This is one of many “practice” pieces from this artist, and damn! That’s some good frigging practice. ? This reminds me of Evie’s armor from that one Assassin’s Creed game, but less boring to look at from a distance. (Don’t get me wrong, I don’t hate Evie’s default costume, but to me personally, it only gets Good when you can look at all the stitching detail up close. Is this an unpopular opinion?)
I love the textures and layering going on, and I highly recommend checking out the full-size image. The thing that drew me to this is the elegant practicality of the design. That triangle of red accents in the center of her really pulls it together. The careful choice of which colors to saturate makes the design cohesive, I think. I just really like it, okay?
My contribution to @magicmeatmarch this year! It’s a set of armor fit for a light and swift fighter. It protects the important parts while avoiding restrictions on mobility.
I’d been wanting to make a larger breatplate-type item for a while, this felt like a good excuse. I went with the overlapping plates motif that I’ve used in a number of other projects. It’s secured in place with Too Many Buckles along the sides. When it’s all tightened up it has a bit of a corset nature, straightening up your posture. Made it a bit tricky to do the over-the-top twisting-to-show-off-tits-and-butt poses. But I persevered.
The codpiece, bracers and cuisses were older designs, but it’s always good to fit them into matching outfits.
@bikiniarmorbattledamage has now done tworedesigns of thisversion of Tira from Soul Calibur so I decided to take a stab at it. While this is my first time doing this type of redesign/paint-over I think it turned out pretty well. I decided to lean into the jester look for her clothing while also incorporating the bones from her original design. I like that she ended up looking somewhere between a jester and a witch.
This is so cool! Thank you for @-ting us!
I think it speaks both to what garbage the original is and how much lost potential Tira has that each of us came up with completely different fix for this un-costume.
Hope Icy doesn’t mind, but I think you managed to solve Tira’s wardrobe problem in the most cohesive and creative way out of us three, @j–mno-art. I really love the jester/witch look, the bone detailing, her hairstyle and the little cape.
The hair and the bone details are bomb. Personally, I still think that the Bird Connection could be expanded upon to add some texture variety with the feathers and whatnot, but that’s mostly detail stuff. She definitely looks way better than the original, now that she actually has a design, rather than just Underboob.
Here’s a good example of how “fully armored” doesn’t mean a thing if said armor is still sexualized: this is Shard, Sideshow Collectible’s original character from their ongoing series “Court of the Dead”. The series already has plenty of questionable designs, but Shard here really stands out due to her backstory: she’s a mortal knight Templar that somehow wound up in the Underworld, whose inhabitants then made her armor for her. Highlights include the absolutely bizarre crotch plate (hard to tell if it’s a thong as the cape blocks the back view,) the insignia on her chest that just winds up looking like a literal “stab here” sign, and interesting footwear. It’s a shame, too, because her backstory sounds really interesting and the Court of the Dead series has some prettybeautifuldolls, but also has a metal bony groping hands bra because reasons.
Oh goodie, Sideshow Toysfigures, we meet again! ? And this time you guys don’t even have the excuse of adapting someone else’s sexist design – it’s your own all original creation!
Obviously the bingo score isn’t very high, and I stretched definition of “male equivalent” to “all male-presenting characters in the series”. However, while not bikini-shaped or skimpy, impossibly skin-tight armor is still a staple of BABD content. The fact that metal gives no additional girth to any part of her body made me confident in marking off the “No padding, just bare skin.” square, despite no bare skin at display. And no, the “fine bone filaments of this protective encasement were woven around her form by the osteomancers and artisans of the dead”Thermian argument doesn’t excuse the sexualized design one bit.
This whole thread is definitely worth reading for a better understanding of The Creepy Marketing Guy and why so many games, particularly in early campaigns, seem to rely on generic strategies like sex sells.
So the next time you see a promotion for a game that seems to focus entirely on boobs, butts and explosions then you can be sure that it’s because the marketing guys are getting paid for the campaign, not the sales of the game, and they probably got to interfere in the process of game development, messing with the original vision of the developers, to make that happen.
Fixin’ Up Some Figurines, part 2 – Lizard Boobs Edition
While we’re likely to go back to fixing some Dark Sword Miniatures in the future, this here dragonkin lady was the reason I proposed redesigning the figurines in the first place. The butt cape window was always amazingly mesmerizing, considering it displays her very human glutes with no trace of reptilian tail, which would be much expected in such character design.
So I simply changed her metal thong into a decorative belt that rests on the base of her new big tail.
Another obviously non-lizard anatomy on her were the human breasts, adorned with a really ugly boobplate. So I flattened her chest and redesigned the breastplate to be more interesting, while still exposing some of the pec.
Also added a tiara with a matching jewel, for some non-tiddy-based feminine touch. Her weapon/scepter got a matching jewel as well.
It’s one of the subtler redesigns, but also one with more deliberate process behind it. Hope you like it!