For Honor & signalling

So there has been a lot of talk that For Honor is a perfect example of how to do female armor.  Perhaps the best part about disagreeing with this was it meant a bunch of people who follow for unhelpful reasons ended up agreeing with their nemesis, Kotaku, but the second best part is it let me talk about design and signalling.

Disclaimer

For the people rushing to point out that in 50% of the classes the designs are mostly identical across genders and I agree that’s a pretty good.  We also tag For Honor as a positive example.

However, that doesn’t mean it doesn’t have flaws and that it’s better to talk about them rather than just rubberstamp it as flawless.

Also I feel it’s important to point out that there’s literally nothing in For Honor that suggests that historical accuracy was even faintly a priority.  The designs are mishmash of various elements of history and fantasy based off what the developers thought looked cool. Therefore any arguments about obscure theories in history or archaic standards are pretty much irrelevant. 

– wincenworks


Default and Deviation from Default

As Lindsay Ellis pointed out in her Smurfette Principle video, media has a long obsession with presenting men as the Default and women as the Deviation from Default.   You can see this pretty clearly if you assess the Samurai outfits and look for trends.

The classes available male samurai have:

  • Expressive masks (2 with helmets, 1 with a decorative topknot)
  • High profile breastplates
  • Skirt/fauld plating

The female only class has:

  • A blank mask with a generic reed hat
  • A robe folded to remind you there’s cleavage underneath
  • No plating around the waist (just the shoulders)

This visual language immediately tells the audience that the Nobushi (a term invented for the game) exists outside the Samurai standard classes, one of these things is not like the others, one of these things just doesn’t belong.

image

This is also evident when you look at the female raider that her outfit was originally designed with only a male character:

image

Now, there is an argument going around that this shows they couldn’t have bare breasts because too many vendors would have issues with that, and that this outfit is better than a gold bikini top – that is true.

However, Ubisoft knew that they wouldn’t be able to show bare female breasts from the start – so really what this showcases is that they didn’t consider female characters until they got to a point where their best solution was “just glue some fabric over them” (good luck being impressed by her pecs).

Design Priorities

So every faction has two classes that are available to all genders, one male class and one female class.  The general trend is that the male class will fit a conventional warrior mode and the female class will be a designed with a different set of priorities in mind, in the Vikings this is particularly obvious when you consider the Valkyries:

image

This is also particularly prevalent in the Knights when you consider that their core class (the Wardens) get their armor talked up in a cutscene – making their layered metal armor a defining trait.  Knights love their formidable steel armor so much they put steel armor in their steel armor.

image

Except for the ladies-only Peacekeepers who only seem to use steel for their masks, greeves and the pushup bras to ensure they have a rounded bust under their organic armor.

image

Now, if you think this is being picky I assure you that this is generous compared to what would be expected of any professional art director. And Ubisoft is a massive AAA studio who expects those assets to look realistic in HD.

You vs The World

So, with those six classes where you can pick your gender, and the option to change your skin tone (in the classes where you will get to see skin) are still held up as a fix for many of the issues.  (In the same way people proposed that Saints Row 4 fixed everything with letting you create a wide range of characters then recreate your character at any point).

The problem with this is if you look at everything For Honor pitches at the world it promotes that the default hero in this game is a light skinned man in a world of light skinned men with a few light skinned women.

image

What this means is any time you select a woman in the classes where that is an option, or you change the skin tone of your character to something distinctly darker – your choice is the not an act of selecting your place in the game’s world, rather it’s an act of individual rebellion: using the mechanics of the game to oppose the fluff of the game. (Not entirely unlike when you make an impossibly ugly PC in games with conventional character creators and offer a variety of conventionally attractive faces as default, or may a virtuous hero throw bottles at random people).

Conclusion

Ultimately what this means is that while For Honor allows a wide variety of people to represent themselves (cosmetically) in the game, it’s still not signalling to the world that is actually “for everyone”

Rather, it’s signalling that it’s primarily for light skinned cis men, secondly for light skinned cis women and then has options for people of color with brown skin.  The reason it’s getting so much celebration is because this is, sadly, a lot more consideration than is generally given.

