a millionaire by building a web site like Google (it worked for Larry Page and Sergey Brin!)
Homestuck is a particularly bad example because it:
- Didn’t really challenge the status quo at all, it was just a new absurdist comic that wanted to tell a story and entertain
- Has a large and very enthusiastic fanbase, but has more or less no influence outside of that fanbase. It’s very successful for a web comic, but that success doesn’t mean it’s influential in the grand scheme of things (or even in web comics)
- Employs an economical style that works fine for the stories in Homestuck but is not necessarily even faintly compatible with other styles and stories.

Making a production that showcases women in sensible armor would pretty much require a higher standard of visual quality than something that’s intended to look like a scribble done in MS Paint. So even with a web comic at a lot of hours in image creation.
More accessible and larger markets (which means more competition) products like animated features/movies/etc require even more effort and expertise. Video games would require more skills and time again.
That’s not to say things like Kickstarter and Steam’s Greenlit aren’t fantastic and making the market more accessible but it’s insulting to creators of these products to downplay the work involved and pretend just anyone can do it (particularly with their other responsibilities and how much work is involved).

Even if Ozzie and I did somehow stumble across the time, money and connections to make a modest game (since video games are currently the biggest market) – say on par with Gone Home, here’s what we could look forward to:
- Sales would be a small fraction of those by mainstream publishers – even a lambasted product like Kingdoms of Amalur: Reckoning gets more sales (and hence market influence) than a critically acclaimed indy production
- If the game doesn’t do well, for any reason – there will be a general backlash saying that it’s proof that the public doesn’t want well armored heroines
- If the game does do well, for any reason – there will be a general backlash from people claiming that it’s only got sales due to political reasons and not because of the game (for more information, read the reviews on Gone Home’s Steam Store page – for extra laughs compare them to the reviews on The Stanley Parable a game that employs almost identical mechanics but doesn’t challenge people’s perceptions of the world around them per se)
- While it may provide some influence in mainstream gaming, it is likely that the industry would in general mostly overlook. Lots of people want to copy Minecraft – but almost nobody talks about its gender ambiguity.
I mean we already have big names in industry like David Gaider promoting the importance of inclusion, Mark Rubin – the executive producer of Call of Duty (the iconic game of brodudes) recently announced they’ll be including female playable characters to recognize the female fanbase they already have around the same time that Ubisoft announced that making female characters in their next Assassin’s Creed game would be too much work.
The idea that an independent production is somehow going to overpower the influence of the mainstream media is, frankly, ridiculous (unless you’re Batman). None of that is to say there aren’t things like games or artworks out there that are made for political reasons or with such goals – but they’re made by people who want to make the things.
History has already shown that if you make a web comic just because you want to make lots of money off it – you’re going to be disappointed. Likewise if you make a web comic, animation or game just because you want the world to change their perceptions of other people. Usually even political projects are less about expecting to change people, and more about the need to express something important.
So to summarize the main points:
1. Not everyone who is critical of a market should be expected to produce for that market. Every modern marketplace needs more customers than suppliers so it makes sense to leave the production up to people with the motivation and skills to do so.
2. If 50% of the population can see themselves well represented by going to, say, a game store, but the other 50% have to spend years building a game for themselves – that is not equality.
Criticism in the marketplace is important, it leads to more pressure on the experts to make better products and refine their priorities.

– wincenworks
“I love Zelda’s design in Hyrule Warriors. Her dress doesn’t sexualize her, it looks exactly what a princess would wear to defend her kingdom.”
she’s wearing a SKIRT in combat. has BOOBPLATES which can kill her if struck there and also sexualizes her just not to the same extent of Shia.
also her thighs are exposed bc mm gotta show off her legs. It not practical.. it’s better than Shias but it’s still shittty
something a princess would actually wear to defend her kingdom? Actual armour.
[A propos that Princess Zelda Hyrule Warriors design…]
YUP, agreed. Definitely not gonna buy the “look at Zelda finally being properly heroic!” wishful thinking BS.
The fact that her outfit looks better than Shia/Cia’s is no indicator of overall goodness. It’s literally the easiest thing to come up with a design marginally more believable than that physics-defying, bingo-scoring atrocity.
~Ozzie
edit: Fixed the link.
Guild Wars 2, Monster Hunters and others….
We get a lot of messages and reblogs that mention Guild Wars 2 and Monster Hunter, generally citing them as great examples due to particular costumes.
However, we are reluctant to highlight them as good examples due to one simple word: inconsistency.

Yes those are from the same game – no there’s no variant of the female Raviente armor that looks less absurd. Likewise, Guild Wars 2 has a huge variety of armor that sexualizes female characters.
Part of the criteria for treating everyone equally is that it has to be actual equality. So if a game allows you to dress your character exactly how you like but other players are stuck in a ridiculous and unholy mix of bikini, couture and something pretending to be armor – it’s not really equal.

