chrissieblog:

I don’t draw fantasy much but I figured I need to do some for like portfolios n shit. It’s not properly finished but I’m too tired to check all the edges. So I used armour from Norton Armouries where my boyfriend works (and I’ve worked at a few times) so it’s real armour that you can buy, link below. Since it’s a female orc I though I’d tag in @bikiniarmorbattledamage since it’s non-bikini-semi-sensible armour for an orc which they sometimes like to post instead of the bad stuff. I added beads to the hair cos she likes to accessorise and aint afraid to be feminine. 

http://www.nortonarmouries.com/#!product/prd1/877232854/orc-armour-set

Lady orc warriors that don’t look just like supermodels painted green (or blue) are always welcome on BABD, especially when they wear non-sexualized armor (or, at the very least, are equally empowered across all genders)!

This piece also shows the importance of using real armor as reference.
And while she would score some bingo points for having bits of skin uncovered, what’s crucial about that character is how non-objectified her design is.

Thank you for tagging us, @chrissieblog!

~Ozzie

kaidaned:

The fact that Manveer Heir is heavily involved in the development of the next Mass Effect game, and doesn’t tolerate sexism in video games, gives me a lot of hope for the future of the franchise.

Manveer Heir is one of the best things to happen to AAA games development.  He’s been active not just on Twitter talking about sexism, but along with gaming sites (Rock Paper Shotgun) and on video.

He’s always calling for games to be more inclusive and for creators to listen to people from marginalized identities when they talk about their concerns and their experiences. And why?

Because he believes that video games and other media do matter and they’re the opportunity to make the world a better place.

– wincenworks

Now I dare someone to come and tell us that fiction is “just for fun” and we shouldn’t care about proper inclusivity in it.

~Ozzie

(h/t: @lightlunas)

kaidaned:

The fact that Manveer Heir is heavily involved in the development of the next Mass Effect game, and doesn’t tolerate sexism in video games, gives me a lot of hope for the future of the franchise.

Manveer Heir is one of the best things to happen to AAA games development.  He’s been active not just on Twitter talking about sexism, but along with gaming sites (Rock Paper Shotgun) and on video.

He’s always calling for games to be more inclusive and for creators to listen to people from marginalized identities when they talk about their concerns and their experiences. And why?

Because he believes that video games and other media do matter and they’re the opportunity to make the world a better place.

– wincenworks

Now I dare someone to come and tell us that fiction is “just for fun” and we shouldn’t care about proper inclusivity in it.

~Ozzie

(h/t: @lightlunas)

@marvelousmeowco​ submitted:

The Archon enemy from XCOM 2. He doesn’t have legs, but I’d argue he’s still pretty empowered.

With empowerment like this no wonder they’re the greatest threat that humanity has ever seen!  Now this is an enemy that people will want to get to know.

– wincenworks

Frank Miller Strikes Again

Glitchy submitted:

From “The Dark Knight III, the Master Race” issue 2. Spotted here

image

Wonder Woman’s top… good lord that top… 

While I can’t even figure out how those straps are supposed to work, they are surprisingly not used to hold on her breastplate, but rather the baby on her back.  The breastplate is being held on by such tiny threads, they don’t even show up in this shot.

You can see them here though.

image

Not that they help much. 

[weary sigh]

Continuing with the theme of creators who spend a lot of time looking at lingerie catalogs and learning the wrong lessons.  Now, technically the art for this comic is done by Eduardo Risso, but I think it’s safe to blame Frank Miller for this concept given that while Risso does tend to heavily sexualise his female characters, his previous Wonder Woman art was nowhere near this bad.

image

And this case it appears that DC Comics realized in advance who ridiculous this costume was and tried to conceal it’s true nature on the cover:

image

Another company might have simply decided the costume was ridiculous when the concept was proposed and had them create a more viable alternative.

– wincenworks

Frank Miller Strikes Again

Glitchy submitted:

From “The Dark Knight III, the Master Race” issue 2. Spotted here

image

Wonder Woman’s top… good lord that top… 

While I can’t even figure out how those straps are supposed to work, they are surprisingly not used to hold on her breastplate, but rather the baby on her back.  The breastplate is being held on by such tiny threads, they don’t even show up in this shot.

You can see them here though.

image

Not that they help much. 

[weary sigh]

Continuing with the theme of creators who spend a lot of time looking at lingerie catalogs and learning the wrong lessons.  Now, technically the art for this comic is done by Eduardo Risso, but I think it’s safe to blame Frank Miller for this concept given that while Risso does tend to heavily sexualise his female characters, his previous Wonder Woman art was nowhere near this bad.

image

And this case it appears that DC Comics realized in advance who ridiculous this costume was and tried to conceal it’s true nature on the cover:

image

Another company might have simply decided the costume was ridiculous when the concept was proposed and had them create a more viable alternative.

– wincenworks