A fascinating insight into the design process and choices considered by Bitcomposer Games when it comes to female characters:

  • Underboob or overboob?
  • Knee high boots or thigh highs?
  • Boob window or just fully open low cut v-neck?
  • Wonderbra, regular bra, demi-cup bra or no bra?
  • Leaning forward so we can see down her top, or arching her back weirdly to pull in her stomach?

So much depth!

Of cleavage.

– wincenworks