maggiesox:

berenswick:

rootbeersweetheart:

liamnicholson:

Jeff Bunker on working with Lucasfilm to design Princess Leia for Disney Infinity 3.0

http://www.gameinformer.com/b/features/archive/2015/05/06/star-wars-meets-disney-designing-infinity-s-new-toys.aspx

Thank you Jeff Bunker

See, people? It’s that fucking easy.

High five to you, sir.

I totally agree that it’s easy. All you have to do is to not put Leia in her slave outfit. And to be fair, that’s not really something a Disney game aimed at children would do anyway.

Now here’s hoping this design of Leia will enter the merchandise more often than the gold-plated bikini.

~Ozzie

Kat from Gravity Rush is a particularly odd choice of protagonists to dress like this since her super power is messing with gravity and she can only use it when in contact with her familiar Dusty (who is, unsurprisingly – a cat).

She also has perhaps some of the most worrying and yet completely understandable trivia:

If you touch Kat during the game, she will feel uneasy.

Personally I think that outfit by itself should be enough to make her uneasy…

– wincenworks

blackiochronicles submitted (and Ozzie bingo’ed):

This try-hard concept art for NCSoft’s upcoming MMO Lineage Eternal just made me laugh, and not in the good way. We’ve seen plenty of boobplate over the years, but I think this is the first time an artist literally just slapped a plate on top of a boob and called it done. Not sure how this is all supposed to hold together in the heat of battle – a lot of double-sided tape and even more fevered prayer, I suspect.

First thing I thought of when I saw this was “WTF am I even looking at?!”, second was “I NEED to bingo this!”. So I did, and wow did it score better than expected! Even without counting that boob-thingie as “boobplate”, go figure.

image

~Ozzie

marchoftheaprils:

Concerning my previous ask: I think it’s time we stop beating around the bush and ask the real question that has been looming. What makes a guy sexy to women? What is the “t ‘n’ a” of men? What makes Conan different from Jacob from Twilight?

Well we do have a tag… but okay. (This was the previous ask)

Well, the most obvious differences between Conan and Jacob is that Conan was what his creator, Robert E Howard (who struggled his entire life with the pressures of society and toxic masculinity) not-secretly-at-all yearned to be and Jacob is the Stephanie Meyer’s idea of semi-exotic potential boyfriend.  Check out this classic depiction of Conan by Frank Frazetta and try to remember the last time you saw a guy like this on the cover of a romance novel.

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What makes guys sexy to women (physically)?

image

Well, it turns out since women are not a monolith and women don’t get to dictate beauty standards for men there’s no real standard.

Research has shown that men in general overestimate how much muscle women find attractive.  They also tend to overestimate the importance and the preferred size of penises.  (Seriously guys, don’t send unsolicited dick pics and don’t expect bragging about ridiculous endowment to help you)

Honestly though, the notion that you have to adhere to beauty standards in order to make a character attractive is kind of ridiculous.  I mean, butts are sexualized across genders. Feeling comfortable pressed up against someone and kissing them is usually a plus.  Looking like they may find you interesting as a person or want to impress you are definite help.

When designing a sexy male character: Leave the books about primary and secondary characteristics alone and forget about what manly men say a man should be like and ask, “What’s she going to like in this guy?”

Nothing is genuinely universally attractive, but at least this way you have a chance that the audience will see the appeal even it’s not for them.

– wincenworks

Gendered power fantasies and costume design | Male characters are not sexualized the same

Concerning my previous ask: I think it’s time we stop beating around the bush and ask the real question that has been looming. What makes a guy sexy to women? What is the “t ‘n’ a” of men? What makes Conan different from Jacob from Twilight?

Well we do have a tag… but okay. (This was the previous ask)

Well, the most obvious differences between Conan and Jacob is that Conan was what his creator, Robert E Howard (who struggled his entire life with the pressures of society and toxic masculinity) not-secretly-at-all yearned to be and Jacob is the Stephanie Meyer’s idea of semi-exotic potential boyfriend.  Check out this classic depiction of Conan by Frank Frazetta and try to remember the last time you saw a guy like this on the cover of a romance novel.

image

What makes guys sexy to women (physically)?

image

Well, it turns out since women are not a monolith and women don’t get to dictate beauty standards for men there’s no real standard.

Research has shown that men in general overestimate how much muscle women find attractive.  They also tend to overestimate the importance and the preferred size of penises.  (Seriously guys, don’t send unsolicited dick pics and don’t expect bragging about ridiculous endowment to help you)

Honestly though, the notion that you have to adhere to beauty standards in order to make a character attractive is kind of ridiculous.  I mean, butts are sexualized across genders. Feeling comfortable pressed up against someone and kissing them is usually a plus.  Looking like they may find you interesting as a person or want to impress you are definite help.

When designing a sexy male character: Leave the books about primary and secondary characteristics alone and forget about what manly men say a man should be like and ask, “What’s she going to like in this guy?”

Nothing is genuinely universally attractive, but at least this way you have a chance that the audience will see the appeal even it’s not for them.

– wincenworks

Gendered power fantasies and costume design | Male characters are not sexualized the same

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

A handy armor design 101 for games (but works for other visual media as well). It approaches a lot of tropes we often discuss, like the importance of covering vital body parts or the absurdity of adding boobplates and high heels to female armor.

I especially like how the article handles the double standard in gendered armor silhouettes, a subject we alluded to before a few times, but didn’t have opportunity to talk in depth about. Thus, here’s an excerpt:

Tight armor and layers

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Looking at the Demon Hunter (Diablo III, Blizzard Etertainment, 2012) above, you will notice that while her shoulder pads and scarf increase in size with her armor level, her waistline does not. In this case, it looks like she keeps wearing only some sort of leather corset to protect her stomach, while strapping on enough excess metal on the rest of her body to build a spare suit of armor. Honestly, I would have advised her to trade the sexy female silhouette for actual protection. This would mean adding for example a gambeson and maybe also a mail under the harness, which would make her waistline several inches thicker.

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[source]

[…] While you would most likely want the layer that looks like leather here to be padded to soften incoming blows, and the harness probably is too tight to actually move around in, it shows quite well how layers are put upon layers in heavy armor. This sadly means that you’ll have to choose between looking like an hourglass and surviving while fighting.

Bolding mine.

Thanks to storiesfromthevoices for directing that link at us!

So yeah, that’s also why we don’t settle on announcing any outfit “good” just because it covers more skin than a bikini. You can’t just paint a skin-hugging suit silver, label it “armor” and call it a day. Armor design doesn’t work like that.

~Ozzie

more on why padding is crucial in armor designmore on armor design | more reference | more resources

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers

Gamasutra: Anna Jenelius’s Blog – Armor for Dummies and/or Game Developers