So, the creators of Divinity 2: Save the Boobplate … sorry Divinity 2: Girls don’t play video games… sorry Divinity 2: Original Sin have shown off a couple of hours gameplay for Baldur’s Gate 3… and this is the iconic character in the intro sequence before you pick/create a character.

Which means aside from being in this atrocity, she also gets the dubious honor of being the character who we see as a fellow prisoner having a parasite implanted via her eye (then the first person scene implies its happening to you, even though she is playable as one of the pre-generated characters).

Aside from the obvious mountain of baggage to unpack about women as victims, ridiculous armor for women – accurate for men, etc.  There’s something else I’d like to point out which is probably not going to be obvious for anyone who isn’t a huge Dungeons and Dragons nerd.

Lae’zel is a githyanki, basically a near human but not human “alien” race from another dimension with a long history and pile of lore which actually makes the whole scene worse.  However, what I wanted to cover is this is what female githyanki look like in the current 5th Edition Dungeons and Dragons art:

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So for this character, Larian Studio’s entire design process has been:

  • Remove all muscle tone and threatening aspects of appearance
  • Make the worst armor more ridiculous but cutesy and hyper-feminine

Great job at depicting a race where all members are raised as warrior from birth.

Why are people calling the people story tellers again?

– wincenworks

So, Divinity: Original Sin 2 started off looking kind of promising.  Despite their head animator throwing a public tantrum on deviantArt, Larian Studios did seem to be making a fairly attempt to improve next time, after all someone had instructed Thierry to fix the artwork (to his great upset) in the first place.

So on 1 October 2015, their Kickstarter finished successfully.

On 11 February 2016, they published results of a survey they did which showed completely unsurprising results for a studio where creative leads can post rants about their right to be paid to objectify:

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On 10 August 2016, it became pretty clear that Larian Studios decided the thing to do with this information was to double down and go back to their regular double standards:

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Around May 2017 they started using their current iconic line up, the front and center lead of which has such a ridiculous costume it appears their advertising team feels the need to hide it:

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Ironically, despite this apparently being less of Creepy Marketing Guy and more part of the studio culture, a lot of the content could be pretty good and they could probably get a lot more female players if they didn’t strive to save the booplate.

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Alas, it seems to commitment knows no bounds:

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Can’t imagine why they have so few female players…

– wincenworks