Don’t get me wrong, I’m very happy for you and glad you get to represent your particular character how you like – but I’m also really unhappy that not everyone who plays a female character has that opportunity.
Ideally what we want is consistent and equal treatment for all genders – not just a few nice things for women in a game that otherwise treats them as decoration.
– wincenworks
So I hear you say that nearly every muscular man in media is a male power fantasy so I have been meaning to ask what is a woman power fantasy. I mean what criteria have to be met for a power fantasy for women since for a man the criteria is to be fit and attractive to look as said from your post here that Dolph Lundgren Ax here and Conan. I mean can’t a woman who is attractive and so skilled she can kill enemies without armor be a fantasy for women as well.
Wow, that’s some fundamentally loaded question…
The premise of asking for ultimate criteria of gendered power fantasy is kinda flawed… First, there are VERY different facets of indulging in the male fantasy. Let’s make it clear: strong, overly-muscular men aren’t the only representation of male power fantasy, they’re just the most obvious one, cause they’re extending the stereotype of maleness to ridiculous degrees. They appeal to the deep-rooted societal notion that male = stronger, that’s why to make the character seem powerful the designers exaggerate the “manly” aspects of the him.
But when it comes to female characters, it gets complicated.
The thing is, our culture tends to view things almost exclusively from the (straight) male point of view. Men try to extrapolate their own experiences onto us and assume that how they feel is how we feel. That’s why conventional female “power fantasy” either emulates the male one (butch warrior woman) or (more often) assumes that female power comes from controlling sexual availability to men. That’s where the sexy femme fatale warrior stereotype comes from. Men imagine that the only area where women can be in total control is sex.
Going back to the male power fantasy, it’s important to realize how Buff Warrior Dude type basically comes down to eliminating the fear of ever being threatened by other men. Notice how Sexy Warrior Babe type, instead of eliminating the fear women have (of being overpowered, assaulted etc.), feeds onto the fear men have (of being rejected and/or sexually controlled by women). That’s why villainesses are very likely to be portrayed in most sexual characters.
This disingenuous female power archetype is the result of filtering everything through male perspective.
To create a genuine power fantasy, female point of view must be applied and male one must be deconstructed. We can’t latch onto the simplistic and hurtful notion that associates maleness with strength and femaleness with weakness.
I touched upon this recently, but the genre of magical girl narrative is one of the basic deconstructions of that: the powers, weapons and outfits of the heroines are usually designed to be as girly as possible, so that monsters are defeated not with the male-coded brute strength, but with sparkly magic beams from pink, heart-shaped rods and jewelry. Things associated with the “weak” part of femaleness stereotype become the source of their power.
That said, it does not mean that no female character ever can find their strength in being butch or sexual. Just that those female power stereotypes (especially the sexual one) have so far been framed in how men see them and thus, problematic.
Also, Sexy Warrior Babe type of character is vastly overused, so it’s really hard to to make it work without looking like you’re playing it straight. That’s one of the reasons this blog exists.
~~~~
Big thanks to our dear friend ami-angelwings for helping me to put our collective female perspective on the subject to words.
~Ozzie
(Disclaimer: wincenworks is a cishet male so can only give information from observation and received from women who have spoken about the issue)
Firstly, the story of a character who is so badass that they can run into fights with no protection and be assured of a victory without injury is a pretty boring story. There’s no tension or drama if the outcome is pre-ordained – even less so if it’s only pre-ordained to justify a costuming decision.
Secondly, the buff barbarian look isn’t about selling men a fantasy of being fit and attractive (Conan is traditionally not a pretty man, he often gets injured and he’s not above wearing armor) – it’s about recognized as physically powerful and coded as a great warrior and one who is above caring what regular think of them. Howard wrote about the appeal of this aspect at length in letters and at least one artist has already explored what Red Sonja might look like if she was given the same visual coding Conan is.
Bikini armor on fictional women doesn’t project this, because after decades of it’s being used for senseless titilation, for Ms Male Characters and damsels who are to be rescued by manly men. They’re not designed with the intention of anything done, or having other primary traits other than “sexy” by Male Gaze standards.
This leads to (in case you missed it, at the top of the post you’re replying to):
See female power fantasy characters are meant to reflect female fantasies and it turns out women are people. So their fantasies tend to be more complicated than “look sexy to the assumed straight male audience and be do something badass to justify my position as ‘strong’ character”.
Thus a female character is more likely to read as a female power fantasy characters if she looks more like:
- Chief Judge Hershey
- Tank Girl
- X-Men’s Storm, with mohawk
- Lady Sif, as she’s been featured on BABD
- nihilnovisubsole ‘s Saints Row boss, Rosie
Than Tyris Flare, Fran or Shia.
