A Jimquisition episode I was wondering whether or not reference here for some time now.

Will Jim’s search for a female video game protagonist who doesn’t fit the narrow criteria of gendered double standards be fruitful?

~Ozzie

I feel the “she must be pretty” is the first step that leads to the slippery slope of over-sexualization and ends with polished gold battle thongs.  It skews priorities from word go and immediately wipes out countless options before they can even be considered.

– wincenworks

A few words regarding the crucial difference between censorship and the creators consciously choosing to edit their content.

I dedicate this post to every salty dudebro who had the gall to suggest that we at BABD want tostrangle creativity”, because heavens forbid anyone was openly critical of The Thing You Like and suggested it has problems!

Important quote from the video:

Or is it only censorship when it’s people who aren’t you, and don’t think like you, getting what they want for once instead of you?

Dear dudebros, please ask yourself the above question next time before you type a single word of a reply to us.

~Ozzie

edit: “Thanks” to Tumblr’s absurdly broken video post feature, the video initially didn’t load. Fixed now.

eschergirls:

cristheweirdo:

Objectification and…Men?

by Jimquisition


For any guy that responds to women’s objectification in any media (yes, this video pertains to video games specifically, but it still applies to all other forms of media.) with “well men are objectified too!”, sit the fuck down and watch.

Reblogging this because I’ve had this video submitted to me a bunch, and I conveniently saw this on my dash. 🙂

Jim makes the important distinction between idealization and objectification.  Male characters are idealized in some ways, but as a power fantasy, are much more varied, and are created for straight cis men to see themselves as.  They are idealized, but as the subject.  Mainstream gaming is still typically created by straight men for straight men.  It doesn’t mean there are never any problems with the way that’s done, how characters portrayed, or that that can’t be addressed, but it’s still an important distinction.

Female characters are made for men to want sexually, to look at, fantasize about, and to be attractive to the male gamer, even if they’re the protagonists.  They’re meant as objects for the straight male audience.  An example of this is when Jim pointed out in a previous video that publishers don’t want developers to have female characters in straight relationships because they’re meant for the (presumed to be straight male) player to think of as a potential girlfriend, and they fear the players would be turned off if she has sexual agency of her own.