For Honor, like Overwatch, is not being celebrated because it has exception equitable designs (particularly compared to say Dark Souls) and inclusion – but rather because the bar for inclusion in high profile media like AAA games is so low that it should be embarrassing not to easily clear it.

– wincenworks

P.S. If you’re a giant budget developer who is planning to distribute your media to millions of people then you should also look not just to make sure you’re not just setting a default and deviation, but also that you’re not inadvertently reinforcing certain unfortunate stereotypes.

image

Tidy Up Tuesday #57

A few things to tidy up here, a lot of them having to do with For Honor

Since the armor is a bit complicated and there’s a lot of feedback, there will be at least one more post on the differences and design decisions.  It will take a little time to assemble though.


Firstly though, thank you for the many submissions we’ve been receiving lately, with our diminished posting schedule it’s hard to keep but we have some great user-submitted posts we want to share soon.


Back to For Honor (and other games): The world presented by the game devs is at least as much a part of the game as the player customization screen.

Gender select on most of the classes does not erase how the game itself presents gender such as, for example, refers to armies as “these men” or when the game presents suspicious dismorphism as standard.

Having a skin tone slider that allows your character to be the only brown person in the world (and somehow unnoticed for it) doesn’t make a game above criticism for diversity issues.


If you believe that cultural and ethnic diversity is a relatively new thing and so it’s fine when it’s absent in fantasy, then we strongly encourage you to check out the plethora of material available on @medievalpoc ( facebook | twitter )


If you would like to learn more about issues relating to diversity we strongly recommend checking out and supporting:


For other issues relating to feedback we’ve gotten on the For Honor posts, as I said a post is coming but some related posts are:

(And if you’re still stressing out, remember it is listed as a positive example, however we pointed out issues with it. BABD is a critic blog and no product is ever perfect. Not even our favourites.)


Some things we’ve covered before:


~Ozzie & -wincenworks

Okay. So a lot of people want us to talk about For Honor, specifically as a positive example (rather than it’s odd design decisions that we noticed on first announcement or that it’s a game where everyone is white, covered up but coded white by culture or Japanese).

The female designs are better than the usual we see, there are a few ongoing issues though like their determination to gender exactly ¾ of the classes as male, and ¼ as female… and their determination to make sure you notice the ladies have boobs (and are smaller).

So yes, it’s better than most, has some really cool designs, and can be counted as another game that has female combatants who grunt like they’re trying to kill someone rather than get them off – but it has it’s own issues.  If you like fantasy combat games and warrior women, it’s got definite appeal.

What I found more interesting:  after Game Theory made a video of it’s usual quality standard – a whole bunch of historical weapon/armor enthusiasts rushed out to debunk it and try to spread awareness not to believe misinformation in popular culture! (examples here)

image
image
image

Meanwhile it’s hard to find any sort of video talking about female armor that isn’t grossly apologetic or rushes to stress that it’s not opposed to bikini armor in a fantasy setting etc.

If only recognizing people’s humanity and representation as as important as preventing misinformation about Vikings, Samurai and Knights.

– wincenworks

So, For Honor was announced at E3 today and boy does it seem to be a mixed bad with some good design intentions going astray – based off the trailers we have available.

It’s unclear if the two characters in the forefront represent choices in the Viking mission demonstrated at E3, but regardless the option of a massive powerful warrior or a standard woman with boob armor is not really compelling.

image

Oddly the trailer starts kind of promising, with the representative of the Knights faction being read as a woman due to a slightly different build and a long braid (not shown) – in the scene where the original conflict is introduced.

image

But then literally midway through a fight sequence (2:07-2:08 on the video) it transforms and gains this weird singular boob plate:

image

Which, based off the advertising material – is the final design (as per the top image) but is oddly adapted for the Knight’s Heroes (ie Wardens).

image

Strangely at this time all the Heroes for all three factions appear to be men, so we can’t even confirm if the lady Knight and Viking will even be playable.

Sigh.

– wincenworks

(Edit: I have been advised that in the demos you can play as the ladies)