That said, many characters who are wearing outfits that are not particularly power fantasy inducing have become female power fantasies to certain groups of women via particular traits, their personalities and their stories.

None of these function on the half-arsed justification of “I mean can’t a woman who is attractive and so skilled she can kill enemies without armor be a fantasy for women as well.“ They tend to be things more like “I’d like to treated with respect regardless of my body or how I dress, be feared by tough guys and able to smack them down if they threaten me.”
Most women, in my experience, are not really that adverse to the idea of having or wearing awesome armor which is why our “positive examples“ posts tend to get lots of love and we get awesome asks like this one from yondamoegi :

So in summary, the primary flaw with your argument is that women shouldn’t be expected to be for men’s benefit. The secondary flaw is that women actually aren’t expected to wear armor more than they are bikinis so have no reason to wish they could be free of armor.
– wincenworks
Fire Emblem: Awakening
2goldensnitches submitted:
Ok so I dunno if any of you guys have played Fire Emblem: Awakening, but while I love the game, I’m somewhat conflicted about the costumes for many characters…even the men! Here are some examples of great costumes from the game:
Severa looking pretty badass with her pigtails (surprising considering her mum’s costume)
Kjelle looking like the tanky badass she is (her added shoulder plates, seen at her feet, make her look even more of a menace! But her mum doesn’t have pants…)
Maribelle being the badass proper lady ready to smack down her enemies with parasol-fu
The ever loquacious Miriel and her badass witch hat
The default female avatar/Robin and her badass long coat! Same design for male avatar/Robin, but when you reclass them from tactician to grandmaster, somehow she gains a miniskirt and he keeps his pants:
(demonstrated here with DLC character Katarina)
Sully doesn’t seem to have any pants on, but Stahl, the man who has the same armour design as hers, does…
Don’t understand why Lissa fights in a spiked crinoline because that’s literally pretty dangerous shit to be wearing
Severa’s mother Cordelia (along with the other pegasus knights, Sumia and her daughter Cynthia), somehow have their garters exposed and have rather…obvious boobplates,
Vaike (pictured here…a guy for once!) and Basilio have everything else covered except their goddamn chests, might as well write “Stab Here!”
Noire has a ridiculous boob windom literally sitting in the middle of an otherwise cool outfit,
And now…for the more cringeworthy ones:
Tiki is thousands of years old and is the daughter of a legendary dragon, yet I fail to understand where her high heels, garters, dress slit AND big cleavage window (not pictured) came from when her image in the original games made a bit more sense,
Cherche here tamed a wyvern by herself at the age of NINE and yet her costume shows these literal gaping holes in vulnerable areas instead of a protective layer a battle hardened warrior like herself would know to wear,
Aversa is a sorceress who is second in command of a crazy evil cult, and has mastered the power of affixing skin- tight cloth over her breasts,
Tharja figured she’ll be juuuust fine with some body stocking under that bikini of hers,
and the biggest offender?
Now the “dragon who wears a bikini despite looking and acting like a 12 year old — but it’s ok because she’s actually 1000 years old!”
……
Sorry if this is too long and too ranty, but I really wanted to share this, considering how much I like this game and how weird some of the costumes are compared to the previous generation of Fire Emblem games.
So, after looking at this baffling array of costumes – I did some looking around and I found this image that really showcases the bizarre variety in the game’s costume designs. (From this review that comments on the how character relationships are pivotal part of the game.)
Personally I have a theory about how long running game series like this end up taking mysterious shifts into the sexploitation zone. Two things happen:
- A bunch of people who first started playing it around the time they also first started noticing people of their sexual preference grow up and start getting into games. When they think of ideas for games like this, their lust-riddled nostalgia distorts their perception of the brand and they refuse to believe it’s an issue.
- The people originally in charge move onto other projects, retire, lose creative control or just run out of ideas and the designing ends up in the hands of the designers in point 1 who promise the powers that be that they’re going to re-invent it for the new generation (with sex, sex, sex and more sex)
Looking at Fire Emblem: Awakening’s designs… I can’t help but wonder if this is the result of concept artists seeing how much they can get away with. (“Okay… the art director signed off on a boobplate… let’s see if he’ll sign off on a boob window…”)
Which interestingly enough has created this situation where you could mix and match elements of these armors to create either pretty good or outright terrible outfits… maybe there was a stated budget on good armor/costume ideas.
– wincenworks
so i looked on the wowwiki page for female armor and it says
“Female armor tends to cover less than does male armor. Though there are many people who see this as mere fanservice, there are real, practical reasons behind it. First, females are statistically less muscular than males, and depend more on agility and cunning than raw strength in combat, thus wearing bikinis into battle makes more sense.”yeah keep justifying that fanservice

You don’t say!
Interesting to see how the page has “evolved” from it’s first iteration (available in the History):

The levels of desperation and insecurity on display in this article are just amazing.
– wincenworks







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