So, Divinity: Original Sin 2 started off looking kind of promising. Despite their head animator throwing a public tantrum on deviantArt, Larian Studios did seem to be making a fairly attempt to improve next time, after all someone had instructed Thierry to fix the artwork (to his great upset) in the first place.
So on 1 October 2015, their Kickstarter finished successfully.
On 11 February 2016, they published results of a survey they did which showed completely unsurprising results for a studio where creative leads can post rants about their right to be paid to objectify:
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On 10 August 2016, it became pretty clear that Larian Studios decided the thing to do with this information was to double down and go back to their regular double standards:
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Around May 2017 they started using their current iconic line up, the front and center lead of which has such a ridiculous costume it appears their advertising team feels the need to hide it:
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Ironically, despite this apparently being less of Creepy Marketing Guy and more part of the studio culture, a lot of the content could be pretty good and they could probably get a lot more female players if they didn’t strive to save the booplate.
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Alas, it seems to commitment knows no bounds:
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Can’t imagine why they have so few female players…
– wincenworks