So Cartoon Network has a new series called “Mighty Magiswords” about a pair of adventurers who do adventurey stuff. This is an image of one of the two leads,Vambre, as she evolved through the years before the show got picked up.
Far left is her original incarnation around 1996.
Second from left is her look to about 2006.
Then in 2007, someone stole her pants (probably creepy marketing guy) and they haven’t been seen since.
So over the years of design refinement not only did her skin become noticeably lighter, she also acquired a stereotypical leotard that so rarely gets worn by male characters, huh?
So Cartoon Network has a new series called “Mighty Magiswords” about a pair of adventurers who do adventurey stuff. This is an image of one of the two leads,Vambre, as she evolved through the years before the show got picked up.
Far left is her original incarnation around 1996.
Second from left is her look to about 2006.
Then in 2007, someone stole her pants (probably creepy marketing guy) and they haven’t been seen since.
So over the years of design refinement not only did her skin become noticeably lighter, she also acquired a stereotypical leotard that so rarely gets worn by male characters, huh?
However – unlike that other list, which attempted to claim Bayonetta as a proper example of sexual female character in fiction – this one uses Namor to remind us that, while flaunting his amazing body, he’s still an example of male power fantasy, so it isn’t exactly fair to compare him to female superheroines clearly designed solely as eyecandy.
However – unlike that other list, which attempted to claim Bayonetta as a proper example of sexual female character in fiction – this one uses Namor to remind us that, while flaunting his amazing body, he’s still an example of male power fantasy, so it isn’t exactly fair to compare him to female superheroines clearly designed solely as eyecandy.
Why are almost all the female characters in games slender and young? We dig deeper into gaming’s problem with body diversity in our brand new Tropes!
You can find a complete transcript of the episode on our website.
While body shape is not technically the focus of this blog, it is a heavily related issue simply because it basically all fits into idea that female characters are only worthwhile if they are conventionally attractive, heavily sexualized and avoid challenging too many perceptions.
For all the talk about how much people like a female character for being badass, there’s a tendency to only support it if it doesn’t clash with other ideals like conventional beauty or sexualization.
Which is not only ridiculously limiting from a creative perspective, but also re-enforces the idea that all women should look like these ridiculous fantasies (that look like at best, very few real women, and at worst no real women).
– wincenworks
We touched upon this issue before, especially when talking about Overwatch (particularly this post), but Anita puts the problem of double standards of beauty in character design most comprehensively in this video.
Lots of illustrative examples really drive the point home: There is a noticeable lack of visual diversity among female game characters (and, by extension, in other popular media), while male ones get a variety of appearances. This limits not only the designer’s creativity, but the female audience’s sense of inclusion.
As always with HBomb’s videos, he lays down a pretty in-depth breakdown of the topic at hand, in this case – the supposed male objectification of video game protagonists and general issue of gendered false equivalence in game design.