grubwizard:

if your female character doesn’t look like she has lived the life she leads and you can’t get a sense for her actual personality by looking at her because you’re too focused on making her pretty and perfect and palatable it’s bad character design and you should feel bad

It’s worth noting that, generally speaking – this is why concept artists want to be concept artists. They want to convey feelings, story and inspire the imagination. It’s not uncommon for concept artists to do staggering amounts of research in order to find ways to convey a type of character in a type of time period.

So, if you come across a product created by a major studio where they have extensive executive and production staff – it’s safe to say that any aggressively boring female character designs are done at the behest of a particular type of individual pushing a ridiculous myth to try to seem like a genius.

It is important to call out this kind of absurdity, not just to try to reduce the amount of gratuitous objectification in media – but to also spare these poor artists the indignity of having a guy try to convince them he invented anime tiddy.

– wincenworks

I think I’m one of the few people to whom sex does not sell. It perplexes.

Paula Poundstone 


While Paula makes this assessment in regards to her asexuality, I’d say it rings true to more than a few people, not necessarily only aces.

As we said before, unless it’s sex that’s being sold, marketing that hinges on sexyfying everything is more bizarre and confusing than effective. 

“Sex sells” is a questionable advertising strategy at best and an insult to all parties involved at worst.

~Ozzie 


edit: We’ve been informed that Poundstone was at one point charged with (but not convicted of) child abuse. I’m sorry I failed to do research on her felony. 

~Ozzie

bikiniarmorbattledamage:

durendals:

on a textual level, a female character can dress however she wants and shouldn’t be slut-shamed and hated for what she prefers to wear.

on a metatextual level, she might still have been designed with an intention to provide fanservice.

this means that criticising a design, as opposed to a character, is neither misogyny nor slut-shaming. being displeased about the way a character has been designed is not synonymous with hating her. 

have i made myself clear?

CRYSTAL CLEAR.

PS: I love you, durendals. Why didn’t I see this post on my dash ever before? It’s perfection.

Throwback this week: the character’s agency argument in a nutshell.

A silly, sexualized outfit might as well fit* the character’s personality and preferences within her story. That doesn’t make her design any less silly and sexualized to us, real people consuming that story for entertainment and criticizing it.

~Ozzie 

*Keep in mind, though, that just as often it can’t be justified with even that much. Some characters walk around in bikinis or boob and butt windows despite being canonically modest or shy or body conscious etc. because Creepy Marketing Guy put his foot down and demanded for every lady in the story to be poster child of “sex sells”.

“Sex sells. Deal with It.”

“Sex sells. Deal with It.”

bikiniarmorbattledamage:

castleintheairwaves:

This is a great article that does a good job of explaining exactly why arguments excusing ”sexy armor” are invalid and altogether ridiculous.

This awesome article not only thoroughly explains why there’s no way to logically justify sexualization of female characters in video games, but also highlights the struggles that women in the industry go through:

The thing is, in this industry, you don’t want to be “that girl.” The world has communicated very thoroughly, with Anita Sarkeesian’s death threats, with so many comments on Kotaku, and with comments in the hallways of the workplace and the podiums of conventions, that being “that girl” is bad. Real bad. Potentially end of career bad.

But it’s not just dangerous for potential ramifications on career trajectory. There’s also a social component of how “that girl” is insufferable, annoying, and should be punishable by shaming. 

Many female game designers, anonymously and publicly alike, confess how they have to deal with sexist standards of the industry, just so they can keep their jobs. It’s a legit problem that men, especially the ones chanting “sex sells!” or “it’s intended for male gamers!”, are either blissfully unaware of or willfully ignorant (my bets are on the latter option, though).

Please guys, read the whole thing.

~Ozzie

People are often quick to dismiss arguments against the conventional wisdom that “sex sells” as “politically correct” idealism.  But one of the most compelling argument against the slogan comes from the other side of the political spectrum.

David Ogilvy was one of, if not The great iconic Ad Men of the 1960’s.  Unsurprisingly he was deeply invested in the idea of gender roles and claimed “I am less offended by obscenity than by tasteless typography, banal photographs, clumsy copy, and cheap jingles”.  He also (literally) wrote the book on how to create effective advertising and measure the effectiveness of your advertising. 

He was, amazingly, admantly against introducing sex to sell any product that wasn’t inherently sexual in itself for one simple reason:

All his research and experience in advertising told him it would not work.

What did Ogilvy very sincerely believed was the first step in creating effective advertising an massive sales? To create a high quality product.

That way all that was required was to sincerely show the customers why it was a great product and the rest would take care of itself.

So when developers distort their products (comics, books, movies, video games, etc) by cramming sexualised imagery into them with the mentality of “sex sells” so “more sex will sell even more” they are actually sabotaging their product’s reception, reputation, sales and it’s marketing campaigns.

At least according to an old white man from the 1960s who always assumed women should be house wives… and also happened to be one of the greatest thinkers in advertising.

-wincenworks

This week’s throwback – an article analyzing the very dubious idea of “sex selling” everything, including decidedly non-erotic properties, in video games. 

Bringing it back particularly because it mentions how it is a professional suicide

for women in the industry to call out sexism in game design and narrative.
And, in light Jessica Price’s of ArenaNet firing, we learned how even talking back to a male gamer community member can lead to the same. 

Sadly, we still operate firmly in the reality where “sex” (or rather: erosion of female self-esteem) is considered a marketing booster and women speaking out for themselves in any way get shoved aside, so we don’t have to have the uncomfortable conversation that maybe they have a point.

