feministgamingmatters:

I’ve been thinking more lately about the narrow standards of
attractiveness that video game characters of all genders are forced to fit
into. This
anon is correct
when they say that “every main male character in every game
is mid 30s white guy with brown hair.”

image

I suppose they
are also correct that
“the typical male characters are also all incredibly
fit and attractive looking as well.” (I think Nathan Drake is reasonably
attractive and since they all look the same I guess that means I think they’re
all reasonably attractive…whelp.) But in all seriousness, they almost all fit a
generic idea of conventional attractiveness, as do most female characters.

That doesn’t mean that it’s the same.

The kind of attractive that these male characters are
expected to be is not the same kind that female characters are expected to be.
This is common across many mediums, not just games, and it’s why things like The Hawkeye Initiative exist, and @bikiniarmorbattledamage has a “sexy
male armor
” tag that looks ridiculous. We expect to see women contorting
themselves and wearing few clothes, and we simply don’t expect the same for
men. It looks strange. But it should look strange on anyone – these women do look ridiculous, you’re just used to
it.

Both male and female characters have a spectrum of possible
representations. In the centre, with overlap, is the generic face, with the
male version presented above. Nathan Drake has his equivalent in Elena Fisher,
who is the same kind of generic attractive. Joel has Tess. Male Shep has Fem
Shep.

But Shep also has Samara (source):

image

And throughout games there are oversexualised female
characters like this. I don’t think that anyone would argue with that, even if
they don’t see it as a problem. There is no equivalent for male characters on
this end of the spectrum. Oversexualised male characters simply don’t occur,
primarily because we have no model for creating them. Decades of media have
honed contorted spines and barely there clothes for women, but the tropes
simply aren’t there for men. Much virtual ink has been spilled about the
sexualisation implied by Overwatch’s Hanzo’s exposed pec, but it neither
invites objectification nor has the same media history behind it as
Widowmaker’s open catsuit.

With mention of Overwatch, we can return to the
aforementioned spectrum. In the generically attractive middle, you have
characters like Hanzo and Symmetra. We see gendered differences here too,
though – both show skin but Symmetra’s is designed to draw the eye to legs and
hips and serves no purpose beyond this, whereas Hanzo’s brings the attention to
the power of his bow arm and significant tattoo.

A quick aside: this power demonstrated by Hanzo and other
generically attractive male characters like the white dudes shown at the top
isn’t “sexualisation for women’s benefit,” it’s supposed to be aspirational for
men, as best demonstrated by this
juxtaposition of Hugh Jackman marketed to men vs. women
.

To return to Overwatch, we can move down the spectrum to
more sexualised characters like Widowmaker, and there is no equivalent
sexualised male characters (mostly since this is impossible, as they would look
ridiculous due to our expectations, like I said). Then we can move towards less
conventionally attractive characters.

Probably the least conventionally attractive female hero is
Zarya, who was created specifically to counter concerns about all the earlier
female heroes looking the same. But she serves to show how limited the options
are for female characters, with people citing to me her “strong jaw” and
“facial scar” as making her completely unattractive. Yet she doesn’t vary that
strongly from the norm, with a standard, youthful face, and even manages to have tropes like the boobplate incorporated into her armour.

Then you have the conventionally unattractive male heroes. Roadhog
is a great character and representation for fat men, but we so rarely see
any female characters who look like that. Because they can only fall
closer to the centre on the spectrum. This is easily demonstrable by comparing
Roadhog to the chubby Mei, who adheres more closely to “acceptable” standards,
being completely covered in thick fabric that obscures her actual size, and
being shown as flat stomached and large breasted in her concept art. Roadhog,
on the other hand, is unapologetically and obviously large and round.

To put it shortly, in Overwatch, the men get to be anything and everything, whereas the women fit into a series of similar archetypes (source).

image

And this isn’t just about Overwatch, it applies across
games. Male characters get vastly wider options, whereas female characters are
stuck in the same rut of conventional attractiveness. And even when male
characters fall into these same standards, which they often do, they are still
more likely to look realistic and not to be outright sexualised. Those are the
main differences.

Despite what some assume, we don’t deny that male characters have their own share of common design tropes (which, paired with characterization cliches, make up their own bingo game), we just ask not to claim they’re equivalent to the issues female characters have

It is really important to not conflate problems of generic male hero design with problems of sexualized heroine design. They come from completely different places and it’s dishonest to treat them as interchangeable. 

As @feministgamingmatters​ says, not only Overwatch (or Blizzard) is at fault, but I’d note it makes a great case study material. As a vastly popular mainstream game with a very big cast, it allows us to make comparisons across the characters and to point out reoccurring patterns

And yes, even with the existence of generically attractive male character, both in this game and media as a whole, male heroes still have more moulds to fill than their female counterparts.

~Ozzie

more on the subject of false equivalence

Frank Cho Walks Off Wonder Woman After Sixth Cover

Frank Cho Walks Off Wonder Woman After Sixth Cover

Frank Cho Walks Off Wonder Woman After Sixth Cover

Frank Cho Walks Off Wonder Woman After Sixth Cover

Surprise, surprise! The guy who did the apologist “parody” of Milo Manara’s infamous ButtSpider Woman cover and who just wouldn’t back down from doing more when it kept being criticized, throws a hissy fit and leaves DC under the pretense of Greg Rucka, the writer, “censoring” a butt out of his optional Wonder Woman cover. 