~Ozzie

Couldn’t help but make this joke out of the accompanying image from the Jessica Price article linked above.

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Don’t know if the writer did it on purpose or not, but thanks!

-Icy

bikiniarmorbattledamage:

I think it’s been long enough but if you find yourself getting ready to type up a comment related to Mass Effect: Andromeda’s animations please consider watching this educational video from Extra Credits and not commenting here instead.  This post is going to be a clarification of what we mean when we say Creepy Marketing Guy, and since the first post on this topic featured Samara, it’s only fair that Cora be the star of the clarification.

First, let’s start with what we do not mean when we refer to Creepy Marketing Guy.  It does not refer to:

What we instead refer to is a product where you can see the development team’s intentions are to create something where every element is involved in telling a specific story – and then someone (usually marketing) steps in and makes the change specific parts of them with the assumption that the cishet male demographic needs the sexual availability of at least one female character broadcast to them in order to be interested in the unrelated aspects.

In this case, they pick Cora Harper, who is an ultra-professional soldier (one of the most battle hardened in the team), introduced as being calm in a crisis, the second in command on the mission, and seems to use “male” set of animations for her running, etc (instead of the elbows-in butt wiggle run generally assigned to female characters, including fem!Ryder).

Then you see in the outfit in the top of the post before launching into the tutorial mission, during which she appears in cut scenes like this:

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Pretty much every other female character in the establishing chapters of the game has pragmatic, non-gendered attire on and off the battlefield. But, since Cora is a romance option for bro!Ryder, she apparently needs to wear a fetish outfit sculpted around her boobs and butt, while on the battlefield. The other female member of the away team who is a romance option also similarly needs to broadcast she’s got a sexy side (she also only owns one set of clothes).

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All other traits other than romance option to bro!Ryder are considered secondary – to the extent now Cora looks not just contradictory to her character but out of place in the game about exploring a new galaxy, finding wondrous alien technology and shaping humanity’s future. 

(This does not seem to apply to the male romance options, examples 1 & 2)

Ironically this now means she is so out of place cannot be included in marketing material without making the game look a ridiculous parody of a dramatic adventure exploring alien worlds in a new galaxy. It’s almost like they should have just given her one of the dozens of pragmatic outfits I am sure the concept artists designed for Cora before being told to sex it up.

– wincenworks

What is it with the “above boobs and under boobs belts” design feature that’s become so popular lately? Also, I thought Ashley’s outfit in Mass Effect 3 was insulting; the new BioWare studio really took it up a notch, though. … Good job?

I’ve read none of the promotional material for ME:A before it came out, so when I watched part of a Let’s Play of it out of curiosity, I couldn’t believe that Cora was this battle-hardened badass soldier type; I thought she was just another human on the ship. Her design makes me think of EDI before anything else. Those really sad attempts at actual armor pieces (like the baby plates on her shoulders) somehow make it worse, like Creepy Marketing Guy begrudgingly allowed it.

Also, send help, that butt window is staring into my soul.

-Icy

Cora Harper Official Character Sheet 

This throwback is as the reminder that the problem of ridiculous female armor design is a wide spread enough probably that even studios known for being progressive end up falling prey to it.

That and well I recently acquired the Mass Effect Adult Coloring Book, which features Cora in it, but she’s clearly more inspired by the costume design than the writing in the game…

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So much good work can be lost by pandering to an unappreciative demographic.

– wincenworks

I have to admit that Oraco has been impressive in their dedication to minimizing the amount of creativity in their designs. Sometimes I joke about some studios using a spinner to pick random design elements, but it seems genuinely possible (example: nature + League of Angels)

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Seriously the recycling art assets on the front page and committing to this level of generic imagery, is impressive in a terrible kind of way.  Not to mention the combining with @eschergirls​ type anatomy.

No surprise that it’s not only incredibly generic in gameplay, but often accused of another game which is essentially a game that plays itself (so not quite an asset flip, but close enough it may was well be).

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This is why we say that if you’re counting on sex to sell, it’s probably because you don’t have anything worthwhile in your game.

– wincenworks

So, Divinity: Original Sin 2 started off looking kind of promising.  Despite their head animator throwing a public tantrum on deviantArt, Larian Studios did seem to be making a fairly attempt to improve next time, after all someone had instructed Thierry to fix the artwork (to his great upset) in the first place.

So on 1 October 2015, their Kickstarter finished successfully.

On 11 February 2016, they published results of a survey they did which showed completely unsurprising results for a studio where creative leads can post rants about their right to be paid to objectify:

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On 10 August 2016, it became pretty clear that Larian Studios decided the thing to do with this information was to double down and go back to their regular double standards:

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Around May 2017 they started using their current iconic line up, the front and center lead of which has such a ridiculous costume it appears their advertising team feels the need to hide it:

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Ironically, despite this apparently being less of Creepy Marketing Guy and more part of the studio culture, a lot of the content could be pretty good and they could probably get a lot more female players if they didn’t strive to save the booplate.

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Alas, it seems to commitment knows no bounds:

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Can’t imagine why they have so few female players…

– wincenworks

So, if you’ve ever doubted the influence of Creepy Marketing Guy, remember that generally family-friendly Nintendo has apparently decided that the best way to market Fire Emblem Heroes is to pitch it like… basically every other mobile fantasy game.

This is a real shame since Lucinda looks pretty good:

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But apparently not in line with their goal of marketing it as “Mini-dresses, boobplate and garter-belts, the game”.

– wincenworks

(Many thanks to those who messaged in to let me know I’d initially mispelled Lucina’s name)