If there was any doubt before (and there shouldn’t), it is official that Frank Cho joins the club of professional artists who go all butt-hurt when asked to tone down a little the artwork they were payed to do (as in, to literally do their job).

People like that still getting employed is why we can’t have nice things.

~Ozzie

edit: Since it caused some confusion, for the record, this is the cover Cho claims to have been censored:

image

The one tumblr displayed on dashboards was an unfortunate choice as a default pic for the article.

edit 2: Cho also answered to MarySue regarding what changes he was asked to do on his covers and why it angered him so much.

h/t: @filipfatalattractionrblog

more BABD posts about the elusive creative freedom | also recommended: The Outhouser’s followup on the case, explaining what “censorship” really means

samanthaswords:

Sword Hero #1…. Real Sonja!
Billed in her Marvel profile as one of the greatest sword-fighting martial artists and in peak physical condition, Red Sonja most often appears in inane poses and wearing lingerie clothing that would get one killed in real alpine environments, let alone in combat- or just walking into a traditional village in some parts of the world.

There have been exciting redesigns in recent times, yet I thought I’d contribute my own vision of what Real Sonja could be with dignity, medieval martial arts skills and sensible clothes.

Real Sonja is beautiful, but not glamorous. Her boots are muddy, her chainmail broken and rusted in places. Her skin is scarred.
Since Sonja is supposedly Russ or Ukrainian, I’ve borrowed elements of Russian infantry kit from the 13th century, whilst inventing a plausible armour rig that keeps her style of form-fitting chain/scalemail with exposed arms and loose hair. Her boots and an undershirt are lined with fur, and her hair is half-bound back from her face in a warrior’s braid. 

I have closed the rectangular holes in her gloves and filled them with bands of tough leather. Sonja wears a sleeveless quilted aketon beneath her chainmail, which is strapped over with several belts and a flesh-coloured gorget of un-dyed leather. Her pants are also flesh-coloured, allowing her to visually rock the traditional Sonja look but with the practicality of actual clothing.

I’d like to think that she has a big warm cloak somewhere nearby, along with a bag, more weapons, her missing dagger and a horse. This is a practical, experienced outdoor woman who would be well prepared for harsh conditions.

Sonja’s sword technique is straight from Fiore de’i Liberi’s ‘Flower of Battle’, (the Getty version) and her stance is as close as possible to the victorious figure in the original manuscript (bottom left of folio 29r).
In this section of the book Fiore is teaching close sword plays, and this is one of many variations on how to deal with an opponent whilst fighting at intimate distance. Of this move Fiore says,
“Se uno se covra de la parte riversa piglia la sua mane stancha cum la man stancha, cum tutto lu pomo de la sua spada e penzilo in dredo e cum punta e taglio ben lo po’ ferire.”
“If he (your opponent) covers from his left side, grab his left hand including his pommel with your left hand, and pull it upwards and backwards. From there you will be able to strike him with thrusts and cuts.”*

(*Translated to modern English by Colin Hatcher, via the Wiktenauer)

A reinterpretation of Red Sonja by real life swordswoman Samantha Swords combined with techniques from actual fighting manuals is simply pure awesome.

I particularly like the use of the flesh toned leather to give a similar silhouette to visible mail without going for the same exposed cleavage that seems to have haunted Red Sonja for decades.

It’s a great demonstration of how even if you really want to cultivate a nod to a past look, you don’t need to perpetuate all the problems from that look.

– wincenworks

bikiniarmorbattledamage:

Mortal Kombat is renown for it’s gorey fatalities and also for the snarky responses to criticisms of said fatalities:

image

However I can’t help but notice they can’t find but the standard issue rhetoric and cop outs to address criticisms of their female character costumes.

(Unsurprisingly, the source trailer is full of violence, gore, cruelty and all the other hallmarks of the franchise, view discretion advised).

– wincenworks

It seems that since @pointandclickbait has recently released an article that could very well be about many, many female characters from Mortal Kombat, this is the perfect time to bring this back.

We did comment on this not long ago but partially I also wanted to address that a lot of responses we got tended to focus on it as though it was mostly an issue in RPGs.

The reality is you see it in all kinds of video games, in comics (sometimes while throwing other cultures under a bus) and most forms of media (hence the cliches about the seductive student trying to corrupt her professor, remarkably similar to the author, and lure him into an affair despite his virtue).

Of course, there’s the old trick of super-ultra-hypersexualizing one female character in the hopes that it’ll make the other hypersexualized characters look practical and non-exploitative by comparison.

Ultimately mostly what this tends to boil down to is the desire to continue marketing women’s sexuality as a consumable product while claiming to be progressive and that others are just doing it wrong (yes, these people pretty much do maintain that real women are doing being a woman wrong).

So yeah, as a general rule if you need to break the fourth wall to justify why your female character is flaunting her sexuality despite the massive impracticality involved or you plan to blame women (one way or another) then our advice is: Don’t.

– wincenworks